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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.
#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#include <vector>
#include <cstdint>
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace gl
{
class FramebufferAttachment;
struct PixelPackState;
}
namespace rx
{
class RenderTargetD3D;
class RendererD3D;
struct ClearParameters
{
bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
gl::ColorF colorFClearValue;
gl::ColorI colorIClearValue;
gl::ColorUI colorUIClearValue;
GLenum colorClearType;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
bool clearDepth;
float depthClearValue;
bool clearStencil;
GLint stencilClearValue;
GLuint stencilWriteMask;
bool scissorEnabled;
gl::Rectangle scissor;
};
class FramebufferD3D : public FramebufferImpl
{
public:
FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer);
virtual ~FramebufferD3D();
void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) override;
void setDepthAttachment(const gl::FramebufferAttachment *attachment) override;
void setStencilAttachment(const gl::FramebufferAttachment *attachment) override;
void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) override;
void setDrawBuffers(size_t count, const GLenum *buffers) override;
void setReadBuffer(GLenum buffer) override;
gl::Error invalidate(size_t count, const GLenum *attachments) override;
gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
gl::Error clear(const gl::Data &data, GLbitfield mask) override;
gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override;
gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override;
gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override;
gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override;
GLenum getImplementationColorReadFormat() const override;
GLenum getImplementationColorReadType() const override;
gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override;
gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override;
GLenum checkStatus() const override;
const gl::AttachmentList &getColorAttachmentsForRender(const Workarounds &workarounds) const;
protected:
// Cache variable
mutable gl::AttachmentList mColorAttachmentsForRender;
mutable bool mInvalidateColorAttachmentCache;
private:
RendererD3D *const mRenderer;
virtual gl::Error clear(const gl::State &state, const ClearParameters &clearParams) = 0;
virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch,
const gl::PixelPackState &pack, uint8_t *pixels) const = 0;
virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
const gl::Framebuffer *sourceFramebuffer) = 0;
virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
};
gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT);
unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment);
}
#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
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