summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp
blob: f32cf2cf89049bfd3853c97f18085316e4e4fd30 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// blocklayout.cpp:
//   Implementation for block layout classes and methods.
//

#include "compiler/translator/blocklayoutHLSL.h"

#include "common/mathutil.h"
#include "common/utilities.h"

namespace sh
{

HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy)
    : mEncoderStrategy(strategy),
      mTransposeMatrices(false)
{
}

void HLSLBlockEncoder::enterAggregateType()
{
    nextRegister();
}

void HLSLBlockEncoder::exitAggregateType()
{
}

void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
{
    GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);

    // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
    ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);

    int matrixStride = 0;
    int arrayStride = 0;

    // if variables are not to be packed, or we're about to
    // pack a matrix or array, skip to the start of the next
    // register
    if (!isPacked() ||
        gl::IsMatrixType(type) ||
        arraySize > 0)
    {
        nextRegister();
    }

    if (gl::IsMatrixType(type))
    {
        matrixStride = ComponentsPerRegister;

        if (arraySize > 0)
        {
            const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
            arrayStride = ComponentsPerRegister * numRegisters;
        }
    }
    else if (arraySize > 0)
    {
        arrayStride = ComponentsPerRegister;
    }
    else if (isPacked())
    {
        int numComponents = gl::VariableComponentCount(type);
        if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
        {
            nextRegister();
        }
    }

    *matrixStrideOut = matrixStride;
    *arrayStrideOut = arrayStride;
}

void HLSLBlockEncoder::advanceOffset(GLenum typeIn, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
{
    GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);

    if (arraySize > 0)
    {
        mCurrentOffset += arrayStride * (arraySize - 1);
    }

    if (gl::IsMatrixType(type))
    {
        ASSERT(matrixStride == ComponentsPerRegister);
        const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
        const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
        mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
        mCurrentOffset += numComponents;
    }
    else if (isPacked())
    {
        mCurrentOffset += gl::VariableComponentCount(type);
    }
    else
    {
        mCurrentOffset += ComponentsPerRegister;
    }
}

void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
{
    mCurrentOffset += (numRegisters * ComponentsPerRegister);
}

HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(ShShaderOutput outputType)
{
    switch (outputType)
    {
      case SH_HLSL9_OUTPUT: return ENCODE_LOOSE;
      case SH_HLSL11_OUTPUT: return ENCODE_PACKED;
      default: UNREACHABLE(); return ENCODE_PACKED;
    }
}

template <class ShaderVarType>
void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
{
    if (variable.isStruct())
    {
        for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
        {
            encoder->enterAggregateType();

            for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
            {
                HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
            }

            encoder->exitAggregateType();
        }
    }
    else
    {
        // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
        encoder->encodeType(variable.type, variable.arraySize, false);
    }
}

unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices)
{
    HLSLBlockEncoder encoder(HLSLBlockEncoder::ENCODE_PACKED);
    encoder.setTransposeMatrices(transposeMatrices);
    HLSLVariableRegisterCount(variable, &encoder);

    const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
    return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
}

unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
{
    HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType));
    HLSLVariableRegisterCount(variable, &encoder);

    const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
    return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
}

}