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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
#define COMPILER_TRANSLATOR_HASHNAMES_H_

#include <map>

#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/Common.h"

namespace sh
{

typedef std::map<TPersistString, TPersistString> NameMap;

class TName;

// Hash user-defined name for GLSL output, with special handling for internal names.
// The nameMap parameter is optional and is used to cache hashed names if set.
TString HashName(const TName &name, ShHashFunction64 hashFunction, NameMap *nameMap);

}  // namespace sh

#endif  // COMPILER_TRANSLATOR_HASHNAMES_H_