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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer9.h: Defines the Framebuffer9 class.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
namespace rx
{
class Renderer9;
class Framebuffer9 : public FramebufferD3D
{
public:
Framebuffer9(const gl::Framebuffer::Data &data, Renderer9 *renderer);
virtual ~Framebuffer9();
private:
gl::Error clear(const gl::State &state, const ClearParameters &clearParams) override;
gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch,
const gl::PixelPackState &pack, uint8_t *pixels) const override;
gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
const gl::Framebuffer *sourceFramebuffer) override;
GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
Renderer9 *const mRenderer;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
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