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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_

#include "GLSLANG/ShaderLang.h"

class BuiltInFunctionEmulator;

void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu);

#endif  // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_