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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
#define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/intermediate.h"
#include "compiler/translator/InfoSink.h"
class TInfoSinkBase;
class RestrictVertexShaderTiming : public TIntermTraverser {
public:
RestrictVertexShaderTiming(TInfoSinkBase& sink)
: TIntermTraverser(true, false, false)
, mSink(sink)
, mNumErrors(0) {}
void enforceRestrictions(TIntermNode* root) { root->traverse(this); }
int numErrors() { return mNumErrors; }
virtual void visitSymbol(TIntermSymbol*);
private:
TInfoSinkBase& mSink;
int mNumErrors;
};
#endif // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
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