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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImplFactory.h:
// Factory interface for Impl objects.
//
#ifndef LIBANGLE_RENDERER_IMPLFACTORY_H_
#define LIBANGLE_RENDERER_IMPLFACTORY_H_
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Program.h"
#include "libANGLE/Shader.h"
#include "libANGLE/VertexArray.h"
namespace rx
{
class BufferImpl;
class CompilerImpl;
class FenceNVImpl;
class FenceSyncImpl;
class FramebufferImpl;
class ProgramImpl;
class QueryImpl;
class RenderbufferImpl;
class SamplerImpl;
class ShaderImpl;
class TextureImpl;
class TransformFeedbackImpl;
class VertexArrayImpl;
class ImplFactory : angle::NonCopyable
{
public:
ImplFactory() {}
virtual ~ImplFactory() {}
// Shader creation
virtual CompilerImpl *createCompiler() = 0;
virtual ShaderImpl *createShader(const gl::Shader::Data &data) = 0;
virtual ProgramImpl *createProgram(const gl::Program::Data &data) = 0;
// Framebuffer creation
virtual FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) = 0;
// Texture creation
virtual TextureImpl *createTexture(GLenum target) = 0;
// Renderbuffer creation
virtual RenderbufferImpl *createRenderbuffer() = 0;
// Buffer creation
virtual BufferImpl *createBuffer() = 0;
// Vertex Array creation
virtual VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) = 0;
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type) = 0;
virtual FenceNVImpl *createFenceNV() = 0;
virtual FenceSyncImpl *createFenceSync() = 0;
// Transform Feedback creation
virtual TransformFeedbackImpl *createTransformFeedback() = 0;
// Sampler object creation
virtual SamplerImpl *createSampler() = 0;
};
}
#endif // LIBANGLE_RENDERER_IMPLFACTORY_H_
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