summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/Surface.h
blob: e110f5da7b87df46d940f1c26e73fdc5e117605d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Surface.h: Defines the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.

#ifndef LIBANGLE_SURFACE_H_
#define LIBANGLE_SURFACE_H_

#include <EGL/egl.h>

#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/renderer/SurfaceImpl.h"

namespace gl
{
class Framebuffer;
class Texture;
}

namespace egl
{
class AttributeMap;
class Display;
struct Config;

class Surface final : public gl::FramebufferAttachmentObject
{
  public:
    Surface(rx::SurfaceImpl *impl, EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes);

    rx::SurfaceImpl *getImplementation() { return mImplementation; }
    const rx::SurfaceImpl *getImplementation() const { return mImplementation; }

    EGLint getType() const;

    Error swap();
    Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
    Error querySurfacePointerANGLE(EGLint attribute, void **value);
    Error bindTexImage(gl::Texture *texture, EGLint buffer);
    Error releaseTexImage(EGLint buffer);

    EGLint isPostSubBufferSupported() const;

    void setSwapInterval(EGLint interval);
    void setIsCurrent(bool isCurrent);
    void onDestroy();

    const Config *getConfig() const;

    // width and height can change with client window resizing
    EGLint getWidth() const;
    EGLint getHeight() const;
    EGLint getPixelAspectRatio() const;
    EGLenum getRenderBuffer() const;
    EGLenum getSwapBehavior() const;
    EGLenum getTextureFormat() const;
    EGLenum getTextureTarget() const;

    gl::Texture *getBoundTexture() const { return mTexture.get(); }
    gl::Framebuffer *getDefaultFramebuffer() { return mDefaultFramebuffer; }

    EGLint isFixedSize() const;

    // FramebufferAttachmentObject implementation
    gl::Extents getAttachmentSize(const gl::FramebufferAttachment::Target &target) const override;
    GLenum getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const override;
    GLsizei getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const override;

    void onAttach() override {}
    void onDetach() override {}
    GLuint getId() const override;

    bool flexibleSurfaceCompatibilityRequested() const
    {
        return mFlexibleSurfaceCompatibilityRequested;
    }
    EGLint getOrientation() const { return mOrientation; }

    bool directComposition() const { return mDirectComposition; }

  private:
    virtual ~Surface();
    rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mImplementation; }

    gl::Framebuffer *createDefaultFramebuffer();

    // ANGLE-only method, used internally
    friend class gl::Texture;
    void releaseTexImageFromTexture();

    rx::SurfaceImpl *mImplementation;
    gl::Framebuffer *mDefaultFramebuffer;
    int mCurrentCount;
    bool mDestroyed;

    EGLint mType;

    const egl::Config *mConfig;

    bool mPostSubBufferRequested;
    bool mFlexibleSurfaceCompatibilityRequested;

    bool mFixedSize;
    size_t mFixedWidth;
    size_t mFixedHeight;

    bool mDirectComposition;

    EGLenum mTextureFormat;
    EGLenum mTextureTarget;

    EGLint mPixelAspectRatio;      // Display aspect ratio
    EGLenum mRenderBuffer;         // Render buffer
    EGLenum mSwapBehavior;         // Buffer swap behavior

    EGLint mOrientation;

    BindingPointer<gl::Texture> mTexture;
};

}

#endif   // LIBANGLE_SURFACE_H_