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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
#define COMPILER_TRANSLATOR_OUTPUTGLSL_H_

#include "compiler/translator/OutputGLSLBase.h"

class TOutputGLSL : public TOutputGLSLBase
{
  public:
    TOutputGLSL(TInfoSinkBase& objSink,
                ShArrayIndexClampingStrategy clampingStrategy,
                ShHashFunction64 hashFunction,
                NameMap& nameMap,
                TSymbolTable& symbolTable,
                int shaderVersion,
                ShShaderOutput output);

  protected:
    bool writeVariablePrecision(TPrecision) override;
    void visitSymbol(TIntermSymbol *node) override;
    TString translateTextureFunction(TString &name) override;
};

#endif  // COMPILER_TRANSLATOR_OUTPUTGLSL_H_