blob: 2073e9d728409f5d0d359ef7be69fb8bd950212f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ResourceManager.h : Defines the ResourceManager class, which tracks objects
// shared by multiple GL contexts.
#ifndef LIBANGLE_RESOURCEMANAGER_H_
#define LIBANGLE_RESOURCEMANAGER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/HandleAllocator.h"
#include <map>
namespace rx
{
class ImplFactory;
}
namespace gl
{
class Buffer;
struct Data;
class FenceSync;
struct Limitations;
class Program;
class Renderbuffer;
class Sampler;
class Shader;
class Texture;
class ResourceManager : angle::NonCopyable
{
public:
explicit ResourceManager(rx::ImplFactory *factory);
~ResourceManager();
void addRef();
void release();
GLuint createBuffer();
GLuint createShader(const gl::Limitations &rendererLimitations, GLenum type);
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
GLuint createSampler();
GLuint createFenceSync();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
void deleteSampler(GLuint sampler);
void deleteFenceSync(GLuint fenceSync);
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
Program *getProgram(GLuint handle) const;
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
Sampler *getSampler(GLuint handle);
FenceSync *getFenceSync(GLuint handle);
void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
void checkBufferAllocation(GLuint handle);
void checkTextureAllocation(GLuint handle, GLenum type);
void checkRenderbufferAllocation(GLuint handle);
void checkSamplerAllocation(GLuint sampler);
bool isSampler(GLuint sampler);
private:
void createTextureInternal(GLuint handle);
rx::ImplFactory *mFactory;
std::size_t mRefCount;
typedef std::map<GLuint, Buffer*> BufferMap;
BufferMap mBufferMap;
HandleAllocator mBufferHandleAllocator;
typedef std::map<GLuint, Shader*> ShaderMap;
ShaderMap mShaderMap;
typedef std::map<GLuint, Program*> ProgramMap;
ProgramMap mProgramMap;
HandleAllocator mProgramShaderHandleAllocator;
typedef std::map<GLuint, Texture*> TextureMap;
TextureMap mTextureMap;
HandleAllocator mTextureHandleAllocator;
typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
RenderbufferMap mRenderbufferMap;
HandleAllocator mRenderbufferHandleAllocator;
typedef std::map<GLuint, Sampler*> SamplerMap;
SamplerMap mSamplerMap;
HandleAllocator mSamplerHandleAllocator;
typedef std::map<GLuint, FenceSync*> FenceMap;
FenceMap mFenceSyncMap;
HandleAllocator mFenceSyncHandleAllocator;
};
}
#endif // LIBANGLE_RESOURCEMANAGER_H_
|