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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
#define COMPILER_TRANSLATOR_HASHNAMES_H_
#include <map>
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/Common.h"
namespace sh
{
typedef std::map<TPersistString, TPersistString> NameMap;
class TName;
// Hash user-defined name for GLSL output, with special handling for internal names.
// The nameMap parameter is optional and is used to cache hashed names if set.
TString HashName(const TName &name, ShHashFunction64 hashFunction, NameMap *nameMap);
} // namespace sh
#endif // COMPILER_TRANSLATOR_HASHNAMES_H_
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