summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/formatutils.cpp
blob: 67bb2efdea7c8c9929bc43651aa246bccb83b8fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// formatutils.cpp: Queries for GL image formats.

#include "libANGLE/formatutils.h"

#include "common/mathutil.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"

using namespace angle;

namespace gl
{

// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
// format and type combinations.
GLenum GetSizedFormatInternal(GLenum format, GLenum type);

namespace
{
using InternalFormatInfoMap =
    std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;

}  // anonymous namespace

FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
{
}

FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
{
}

bool FormatType::operator<(const FormatType &other) const
{
    if (format != other.format)
        return format < other.format;
    return type < other.type;
}

Type::Type()
    : bytes(0),
      bytesShift(0),
      specialInterpretation(false)
{
}

static Type GenTypeInfo(GLuint bytes, bool specialInterpretation)
{
    Type info;
    info.bytes = bytes;
    GLuint i = 0;
    while ((1u << i) < bytes)
    {
        ++i;
    }
    info.bytesShift = i;
    ASSERT((1u << info.bytesShift) == bytes);
    info.specialInterpretation = specialInterpretation;
    return info;
}

bool operator<(const Type& a, const Type& b)
{
    return memcmp(&a, &b, sizeof(Type)) < 0;
}

// Information about internal formats
static bool AlwaysSupported(const Version &, const Extensions &)
{
    return true;
}

static bool NeverSupported(const Version &, const Extensions &)
{
    return false;
}

template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
static bool RequireES(const Version &clientVersion, const Extensions &)
{
    return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
}

// Pointer to a boolean memeber of the Extensions struct
typedef bool(Extensions::*ExtensionBool);

// Check support for a single extension
template <ExtensionBool bool1>
static bool RequireExt(const Version &, const Extensions &extensions)
{
    return extensions.*bool1;
}

// Check for a minimum client version or a single extension
template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
           extensions.*bool1;
}

// Check for a minimum client version or two extensions
template <GLuint minCoreGLMajorVersion,
          GLuint minCoreGLMinorVersion,
          ExtensionBool bool1,
          ExtensionBool bool2>
static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
           (extensions.*bool1 && extensions.*bool2);
}

// Check for a minimum client version or at least one of two extensions
template <GLuint minCoreGLMajorVersion,
          GLuint minCoreGLMinorVersion,
          ExtensionBool bool1,
          ExtensionBool bool2>
static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
           extensions.*bool1 || extensions.*bool2;
}

// Check support for two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
static bool RequireExtAndExt(const Version &, const Extensions &extensions)
{
    return extensions.*bool1 && extensions.*bool2;
}

// Check support for either of two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
static bool RequireExtOrExt(const Version &, const Extensions &extensions)
{
    return extensions.*bool1 || extensions.*bool2;
}

// Special function for half float formats with three or four channels.
static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
}

static bool HalfFloatRGBRenderableSupport(const Version &clientVersion,
                                          const Extensions &extensions)
{
    return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}

static bool HalfFloatRGBARenderableSupport(const Version &clientVersion,
                                           const Extensions &extensions)
{
    return HalfFloatSupport(clientVersion, extensions) &&
           (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
}

// Special function for half float formats with one or two channels.

// R16F, RG16F
static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
}

// R16F, RG16F
static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
    // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float
    // textures
    return HalfFloatRGSupport(clientVersion, extensions) &&
           (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
}

// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions)
{
    return extensions.textureHalfFloat && extensions.textureRG;
}

// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion,
                                                   const Extensions &extensions)
{
    return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) &&
           extensions.colorBufferHalfFloat;
}

// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
{
    return extensions.textureHalfFloat;
}

// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion,
                                                 const Extensions &extensions)
{
    return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}

// Special function for float formats with three or four channels.

// RGB32F, RGBA32F
static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(3, 0) || extensions.textureFloat;
}

// RGB32F
static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
    return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
}

// RGBA32F
static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
    return FloatSupport(clientVersion, extensions) &&
           (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA);
}

// RGB + FLOAT, RGBA + FLOAT
static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions)
{
    return extensions.textureFloat;
}

// RGB + FLOAT
static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion,
                                             const Extensions &extensions)
{
    return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
}

// RGBA + FLOAT
static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion,
                                              const Extensions &extensions)
{
    return UnsizedFloatSupport(clientVersion, extensions) &&
           (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat);
}

// Special function for float formats with one or two channels.

// R32F, RG32F
static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
    return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
}

// R32F, RG32F
static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
    return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
}

// RED + FLOAT, RG + FLOAT
static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
    return extensions.textureFloat && extensions.textureRG;
}

// RED + FLOAT, RG + FLOAT
static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion,
                                            const Extensions &extensions)
{
    return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
}

InternalFormat::InternalFormat()
    : internalFormat(GL_NONE),
      sized(false),
      sizedInternalFormat(GL_NONE),
      redBits(0),
      greenBits(0),
      blueBits(0),
      luminanceBits(0),
      alphaBits(0),
      sharedBits(0),
      depthBits(0),
      stencilBits(0),
      pixelBytes(0),
      componentCount(0),
      compressed(false),
      compressedBlockWidth(0),
      compressedBlockHeight(0),
      format(GL_NONE),
      type(GL_NONE),
      componentType(GL_NONE),
      colorEncoding(GL_NONE),
      textureSupport(NeverSupported),
      renderSupport(NeverSupported),
      filterSupport(NeverSupported)
{
}

InternalFormat::InternalFormat(const InternalFormat &other) = default;

bool InternalFormat::isLUMA() const
{
    return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
            (luminanceBits + alphaBits) > 0);
}

GLenum InternalFormat::getReadPixelsFormat() const
{
    return format;
}

GLenum InternalFormat::getReadPixelsType(const Version &version) const
{
    switch (type)
    {
        case GL_HALF_FLOAT:
        case GL_HALF_FLOAT_OES:
            if (version < Version(3, 0))
            {
                // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
                // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
                // OES_texture_half_float.  HALF_FLOAT becomes core in ES3 and is acceptable to use
                // as an IMPLEMENTATION_READ_TYPE.
                return GL_HALF_FLOAT_OES;
            }
            else
            {
                return GL_HALF_FLOAT;
            }

        default:
            return type;
    }
}

bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
{
    // GLES 3.0.5 section 4.4.2.2:
    // "Implementations are required to support the same internal formats for renderbuffers as the
    // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
    // formats labelled "texture-only"."
    if (!sized || compressed)
    {
        return false;
    }

    // Luma formats.
    if (isLUMA())
    {
        return false;
    }

    // Depth/stencil formats.
    if (depthBits > 0 || stencilBits > 0)
    {
        // GLES 2.0.25 table 4.5.
        // GLES 3.0.5 section 3.8.3.1.
        // GLES 3.1 table 8.14.

        // Required formats in all versions.
        switch (internalFormat)
        {
            case GL_DEPTH_COMPONENT16:
            case GL_STENCIL_INDEX8:
                // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
                // is in section 4.4.2.2.
                return true;
            default:
                break;
        }
        if (version.major < 3)
        {
            return false;
        }
        // Required formats in GLES 3.0 and up.
        switch (internalFormat)
        {
            case GL_DEPTH_COMPONENT32F:
            case GL_DEPTH_COMPONENT24:
            case GL_DEPTH32F_STENCIL8:
            case GL_DEPTH24_STENCIL8:
                return true;
            default:
                return false;
        }
    }

    // RGBA formats.
    // GLES 2.0.25 table 4.5.
    // GLES 3.0.5 section 3.8.3.1.
    // GLES 3.1 table 8.13.

    // Required formats in all versions.
    switch (internalFormat)
    {
        case GL_RGBA4:
        case GL_RGB5_A1:
        case GL_RGB565:
            return true;
        default:
            break;
    }
    if (version.major < 3)
    {
        return false;
    }

    if (format == GL_BGRA_EXT)
    {
        return false;
    }

    switch (componentType)
    {
        case GL_SIGNED_NORMALIZED:
        case GL_FLOAT:
            return false;
        case GL_UNSIGNED_INT:
        case GL_INT:
            // Integer RGB formats are not required renderbuffer formats.
            if (alphaBits == 0 && blueBits != 0)
            {
                return false;
            }
            // All integer R and RG formats are required.
            // Integer RGBA formats including RGB10_A2_UI are required.
            return true;
        case GL_UNSIGNED_NORMALIZED:
            if (internalFormat == GL_SRGB8)
            {
                return false;
            }
            return true;
        default:
            UNREACHABLE();
            return false;
    }
}

Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat))
{
}

Format::Format(const InternalFormat &internalFormat) : info(&internalFormat)
{
}

Format::Format(GLenum internalFormat, GLenum type)
    : info(&GetInternalFormatInfo(internalFormat, type))
{
}

Format::Format(const Format &other) = default;
Format &Format::operator=(const Format &other) = default;

bool Format::valid() const
{
    return info->internalFormat != GL_NONE;
}

// static
bool Format::SameSized(const Format &a, const Format &b)
{
    return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
}

static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
{
    // BlitFramebuffer works if the color channels are identically
    // sized, even if there is a swizzle (for example, blitting from a
    // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
    // be expanded and/or autogenerated if that is found necessary.
    if (internalformat == GL_BGRA8_EXT)
        return GL_RGBA8;
    return internalformat;
}

// static
bool Format::EquivalentForBlit(const Format &a, const Format &b)
{
    return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
            EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
}

// static
Format Format::Invalid()
{
    static Format invalid(GL_NONE, GL_NONE);
    return invalid;
}

std::ostream &operator<<(std::ostream &os, const Format &fmt)
{
    // TODO(ynovikov): return string representation when available
    return FmtHexShort(os, fmt.info->sizedInternalFormat);
}

bool InternalFormat::operator==(const InternalFormat &other) const
{
    // We assume all internal formats are unique if they have the same internal format and type
    return internalFormat == other.internalFormat && type == other.type;
}

bool InternalFormat::operator!=(const InternalFormat &other) const
{
    return !(*this == other);
}

void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
{
    ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
    ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
    (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
}

void AddRGBAFormat(InternalFormatInfoMap *map,
                   GLenum internalFormat,
                   bool sized,
                   GLuint red,
                   GLuint green,
                   GLuint blue,
                   GLuint alpha,
                   GLuint shared,
                   GLenum format,
                   GLenum type,
                   GLenum componentType,
                   bool srgb,
                   InternalFormat::SupportCheckFunction textureSupport,
                   InternalFormat::SupportCheckFunction renderSupport,
                   InternalFormat::SupportCheckFunction filterSupport)
{
    InternalFormat formatInfo;
    formatInfo.internalFormat = internalFormat;
    formatInfo.sized          = sized;
    formatInfo.sizedInternalFormat =
        sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
    formatInfo.redBits = red;
    formatInfo.greenBits = green;
    formatInfo.blueBits = blue;
    formatInfo.alphaBits = alpha;
    formatInfo.sharedBits = shared;
    formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
    formatInfo.componentCount =
        ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
    formatInfo.format = format;
    formatInfo.type = type;
    formatInfo.componentType = componentType;
    formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
    formatInfo.textureSupport = textureSupport;
    formatInfo.renderSupport = renderSupport;
    formatInfo.filterSupport = filterSupport;

    InsertFormatInfo(map, formatInfo);
}

static void AddLUMAFormat(InternalFormatInfoMap *map,
                          GLenum internalFormat,
                          bool sized,
                          GLuint luminance,
                          GLuint alpha,
                          GLenum format,
                          GLenum type,
                          GLenum componentType,
                          InternalFormat::SupportCheckFunction textureSupport,
                          InternalFormat::SupportCheckFunction renderSupport,
                          InternalFormat::SupportCheckFunction filterSupport)
{
    InternalFormat formatInfo;
    formatInfo.internalFormat = internalFormat;
    formatInfo.sized          = sized;
    formatInfo.sizedInternalFormat =
        sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
    formatInfo.luminanceBits = luminance;
    formatInfo.alphaBits = alpha;
    formatInfo.pixelBytes = (luminance + alpha) / 8;
    formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
    formatInfo.format = format;
    formatInfo.type = type;
    formatInfo.componentType = componentType;
    formatInfo.colorEncoding = GL_LINEAR;
    formatInfo.textureSupport = textureSupport;
    formatInfo.renderSupport = renderSupport;
    formatInfo.filterSupport = filterSupport;

    InsertFormatInfo(map, formatInfo);
}

void AddDepthStencilFormat(InternalFormatInfoMap *map,
                           GLenum internalFormat,
                           bool sized,
                           GLuint depthBits,
                           GLuint stencilBits,
                           GLuint unusedBits,
                           GLenum format,
                           GLenum type,
                           GLenum componentType,
                           InternalFormat::SupportCheckFunction textureSupport,
                           InternalFormat::SupportCheckFunction renderSupport,
                           InternalFormat::SupportCheckFunction filterSupport)
{
    InternalFormat formatInfo;
    formatInfo.internalFormat = internalFormat;
    formatInfo.sized          = sized;
    formatInfo.sizedInternalFormat =
        sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
    formatInfo.depthBits = depthBits;
    formatInfo.stencilBits = stencilBits;
    formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
    formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
    formatInfo.format = format;
    formatInfo.type = type;
    formatInfo.componentType = componentType;
    formatInfo.colorEncoding = GL_LINEAR;
    formatInfo.textureSupport = textureSupport;
    formatInfo.renderSupport = renderSupport;
    formatInfo.filterSupport = filterSupport;

    InsertFormatInfo(map, formatInfo);
}

void AddCompressedFormat(InternalFormatInfoMap *map,
                         GLenum internalFormat,
                         GLuint compressedBlockWidth,
                         GLuint compressedBlockHeight,
                         GLuint compressedBlockSize,
                         GLuint componentCount,
                         GLenum format,
                         GLenum type,
                         bool srgb,
                         InternalFormat::SupportCheckFunction textureSupport,
                         InternalFormat::SupportCheckFunction renderSupport,
                         InternalFormat::SupportCheckFunction filterSupport)
{
    InternalFormat formatInfo;
    formatInfo.internalFormat        = internalFormat;
    formatInfo.sized                 = true;
    formatInfo.sizedInternalFormat   = internalFormat;
    formatInfo.compressedBlockWidth = compressedBlockWidth;
    formatInfo.compressedBlockHeight = compressedBlockHeight;
    formatInfo.pixelBytes = compressedBlockSize / 8;
    formatInfo.componentCount = componentCount;
    formatInfo.format = format;
    formatInfo.type = type;
    formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
    formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
    formatInfo.compressed = true;
    formatInfo.textureSupport = textureSupport;
    formatInfo.renderSupport = renderSupport;
    formatInfo.filterSupport = filterSupport;

    InsertFormatInfo(map, formatInfo);
}

static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
    InternalFormatInfoMap map;

    // From ES 3.0.1 spec, table 3.12
    map[GL_NONE][GL_NONE] = InternalFormat();

    // clang-format off

    //                 | Internal format    |sized| R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Texture supported                           | Renderable                                  | Filterable    |
    AddRGBAFormat(&map, GL_R8,               true,  8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
    AddRGBAFormat(&map, GL_R8_SNORM,         true,  8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_RG8,              true,  8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
    AddRGBAFormat(&map, GL_RG8_SNORM,        true,  8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB8,             true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB8_SNORM,       true,  8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB565,           true,  5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,         GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA4,            true,  4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB5_A1,          true,  5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA8,            true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA8_SNORM,      true,  8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB10_A2,         true, 10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>,                              RequireES<3, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB10_A2UI,       true, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_SRGB8,            true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireESOrExt<3, 0, &Extensions::sRGB>,      NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_SRGB8_ALPHA8,     true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireESOrExt<3, 0, &Extensions::sRGB>,      RequireESOrExt<3, 0, &Extensions::sRGB>,      AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB9_E5,          true,  9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT,               false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_R8I,              true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_R8UI,             true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_R16I,             true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_R16UI,            true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_R32I,             true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_R32UI,            true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RG8I,             true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RG8UI,            true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RG16I,            true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RG16UI,           true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RG32I,            true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_R11F_G11F_B10F,   true, 11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT,               false, RequireES<3, 0>,                              RequireExt<&Extensions::colorBufferFloat>,    AlwaysSupported);
    AddRGBAFormat(&map, GL_RG32UI,           true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RGB8I,            true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
    AddRGBAFormat(&map, GL_RGB8UI,           true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
    AddRGBAFormat(&map, GL_RGB16I,           true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
    AddRGBAFormat(&map, GL_RGB16UI,          true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
    AddRGBAFormat(&map, GL_RGB32I,           true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
    AddRGBAFormat(&map, GL_RGB32UI,          true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
    AddRGBAFormat(&map, GL_RGBA8I,           true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RGBA8UI,          true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RGBA16I,          true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RGBA16UI,         true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RGBA32I,          true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    AddRGBAFormat(&map, GL_RGBA32UI,         true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);

    AddRGBAFormat(&map, GL_BGRA8_EXT,        true,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
    AddRGBAFormat(&map, GL_BGRA4_ANGLEX,     true,  4,  4,  4,  4, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
    AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX,   true,  5,  5,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);

    // Special format which is not really supported, so always false for all supports.
    AddRGBAFormat(&map, GL_BGR565_ANGLEX,    true,  5,  6,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);

    // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
    //                 | Internal format    |sized| D |S | Format             | Type                                   | Comp   | SRGB |  Texture supported | Renderable                    | Filterable                                    |
    //                 |                    |     |   |  |                    |                                        | type   |      |                    |                               |                                               |
    AddRGBAFormat(&map, GL_R16F,             true, 16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RG16F,            true, 16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RGB16F,           true, 16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatSupport,   HalfFloatRGBRenderableSupport,  RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RGBA16F,          true, 16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatSupport,   HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_R32F,             true, 32,  0,  0,  0, 0, GL_RED,          GL_FLOAT,                        GL_FLOAT, false, FloatRGSupport,     FloatRGRenderableSupport,       RequireExt<&Extensions::textureFloatLinear>              );
    AddRGBAFormat(&map, GL_RG32F,            true, 32, 32,  0,  0, 0, GL_RG,           GL_FLOAT,                        GL_FLOAT, false, FloatRGSupport,     FloatRGRenderableSupport,       RequireExt<&Extensions::textureFloatLinear>              );
    AddRGBAFormat(&map, GL_RGB32F,           true, 32, 32, 32,  0, 0, GL_RGB,          GL_FLOAT,                        GL_FLOAT, false, FloatSupport,       FloatRGBRenderableSupport,      RequireExt<&Extensions::textureFloatLinear>              );
    AddRGBAFormat(&map, GL_RGBA32F,          true, 32, 32, 32, 32, 0, GL_RGBA,         GL_FLOAT,                        GL_FLOAT, false, FloatSupport,       FloatRGBARenderableSupport,     RequireExt<&Extensions::textureFloatLinear>              );

    // Depth stencil formats
    //                         | Internal format         |sized| D |S | X | Format            | Type                             | Component type        | Supported                                       | Renderable                                                                            | Filterable                                  |
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16,     true, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                  RequireES<2, 0>,                                                                        RequireESOrExt<3, 0, &Extensions::depthTextures>);
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24,     true, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<3, 0>,                                  RequireES<3, 0>,                                                                        RequireESOrExt<3, 0, &Extensions::depthTextures>);
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F,    true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<3, 0>,                                  RequireES<3, 0>,                                                                        RequireESOrExt<3, 0, &Extensions::depthTextures>);
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>,     AlwaysSupported                                 );
    AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8,      true, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported                                 );
    AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8,     true, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireES<3, 0>,                                  RequireES<3, 0>,                                                                        AlwaysSupported                                 );
    // STENCIL_INDEX8 is special-cased, see around the bottom of the list.

    // Luminance alpha formats
    //                | Internal format           |sized| L | A | Format            | Type             | Component type        | Supported                                                                   | Renderable    | Filterable    |
    AddLUMAFormat(&map, GL_ALPHA8_EXT,             true,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      NeverSupported, AlwaysSupported);
    AddLUMAFormat(&map, GL_LUMINANCE8_EXT,         true,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      NeverSupported, AlwaysSupported);
    AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT,  true,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      NeverSupported, AlwaysSupported);
    AddLUMAFormat(&map, GL_ALPHA16F_EXT,           true,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddLUMAFormat(&map, GL_LUMINANCE16F_EXT,       true, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddLUMAFormat(&map, GL_ALPHA32F_EXT,           true,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
    AddLUMAFormat(&map, GL_LUMINANCE32F_EXT,       true, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
    AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>);

    // Compressed formats, From ES 3.0.1 spec, table 3.16
    //                       | Internal format                             |W |H | BS |CC| Format | Type            | SRGB | Supported      | Renderable    | Filterable    |
    AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC,                        4, 4,  64, 1, GL_RED,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 4, 4,  64, 1, GL_RED,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC,                       4, 4, 128, 2, GL_RG,   GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                4, 4, 128, 2, GL_RG,   GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2,                      4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2,                     4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true,  RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true,  RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireES<3, 0>, NeverSupported, AlwaysSupported);

    // From GL_EXT_texture_compression_dxt1
    //                       | Internal format                   |W |H | BS |CC| Format | Type            | SRGB | Supported                                         | Renderable    | Filterable    |
    AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>,    NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   4, 4,  64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>,    NeverSupported, AlwaysSupported);

    // From GL_ANGLE_texture_compression_dxt3
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>,    NeverSupported, AlwaysSupported);

    // From GL_ANGLE_texture_compression_dxt5
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>,    NeverSupported, AlwaysSupported);

    // From GL_OES_compressed_ETC1_RGB8_texture
    AddCompressedFormat(&map, GL_ETC1_RGB8_OES,                   4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported);

    // From GL_EXT_texture_compression_s3tc_srgb
    //                       | Internal format                       |W |H | BS |CC| Format | Type            | SRGB | Supported                                         | Renderable    | Filterable    |
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,       4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4,  64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);

    // From KHR_texture_compression_astc_hdr
    //                       | Internal format                          | W | H | BS |CC| Format | Type            | SRGB | Supported                                                                                     | Renderable     | Filterable    |
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR,            4,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,            5,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR,            5,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,            6,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR,            6,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,            8,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR,            8,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,            8,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          10,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,          10,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          10,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,         10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,         12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);

    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,    4,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,    5,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,    5,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,    6,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,    6,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,    8,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,    8,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,    8,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  10,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,  10,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  10,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);

    // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
    // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
    // - All other stencil formats (all depth-stencil) are either float or normalized
    // - It affects only validation of internalformat in RenderbufferStorageMultisample.
    //                         | Internal format  |sized|D |S |X | Format    | Type            | Component type        | Supported      | Renderable     | Filterable   |
    AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);

    // From GL_ANGLE_lossy_etc_decode
    //                       | Internal format                                                |W |H |BS |CC| Format | Type            | SRGB | Supported                                                                                     | Renderable     | Filterable    |
    AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,                                 4, 4, 64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,                      4, 4, 64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,                     4, 4, 64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true,  RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,  4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
    AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);

    // From GL_EXT_texture_norm16
    //                 | Internal format    |sized| R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Texture supported                        | Renderable                               | Filterable    |
    AddRGBAFormat(&map, GL_R16_EXT,          true, 16,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    RequireExt<&Extensions::textureNorm16>,    AlwaysSupported);
    AddRGBAFormat(&map, GL_R16_SNORM_EXT,    true, 16,  0,  0,  0, 0, GL_RED,          GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
    AddRGBAFormat(&map, GL_RG16_EXT,         true, 16, 16,  0,  0, 0, GL_RG,           GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    RequireExt<&Extensions::textureNorm16>,    AlwaysSupported);
    AddRGBAFormat(&map, GL_RG16_SNORM_EXT,   true, 16, 16,  0,  0, 0, GL_RG,           GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB16_EXT,        true, 16, 16, 16,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB16_SNORM_EXT,  true, 16, 16, 16,  0, 0, GL_RGB,          GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA16_EXT,       true, 16, 16, 16, 16, 0, GL_RGBA,         GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    RequireExt<&Extensions::textureNorm16>,    AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA,         GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);

    // Unsized formats
    //                 | Internal format    |sized | R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Texture supported                           | Renderable                                  | Filterable    |
    AddRGBAFormat(&map, GL_RED,              false,  8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,           AlwaysSupported,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RED,              false,  8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
    AddRGBAFormat(&map, GL_RG,               false,  8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,           AlwaysSupported,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RG,               false,  8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
    AddRGBAFormat(&map, GL_RGB,              false,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              AlwaysSupported,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB,              false,  5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,         GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGB,              false,  8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
    AddRGBAFormat(&map, GL_RGBA,             false,  4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA,             false,  5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA,             false,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA,             false, 10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
    AddRGBAFormat(&map, GL_RGBA,             false,  8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
    AddRGBAFormat(&map, GL_SRGB,             false,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                NeverSupported,                               AlwaysSupported);
    AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT,   false,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                RequireExt<&Extensions::sRGB>,                AlwaysSupported);

    AddRGBAFormat(&map, GL_BGRA_EXT,         false,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);

    // Unsized integer formats
    //                 |Internal format |sized | R | G | B | A |S | Format         | Type                          | Component type | SRGB | Texture        | Renderable    | Filterable   |
    AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);

    // Unsized floating point formats
    //                 |Internal format |sized | R | G | B | A |S | Format         | Type                           | Comp    | SRGB | Texture supported           | Renderable                            | Filterable                                              |
    AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
    AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
    AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
    AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
    AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESSupport,   UnsizedHalfFloatOESRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESSupport,   UnsizedHalfFloatOESRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
    AddRGBAFormat(&map, GL_RED,          false, 32,  0,  0,  0, 0, GL_RED,          GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatRGSupport,        UnsizedFloatRGRenderableSupport,        RequireExt<&Extensions::textureFloatLinear>              );
    AddRGBAFormat(&map, GL_RG,           false, 32, 32,  0,  0, 0, GL_RG,           GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatRGSupport,        UnsizedFloatRGRenderableSupport,        RequireExt<&Extensions::textureFloatLinear>              );
    AddRGBAFormat(&map, GL_RGB,          false, 32, 32, 32,  0, 0, GL_RGB,          GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatSupport,          UnsizedFloatRGBRenderableSupport,       RequireExt<&Extensions::textureFloatLinear>              );
    AddRGBAFormat(&map, GL_RGB,          false,  9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
    AddRGBAFormat(&map, GL_RGB,          false, 11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
    AddRGBAFormat(&map, GL_RGBA,         false, 32, 32, 32, 32, 0, GL_RGBA,         GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatSupport,          UnsizedFloatRGBARenderableSupport,      RequireExt<&Extensions::textureFloatLinear>              );

    // Unsized luminance alpha formats
    //                | Internal format    |sized | L | A | Format            | Type             | Component type        | Supported                                | Renderable    | Filterable                                    |
    AddLUMAFormat(&map, GL_ALPHA,           false,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                           NeverSupported, AlwaysSupported                                );
    AddLUMAFormat(&map, GL_LUMINANCE,       false,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                           NeverSupported, AlwaysSupported                                );
    AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                           NeverSupported, AlwaysSupported                                );
    AddLUMAFormat(&map, GL_ALPHA,           false,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
    AddLUMAFormat(&map, GL_LUMINANCE,       false, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
    AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
    AddLUMAFormat(&map, GL_ALPHA,           false,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>    );
    AddLUMAFormat(&map, GL_LUMINANCE,       false, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>    );
    AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>    );

    // Unsized depth stencil formats
    //                         | Internal format        |sized | D |S | X | Format            | Type                             | Component type        | Supported                                            | Renderable                                           | Filterable    |
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT,      false, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                       RequireES<2, 0>,                                       AlwaysSupported);
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT,      false, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                       RequireES<2, 0>,                                       AlwaysSupported);
    AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT,      false, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<2, 0>,                                       RequireES<2, 0>,                                       AlwaysSupported);
    AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,        false, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
    AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,        false, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
    AddDepthStencilFormat(&map, GL_STENCIL,              false,  0, 8,  0, GL_STENCIL,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                       RequireES<2, 0>,                                       NeverSupported);
    // clang-format on

    return map;
}

static const InternalFormatInfoMap &GetInternalFormatMap()
{
    static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
    return formatMap;
}

static FormatSet BuildAllSizedInternalFormatSet()
{
    FormatSet result;

    for (const auto &internalFormat : GetInternalFormatMap())
    {
        for (const auto &type : internalFormat.second)
        {
            if (type.second.sized)
            {
                // TODO(jmadill): Fix this hack.
                if (internalFormat.first == GL_BGR565_ANGLEX)
                    continue;

                result.insert(internalFormat.first);
            }
        }
    }

    return result;
}

const Type &GetTypeInfo(GLenum type)
{
    switch (type)
    {
      case GL_UNSIGNED_BYTE:
      case GL_BYTE:
        {
            static const Type info = GenTypeInfo(1, false);
            return info;
        }
      case GL_UNSIGNED_SHORT:
      case GL_SHORT:
      case GL_HALF_FLOAT:
      case GL_HALF_FLOAT_OES:
        {
            static const Type info = GenTypeInfo(2, false);
            return info;
        }
      case GL_UNSIGNED_INT:
      case GL_INT:
      case GL_FLOAT:
        {
            static const Type info = GenTypeInfo(4, false);
            return info;
        }
      case GL_UNSIGNED_SHORT_5_6_5:
      case GL_UNSIGNED_SHORT_4_4_4_4:
      case GL_UNSIGNED_SHORT_5_5_5_1:
      case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
      case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
        {
            static const Type info = GenTypeInfo(2, true);
            return info;
        }
      case GL_UNSIGNED_INT_2_10_10_10_REV:
      case GL_UNSIGNED_INT_24_8:
      case GL_UNSIGNED_INT_10F_11F_11F_REV:
      case GL_UNSIGNED_INT_5_9_9_9_REV:
        {
            ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
            static const Type info = GenTypeInfo(4, true);
            return info;
        }
      case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
        {
            static const Type info = GenTypeInfo(8, true);
            return info;
        }
      default:
        {
            static const Type defaultInfo;
            return defaultInfo;
        }
    }
}

const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
{
    static const InternalFormat defaultInternalFormat;
    const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
    auto iter                              = formatMap.find(internalFormat);

    // Sized internal formats only have one type per entry
    if (iter == formatMap.end() || iter->second.size() != 1)
    {
        return defaultInternalFormat;
    }

    const InternalFormat &internalFormatInfo = iter->second.begin()->second;
    if (!internalFormatInfo.sized)
    {
        return defaultInternalFormat;
    }

    return internalFormatInfo;
}

const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
{
    static const InternalFormat defaultInternalFormat;
    const InternalFormatInfoMap &formatMap = GetInternalFormatMap();

    auto internalFormatIter = formatMap.find(internalFormat);
    if (internalFormatIter == formatMap.end())
    {
        return defaultInternalFormat;
    }

    // If the internal format is sized, simply return it without the type check.
    if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
    {
        return internalFormatIter->second.begin()->second;
    }

    auto typeIter = internalFormatIter->second.find(type);
    if (typeIter == internalFormatIter->second.end())
    {
        return defaultInternalFormat;
    }

    return typeIter->second;
}

GLuint InternalFormat::computePixelBytes(GLenum formatType) const
{
    const auto &typeInfo = GetTypeInfo(formatType);
    GLuint components    = typeInfo.specialInterpretation ? 1u : componentCount;
    return components * typeInfo.bytes;
}

ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType,
                                                          GLsizei width,
                                                          GLint alignment,
                                                          GLint rowLength) const
{
    // Compressed images do not use pack/unpack parameters.
    if (compressed)
    {
        ASSERT(rowLength == 0);
        return computeCompressedImageSize(Extents(width, 1, 1));
    }

    CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
    CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);

    ASSERT(alignment > 0 && isPow2(alignment));
    CheckedNumeric<GLuint> checkedAlignment(alignment);
    auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
    ANGLE_TRY_CHECKED_MATH(aligned);
    return aligned.ValueOrDie();
}

ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
                                                        GLint imageHeight,
                                                        GLuint rowPitch) const
{
    GLuint rows =
        (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
    CheckedNumeric<GLuint> checkedRowPitch(rowPitch);

    auto depthPitch = checkedRowPitch * rows;
    ANGLE_TRY_CHECKED_MATH(depthPitch);
    return depthPitch.ValueOrDie();
}

ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType,
                                                            GLsizei width,
                                                            GLsizei height,
                                                            GLint alignment,
                                                            GLint rowLength,
                                                            GLint imageHeight) const
{
    GLuint rowPitch = 0;
    ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch);
    return computeDepthPitch(height, imageHeight, rowPitch);
}

ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const
{
    CheckedNumeric<GLuint> checkedWidth(size.width);
    CheckedNumeric<GLuint> checkedHeight(size.height);
    CheckedNumeric<GLuint> checkedDepth(size.depth);
    CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
    CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);

    ASSERT(compressed);
    auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
    auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
    auto bytes         = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
    ANGLE_TRY_CHECKED_MATH(bytes);
    return bytes.ValueOrDie();
}

ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
                                                           GLuint depthPitch,
                                                           const PixelStoreStateBase &state,
                                                           bool is3D) const
{
    CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
    CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
    CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
    CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
    CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
    CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
    auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
    if (!is3D)
    {
        checkedSkipImagesBytes = 0;
    }
    auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
                     checkedSkipPixels * checkedPixelBytes;
    ANGLE_TRY_CHECKED_MATH(skipBytes);
    return skipBytes.ValueOrDie();
}

ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(
    GLenum formatType,
    const Extents &size,
    const PixelStoreStateBase &state,
    bool is3D) const
{
    GLuint rowPitch = 0;
    ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength),
                     rowPitch);

    GLuint depthPitch = 0;
    if (is3D)
    {
        ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
    }

    CheckedNumeric<GLuint> checkedCopyBytes = 0;
    if (compressed)
    {
        ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes);
    }
    else if (size.height != 0 && (!is3D || size.depth != 0))
    {
        CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
        checkedCopyBytes += size.width * bytes;

        CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
        checkedCopyBytes += heightMinusOne * rowPitch;

        if (is3D)
        {
            CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
            checkedCopyBytes += depthMinusOne * depthPitch;
        }
    }

    CheckedNumeric<GLuint> checkedSkipBytes = 0;
    ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes);

    CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;

    ANGLE_TRY_CHECKED_MATH(endByte);
    return endByte.ValueOrDie();
}

GLenum GetUnsizedFormat(GLenum internalFormat)
{
    auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
    if (sizedFormatInfo.internalFormat != GL_NONE)
    {
        return sizedFormatInfo.format;
    }

    return internalFormat;
}

const FormatSet &GetAllSizedInternalFormats()
{
    static FormatSet formatSet = BuildAllSizedInternalFormatSet();
    return formatSet;
}

AttributeType GetAttributeType(GLenum enumValue)
{
    switch (enumValue)
    {
        case GL_FLOAT:
            return ATTRIBUTE_FLOAT;
        case GL_FLOAT_VEC2:
            return ATTRIBUTE_VEC2;
        case GL_FLOAT_VEC3:
            return ATTRIBUTE_VEC3;
        case GL_FLOAT_VEC4:
            return ATTRIBUTE_VEC4;
        case GL_INT:
            return ATTRIBUTE_INT;
        case GL_INT_VEC2:
            return ATTRIBUTE_IVEC2;
        case GL_INT_VEC3:
            return ATTRIBUTE_IVEC3;
        case GL_INT_VEC4:
            return ATTRIBUTE_IVEC4;
        case GL_UNSIGNED_INT:
            return ATTRIBUTE_UINT;
        case GL_UNSIGNED_INT_VEC2:
            return ATTRIBUTE_UVEC2;
        case GL_UNSIGNED_INT_VEC3:
            return ATTRIBUTE_UVEC3;
        case GL_UNSIGNED_INT_VEC4:
            return ATTRIBUTE_UVEC4;
        case GL_FLOAT_MAT2:
            return ATTRIBUTE_MAT2;
        case GL_FLOAT_MAT3:
            return ATTRIBUTE_MAT3;
        case GL_FLOAT_MAT4:
            return ATTRIBUTE_MAT4;
        case GL_FLOAT_MAT2x3:
            return ATTRIBUTE_MAT2x3;
        case GL_FLOAT_MAT2x4:
            return ATTRIBUTE_MAT2x4;
        case GL_FLOAT_MAT3x2:
            return ATTRIBUTE_MAT3x2;
        case GL_FLOAT_MAT3x4:
            return ATTRIBUTE_MAT3x4;
        case GL_FLOAT_MAT4x2:
            return ATTRIBUTE_MAT4x2;
        case GL_FLOAT_MAT4x3:
            return ATTRIBUTE_MAT4x3;
        default:
            UNREACHABLE();
            return ATTRIBUTE_FLOAT;
    }
}

VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
{
    switch (type)
    {
        case GL_BYTE:
            switch (components)
            {
                case 1:
                    if (pureInteger)
                        return VERTEX_FORMAT_SBYTE1_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SBYTE1_NORM;
                    return VERTEX_FORMAT_SBYTE1;
                case 2:
                    if (pureInteger)
                        return VERTEX_FORMAT_SBYTE2_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SBYTE2_NORM;
                    return VERTEX_FORMAT_SBYTE2;
                case 3:
                    if (pureInteger)
                        return VERTEX_FORMAT_SBYTE3_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SBYTE3_NORM;
                    return VERTEX_FORMAT_SBYTE3;
                case 4:
                    if (pureInteger)
                        return VERTEX_FORMAT_SBYTE4_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SBYTE4_NORM;
                    return VERTEX_FORMAT_SBYTE4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_UNSIGNED_BYTE:
            switch (components)
            {
                case 1:
                    if (pureInteger)
                        return VERTEX_FORMAT_UBYTE1_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UBYTE1_NORM;
                    return VERTEX_FORMAT_UBYTE1;
                case 2:
                    if (pureInteger)
                        return VERTEX_FORMAT_UBYTE2_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UBYTE2_NORM;
                    return VERTEX_FORMAT_UBYTE2;
                case 3:
                    if (pureInteger)
                        return VERTEX_FORMAT_UBYTE3_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UBYTE3_NORM;
                    return VERTEX_FORMAT_UBYTE3;
                case 4:
                    if (pureInteger)
                        return VERTEX_FORMAT_UBYTE4_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UBYTE4_NORM;
                    return VERTEX_FORMAT_UBYTE4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_SHORT:
            switch (components)
            {
                case 1:
                    if (pureInteger)
                        return VERTEX_FORMAT_SSHORT1_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SSHORT1_NORM;
                    return VERTEX_FORMAT_SSHORT1;
                case 2:
                    if (pureInteger)
                        return VERTEX_FORMAT_SSHORT2_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SSHORT2_NORM;
                    return VERTEX_FORMAT_SSHORT2;
                case 3:
                    if (pureInteger)
                        return VERTEX_FORMAT_SSHORT3_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SSHORT3_NORM;
                    return VERTEX_FORMAT_SSHORT3;
                case 4:
                    if (pureInteger)
                        return VERTEX_FORMAT_SSHORT4_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SSHORT4_NORM;
                    return VERTEX_FORMAT_SSHORT4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_UNSIGNED_SHORT:
            switch (components)
            {
                case 1:
                    if (pureInteger)
                        return VERTEX_FORMAT_USHORT1_INT;
                    if (normalized)
                        return VERTEX_FORMAT_USHORT1_NORM;
                    return VERTEX_FORMAT_USHORT1;
                case 2:
                    if (pureInteger)
                        return VERTEX_FORMAT_USHORT2_INT;
                    if (normalized)
                        return VERTEX_FORMAT_USHORT2_NORM;
                    return VERTEX_FORMAT_USHORT2;
                case 3:
                    if (pureInteger)
                        return VERTEX_FORMAT_USHORT3_INT;
                    if (normalized)
                        return VERTEX_FORMAT_USHORT3_NORM;
                    return VERTEX_FORMAT_USHORT3;
                case 4:
                    if (pureInteger)
                        return VERTEX_FORMAT_USHORT4_INT;
                    if (normalized)
                        return VERTEX_FORMAT_USHORT4_NORM;
                    return VERTEX_FORMAT_USHORT4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_INT:
            switch (components)
            {
                case 1:
                    if (pureInteger)
                        return VERTEX_FORMAT_SINT1_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SINT1_NORM;
                    return VERTEX_FORMAT_SINT1;
                case 2:
                    if (pureInteger)
                        return VERTEX_FORMAT_SINT2_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SINT2_NORM;
                    return VERTEX_FORMAT_SINT2;
                case 3:
                    if (pureInteger)
                        return VERTEX_FORMAT_SINT3_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SINT3_NORM;
                    return VERTEX_FORMAT_SINT3;
                case 4:
                    if (pureInteger)
                        return VERTEX_FORMAT_SINT4_INT;
                    if (normalized)
                        return VERTEX_FORMAT_SINT4_NORM;
                    return VERTEX_FORMAT_SINT4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_UNSIGNED_INT:
            switch (components)
            {
                case 1:
                    if (pureInteger)
                        return VERTEX_FORMAT_UINT1_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UINT1_NORM;
                    return VERTEX_FORMAT_UINT1;
                case 2:
                    if (pureInteger)
                        return VERTEX_FORMAT_UINT2_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UINT2_NORM;
                    return VERTEX_FORMAT_UINT2;
                case 3:
                    if (pureInteger)
                        return VERTEX_FORMAT_UINT3_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UINT3_NORM;
                    return VERTEX_FORMAT_UINT3;
                case 4:
                    if (pureInteger)
                        return VERTEX_FORMAT_UINT4_INT;
                    if (normalized)
                        return VERTEX_FORMAT_UINT4_NORM;
                    return VERTEX_FORMAT_UINT4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_FLOAT:
            switch (components)
            {
                case 1:
                    return VERTEX_FORMAT_FLOAT1;
                case 2:
                    return VERTEX_FORMAT_FLOAT2;
                case 3:
                    return VERTEX_FORMAT_FLOAT3;
                case 4:
                    return VERTEX_FORMAT_FLOAT4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_HALF_FLOAT:
            switch (components)
            {
                case 1:
                    return VERTEX_FORMAT_HALF1;
                case 2:
                    return VERTEX_FORMAT_HALF2;
                case 3:
                    return VERTEX_FORMAT_HALF3;
                case 4:
                    return VERTEX_FORMAT_HALF4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_FIXED:
            switch (components)
            {
                case 1:
                    return VERTEX_FORMAT_FIXED1;
                case 2:
                    return VERTEX_FORMAT_FIXED2;
                case 3:
                    return VERTEX_FORMAT_FIXED3;
                case 4:
                    return VERTEX_FORMAT_FIXED4;
                default:
                    UNREACHABLE();
                    break;
            }
        case GL_INT_2_10_10_10_REV:
            if (pureInteger)
                return VERTEX_FORMAT_SINT210_INT;
            if (normalized)
                return VERTEX_FORMAT_SINT210_NORM;
            return VERTEX_FORMAT_SINT210;
        case GL_UNSIGNED_INT_2_10_10_10_REV:
            if (pureInteger)
                return VERTEX_FORMAT_UINT210_INT;
            if (normalized)
                return VERTEX_FORMAT_UINT210_NORM;
            return VERTEX_FORMAT_UINT210;
        default:
            UNREACHABLE();
            break;
    }
    return VERTEX_FORMAT_UBYTE1;
}

VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
{
    return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
}

VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType)
{
    if (!attrib.enabled)
    {
        return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT));
    }
    return GetVertexFormatType(attrib);
}

const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
{
    switch (vertexFormatType)
    {
        case VERTEX_FORMAT_SBYTE1:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE1_NORM:
        {
            static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE2:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE2_NORM:
        {
            static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE3:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE3_NORM:
        {
            static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE4:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE4_NORM:
        {
            static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE1:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE1_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE2:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE2_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE3:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE3_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE4:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_UBYTE4_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT1:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT1_NORM:
        {
            static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT2:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT2_NORM:
        {
            static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT3:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT3_NORM:
        {
            static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT4:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SSHORT4_NORM:
        {
            static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT1:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT1_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT2:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT2_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT3:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT3_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT4:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_USHORT4_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SINT1:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_SINT1_NORM:
        {
            static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_SINT2:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_SINT2_NORM:
        {
            static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_SINT3:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_SINT3_NORM:
        {
            static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_SINT4:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SINT4_NORM:
        {
            static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_UINT1:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_UINT1_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_UINT2:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_UINT2_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_UINT3:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_UINT3_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_UINT4:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_UINT4_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SBYTE1_INT:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
            return format;
        }
        case VERTEX_FORMAT_SBYTE2_INT:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
            return format;
        }
        case VERTEX_FORMAT_SBYTE3_INT:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
            return format;
        }
        case VERTEX_FORMAT_SBYTE4_INT:
        {
            static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_UBYTE1_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
            return format;
        }
        case VERTEX_FORMAT_UBYTE2_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
            return format;
        }
        case VERTEX_FORMAT_UBYTE3_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
            return format;
        }
        case VERTEX_FORMAT_UBYTE4_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_SSHORT1_INT:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
            return format;
        }
        case VERTEX_FORMAT_SSHORT2_INT:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
            return format;
        }
        case VERTEX_FORMAT_SSHORT3_INT:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
            return format;
        }
        case VERTEX_FORMAT_SSHORT4_INT:
        {
            static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_USHORT1_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
            return format;
        }
        case VERTEX_FORMAT_USHORT2_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
            return format;
        }
        case VERTEX_FORMAT_USHORT3_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
            return format;
        }
        case VERTEX_FORMAT_USHORT4_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_SINT1_INT:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
            return format;
        }
        case VERTEX_FORMAT_SINT2_INT:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
            return format;
        }
        case VERTEX_FORMAT_SINT3_INT:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
            return format;
        }
        case VERTEX_FORMAT_SINT4_INT:
        {
            static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_UINT1_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
            return format;
        }
        case VERTEX_FORMAT_UINT2_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
            return format;
        }
        case VERTEX_FORMAT_UINT3_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
            return format;
        }
        case VERTEX_FORMAT_UINT4_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_FIXED1:
        {
            static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_FIXED2:
        {
            static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_FIXED3:
        {
            static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_FIXED4:
        {
            static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_HALF1:
        {
            static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_HALF2:
        {
            static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_HALF3:
        {
            static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_HALF4:
        {
            static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_FLOAT1:
        {
            static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
            return format;
        }
        case VERTEX_FORMAT_FLOAT2:
        {
            static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
            return format;
        }
        case VERTEX_FORMAT_FLOAT3:
        {
            static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
            return format;
        }
        case VERTEX_FORMAT_FLOAT4:
        {
            static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SINT210:
        {
            static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_UINT210:
        {
            static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SINT210_NORM:
        {
            static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_UINT210_NORM:
        {
            static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
            return format;
        }
        case VERTEX_FORMAT_SINT210_INT:
        {
            static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
            return format;
        }
        case VERTEX_FORMAT_UINT210_INT:
        {
            static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
            return format;
        }
        default:
        {
            static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
            return format;
        }
    }
}

size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType)
{
    switch (vertexFormatType)
    {
        case VERTEX_FORMAT_SBYTE1:
        case VERTEX_FORMAT_SBYTE1_NORM:
        case VERTEX_FORMAT_UBYTE1:
        case VERTEX_FORMAT_UBYTE1_NORM:
        case VERTEX_FORMAT_SBYTE1_INT:
        case VERTEX_FORMAT_UBYTE1_INT:
            return 1;

        case VERTEX_FORMAT_SBYTE2:
        case VERTEX_FORMAT_SBYTE2_NORM:
        case VERTEX_FORMAT_UBYTE2:
        case VERTEX_FORMAT_UBYTE2_NORM:
        case VERTEX_FORMAT_SBYTE2_INT:
        case VERTEX_FORMAT_UBYTE2_INT:
        case VERTEX_FORMAT_SSHORT1:
        case VERTEX_FORMAT_SSHORT1_NORM:
        case VERTEX_FORMAT_USHORT1:
        case VERTEX_FORMAT_USHORT1_NORM:
        case VERTEX_FORMAT_SSHORT1_INT:
        case VERTEX_FORMAT_USHORT1_INT:
        case VERTEX_FORMAT_HALF1:
            return 2;

        case VERTEX_FORMAT_SBYTE3:
        case VERTEX_FORMAT_SBYTE3_NORM:
        case VERTEX_FORMAT_UBYTE3:
        case VERTEX_FORMAT_UBYTE3_NORM:
        case VERTEX_FORMAT_SBYTE3_INT:
        case VERTEX_FORMAT_UBYTE3_INT:
            return 3;

        case VERTEX_FORMAT_SBYTE4:
        case VERTEX_FORMAT_SBYTE4_NORM:
        case VERTEX_FORMAT_UBYTE4:
        case VERTEX_FORMAT_UBYTE4_NORM:
        case VERTEX_FORMAT_SBYTE4_INT:
        case VERTEX_FORMAT_UBYTE4_INT:
        case VERTEX_FORMAT_SSHORT2:
        case VERTEX_FORMAT_SSHORT2_NORM:
        case VERTEX_FORMAT_USHORT2:
        case VERTEX_FORMAT_USHORT2_NORM:
        case VERTEX_FORMAT_SSHORT2_INT:
        case VERTEX_FORMAT_USHORT2_INT:
        case VERTEX_FORMAT_SINT1:
        case VERTEX_FORMAT_SINT1_NORM:
        case VERTEX_FORMAT_UINT1:
        case VERTEX_FORMAT_UINT1_NORM:
        case VERTEX_FORMAT_SINT1_INT:
        case VERTEX_FORMAT_UINT1_INT:
        case VERTEX_FORMAT_HALF2:
        case VERTEX_FORMAT_FIXED1:
        case VERTEX_FORMAT_FLOAT1:
        case VERTEX_FORMAT_SINT210:
        case VERTEX_FORMAT_UINT210:
        case VERTEX_FORMAT_SINT210_NORM:
        case VERTEX_FORMAT_UINT210_NORM:
        case VERTEX_FORMAT_SINT210_INT:
        case VERTEX_FORMAT_UINT210_INT:
            return 4;

        case VERTEX_FORMAT_SSHORT3:
        case VERTEX_FORMAT_SSHORT3_NORM:
        case VERTEX_FORMAT_USHORT3:
        case VERTEX_FORMAT_USHORT3_NORM:
        case VERTEX_FORMAT_SSHORT3_INT:
        case VERTEX_FORMAT_USHORT3_INT:
        case VERTEX_FORMAT_HALF3:
            return 6;

        case VERTEX_FORMAT_SSHORT4:
        case VERTEX_FORMAT_SSHORT4_NORM:
        case VERTEX_FORMAT_USHORT4:
        case VERTEX_FORMAT_USHORT4_NORM:
        case VERTEX_FORMAT_SSHORT4_INT:
        case VERTEX_FORMAT_USHORT4_INT:
        case VERTEX_FORMAT_SINT2:
        case VERTEX_FORMAT_SINT2_NORM:
        case VERTEX_FORMAT_UINT2:
        case VERTEX_FORMAT_UINT2_NORM:
        case VERTEX_FORMAT_SINT2_INT:
        case VERTEX_FORMAT_UINT2_INT:
        case VERTEX_FORMAT_HALF4:
        case VERTEX_FORMAT_FIXED2:
        case VERTEX_FORMAT_FLOAT2:
            return 8;

        case VERTEX_FORMAT_SINT3:
        case VERTEX_FORMAT_SINT3_NORM:
        case VERTEX_FORMAT_UINT3:
        case VERTEX_FORMAT_UINT3_NORM:
        case VERTEX_FORMAT_SINT3_INT:
        case VERTEX_FORMAT_UINT3_INT:
        case VERTEX_FORMAT_FIXED3:
        case VERTEX_FORMAT_FLOAT3:
            return 12;

        case VERTEX_FORMAT_SINT4:
        case VERTEX_FORMAT_SINT4_NORM:
        case VERTEX_FORMAT_UINT4:
        case VERTEX_FORMAT_UINT4_NORM:
        case VERTEX_FORMAT_SINT4_INT:
        case VERTEX_FORMAT_UINT4_INT:
        case VERTEX_FORMAT_FIXED4:
        case VERTEX_FORMAT_FLOAT4:
            return 16;

        case VERTEX_FORMAT_INVALID:
        default:
            UNREACHABLE();
            return 0;
    }
}

bool ValidES3InternalFormat(GLenum internalFormat)
{
    const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
    return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
}

VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
    : type(typeIn),
      normalized(normalizedIn),
      components(componentsIn),
      pureInteger(pureIntegerIn)
{
    // float -> !normalized
    ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE);
}

}