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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Data.cpp: Container class for all GL relevant state, caps and objects
#include "libANGLE/Data.h"
#include "libANGLE/ResourceManager.h"
namespace gl
{
Data::Data(uintptr_t contextIn,
GLint clientVersionIn,
const State &stateIn,
const Caps &capsIn,
const TextureCapsMap &textureCapsIn,
const Extensions &extensionsIn,
const ResourceManager *resourceManagerIn,
const Limitations &limitationsIn)
: context(contextIn),
clientVersion(clientVersionIn),
state(&stateIn),
caps(&capsIn),
textureCaps(&textureCapsIn),
extensions(&extensionsIn),
resourceManager(resourceManagerIn),
limitations(&limitationsIn)
{}
Data::~Data()
{
}
ValidationContext::ValidationContext(GLint clientVersion,
const State &state,
const Caps &caps,
const TextureCapsMap &textureCaps,
const Extensions &extensions,
const ResourceManager *resourceManager,
const Limitations &limitations,
bool skipValidation)
: mData(reinterpret_cast<uintptr_t>(this),
clientVersion,
state,
caps,
textureCaps,
extensions,
resourceManager,
limitations),
mSkipValidation(skipValidation)
{
}
} // namespace gl
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