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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// swizzle_format_info:
// Provides information for swizzle format and a map from type->formatinfo
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_SWIZZLEFORMATINFO_H_
#define LIBANGLE_RENDERER_D3D_D3D11_SWIZZLEFORMATINFO_H_
#include <GLES2/gl2.h>
#include <map>
#include "common/platform.h"
namespace rx
{
namespace d3d11
{
struct SwizzleSizeType
{
size_t maxComponentSize;
GLenum componentType;
SwizzleSizeType();
SwizzleSizeType(size_t maxComponentSize, GLenum componentType);
bool operator<(const SwizzleSizeType &other) const;
};
struct SwizzleFormatInfo
{
DXGI_FORMAT mTexFormat;
DXGI_FORMAT mSRVFormat;
DXGI_FORMAT mRTVFormat;
SwizzleFormatInfo();
SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat);
};
const SwizzleFormatInfo &GetSwizzleFormatInfo(GLuint maxBits, GLenum componentType);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_SWIZZLEFORMATINFO_H_
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