summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libEGL/Surface.cpp
blob: 8e920ab81e28ea0bcea7d909afc58813e421a138 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.

#include <tchar.h>

#include "libEGL/Surface.h"

#include "common/debug.h"
#include "libGLESv2/Texture.h"

#include "libEGL/main.h"
#include "libEGL/Display.h"

#include <dwmapi.h>

namespace egl
{

Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported) 
    : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
    mSwapChain = NULL;
    mBackBuffer = NULL;
    mDepthStencil = NULL;
    mRenderTarget = NULL;
    mOffscreenTexture = NULL;
    mShareHandle = NULL;
    mTexture = NULL;
    mTextureFormat = EGL_NO_TEXTURE;
    mTextureTarget = EGL_NO_TEXTURE;

    mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING);   // FIXME: Determine actual pixel aspect ratio
    mRenderBuffer = EGL_BACK_BUFFER;
    mSwapBehavior = EGL_BUFFER_PRESERVED;
    mSwapInterval = -1;
    setSwapInterval(1);

    subclassWindow();
}

Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType)
    : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE)
{
    mSwapChain = NULL;
    mBackBuffer = NULL;
    mDepthStencil = NULL;
    mRenderTarget = NULL;
    mOffscreenTexture = NULL;
    mWindowSubclassed = false;
    mTexture = NULL;
    mTextureFormat = textureFormat;
    mTextureTarget = textureType;

    mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING);   // FIXME: Determine actual pixel aspect ratio
    mRenderBuffer = EGL_BACK_BUFFER;
    mSwapBehavior = EGL_BUFFER_PRESERVED;
    mSwapInterval = -1;
    setSwapInterval(1);
}

Surface::~Surface()
{
    unsubclassWindow();
    release();
}

bool Surface::initialize()
{
    typedef HRESULT (STDAPICALLTYPE *PtrDwmIsCompositionEnabled)(BOOL*);
    typedef HRESULT (STDAPICALLTYPE *PtrDwmSetPresentParameters)(HWND, DWM_PRESENT_PARAMETERS *);

    ASSERT(!mSwapChain && !mOffscreenTexture && !mDepthStencil);

    if (!resetSwapChain())
      return false;

    // Modify present parameters for this window, if we are composited,
    // to minimize the amount of queuing done by DWM between our calls to
    // present and the actual screen.
    if (mWindow && (getComparableOSVersion() >= versionWindowsVista)) {
      // Resolve dwmapi.dll functions dynamically as the Library is
      // not present on Windows XP. Alternatively, /DELAYLOAD could be used.
      static PtrDwmIsCompositionEnabled dwmIsCompositionEnabled = 0;
      static PtrDwmSetPresentParameters dwmSetPresentParameters = 0;
      if (!dwmIsCompositionEnabled) {
        if (const HMODULE dwmLibrary = LoadLibraryW(L"dwmapi.dll")) {
          dwmIsCompositionEnabled =
            (PtrDwmIsCompositionEnabled)GetProcAddress(dwmLibrary, "DwmIsCompositionEnabled");
          dwmSetPresentParameters =
            (PtrDwmSetPresentParameters)GetProcAddress(dwmLibrary, "DwmSetPresentParameters");
        }
      }
      if (dwmIsCompositionEnabled && dwmSetPresentParameters) {
        BOOL isComposited;
        HRESULT result = dwmIsCompositionEnabled(&isComposited);
        if (SUCCEEDED(result) && isComposited) {
          DWM_PRESENT_PARAMETERS presentParams;
          memset(&presentParams, 0, sizeof(presentParams));
          presentParams.cbSize = sizeof(DWM_PRESENT_PARAMETERS);
          presentParams.cBuffer = 2;

          result = dwmSetPresentParameters(mWindow, &presentParams);
          if (FAILED(result))
            ERR("Unable to set present parameters: 0x%08X", result);
        }
      }
    }

    return true;
}

void Surface::release()
{
    if (mSwapChain)
    {
        mSwapChain->Release();
        mSwapChain = NULL;
    }

    if (mBackBuffer)
    {
        mBackBuffer->Release();
        mBackBuffer = NULL;
    }

    if (mDepthStencil)
    {
        mDepthStencil->Release();
        mDepthStencil = NULL;
    }

    if (mRenderTarget)
    {
        mRenderTarget->Release();
        mRenderTarget = NULL;
    }

    if (mOffscreenTexture)
    {
        mOffscreenTexture->Release();
        mOffscreenTexture = NULL;
    }

    if (mTexture)
    {
        mTexture->releaseTexImage();
        mTexture = NULL;
    }

    mShareHandle = NULL;
}

bool Surface::resetSwapChain()
{
    if (!mWindow)
    {
        return resetSwapChain(mWidth, mHeight);
    }

    RECT windowRect;
    if (!GetClientRect(getWindowHandle(), &windowRect))
    {
        ASSERT(false);

        ERR("Could not retrieve the window dimensions");
        return false;
    }

    return resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
}

bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
{
    IDirect3DDevice9 *device = mDisplay->getDevice();

    if (device == NULL)
    {
        return false;
    }

    // Evict all non-render target textures to system memory and release all resources
    // before reallocating them to free up as much video memory as possible.
    device->EvictManagedResources();

    HRESULT result;

    // Release specific resources to free up memory for the new render target, while the
    // old render target still exists for the purpose of preserving its contents.
    if (mSwapChain)
    {
        mSwapChain->Release();
        mSwapChain = NULL;
    }

    if (mBackBuffer)
    {
        mBackBuffer->Release();
        mBackBuffer = NULL;
    }

    if (mOffscreenTexture)
    {
        mOffscreenTexture->Release();
        mOffscreenTexture = NULL;
    }

    if (mDepthStencil)
    {
        mDepthStencil->Release();
        mDepthStencil = NULL;
    }

    mShareHandle = NULL;
    HANDLE *pShareHandle = NULL;
    if (!mWindow && mDisplay->shareHandleSupported())
    {
        pShareHandle = &mShareHandle;
    }

    result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
                                   mConfig->mRenderTargetFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
    if (FAILED(result))
    {
        ERR("Could not create offscreen texture: %08lX", result);
        release();

        if(isDeviceLostError(result))
        {
            mDisplay->notifyDeviceLost();
            return false;
        }
        else
        {
            return error(EGL_BAD_ALLOC, false);
        }
    }

    IDirect3DSurface9 *oldRenderTarget = mRenderTarget;

    result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
    ASSERT(SUCCEEDED(result));

    if (oldRenderTarget)
    {
        RECT rect =
        {
            0, 0,
            mWidth, mHeight
        };

        if (rect.right > static_cast<LONG>(backbufferWidth))
        {
            rect.right = backbufferWidth;
        }

        if (rect.bottom > static_cast<LONG>(backbufferHeight))
        {
            rect.bottom = backbufferHeight;
        }

        mDisplay->endScene();

        result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
        ASSERT(SUCCEEDED(result));

        oldRenderTarget->Release();
    }

    if (mWindow)
    {
        D3DPRESENT_PARAMETERS presentParameters = {0};
        presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat;
        presentParameters.BackBufferCount = 1;
        presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat;
        presentParameters.EnableAutoDepthStencil = FALSE;
        presentParameters.Flags = 0;
        presentParameters.hDeviceWindow = getWindowHandle();
        presentParameters.MultiSampleQuality = 0;                  // FIXME: Unimplemented
        presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;   // FIXME: Unimplemented
        presentParameters.PresentationInterval = mPresentInterval;
        presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
        presentParameters.Windowed = TRUE;
        presentParameters.BackBufferWidth = backbufferWidth;
        presentParameters.BackBufferHeight = backbufferHeight;

        // http://crbug.com/140239
        // http://crbug.com/143434
        //
        // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width
        // when using the integrated Intel. This rounds the width up rather than down.
        //
        // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
        // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
        D3DADAPTER_IDENTIFIER9* adapterIdentifier = mDisplay->getAdapterIdentifier();
        if (adapterIdentifier->VendorId == VENDOR_ID_INTEL)
        {
            presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
        }

        result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);

        if (FAILED(result))
        {
            ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);

            ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
            release();

            if(isDeviceLostError(result))
            {
                mDisplay->notifyDeviceLost();
                return false;
            }
            else
            {
                return error(EGL_BAD_ALLOC, false);
            }
        }

        result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
        ASSERT(SUCCEEDED(result));
        InvalidateRect(mWindow, NULL, FALSE);
    }

    if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN)
    {
        result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight, mConfig->mDepthStencilFormat, D3DMULTISAMPLE_NONE,
                                                   0, FALSE, &mDepthStencil, NULL);

        if (FAILED(result))
        {
            ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);

            ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
            release();

            if(isDeviceLostError(result))
            {
                mDisplay->notifyDeviceLost();
                return false;
            }
            else
            {
                return error(EGL_BAD_ALLOC, false);
            }
        }
    }

    mWidth = backbufferWidth;
    mHeight = backbufferHeight;

    mPresentIntervalDirty = false;
    return true;
}

bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
    if (!mSwapChain)
    {
        return true;
    }

    if (x + width > mWidth)
    {
        width = mWidth - x;
    }

    if (y + height > mHeight)
    {
        height = mHeight - y;
    }

    if (width == 0 || height == 0)
    {
        return true;
    }

    IDirect3DDevice9 *device = mDisplay->getDevice();

    // Disable all pipeline operations
    device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
    device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
    device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
    device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
    device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
    device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
    device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
    device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
    device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
    device->SetPixelShader(NULL);
    device->SetVertexShader(NULL);

    device->SetRenderTarget(0, mBackBuffer);
    device->SetDepthStencilSurface(NULL);

    device->SetTexture(0, mOffscreenTexture);
    device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
    device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
    device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
    device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
    device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
    device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
    device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
    device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);

    D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
    device->SetViewport(&viewport);

    float x1 = x - 0.5f;
    float y1 = (mHeight - y - height) - 0.5f;
    float x2 = (x + width) - 0.5f;
    float y2 = (mHeight - y) - 0.5f;

    float u1 = x / float(mWidth);
    float v1 = y / float(mHeight);
    float u2 = (x + width) / float(mWidth);
    float v2 = (y + height) / float(mHeight);

    float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2},
                        {x2, y1, 0.0f, 1.0f, u2, v2},
                        {x2, y2, 0.0f, 1.0f, u2, v1},
                        {x1, y2, 0.0f, 1.0f, u1, v1}};   // x, y, z, rhw, u, v

    mDisplay->startScene();
    device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
    mDisplay->endScene();

    device->SetTexture(0, NULL);

    RECT rect =
    {
        x, mHeight - y - height,
        x + width, mHeight - y
    };

    HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0);

    gl::Context *context = static_cast<gl::Context*>(glGetCurrentContext());
    if (context)
    {
        context->markAllStateDirty();
    }

    if (isDeviceLostError(result))
    {
        mDisplay->notifyDeviceLost();
        return false;
    }

    if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
    {
        return error(EGL_BAD_ALLOC, false);
    }

    ASSERT(SUCCEEDED(result));

    checkForOutOfDateSwapChain();

    return true;
}

HWND Surface::getWindowHandle()
{
    return mWindow;
}


#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")

static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
  if (message == WM_SIZE)
  {
      Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty));
      if(surf)
      {
          surf->checkForOutOfDateSwapChain();
      }
  }
  WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
  return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
}

void Surface::subclassWindow()
{
    if (!mWindow)
    {
        return;
    }

    DWORD processId;
    DWORD threadId = GetWindowThreadProcessId(mWindow, &processId);
    if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
    {
        return;
    }

    SetLastError(0);
    LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
    if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
    {
        mWindowSubclassed = false;
        return;
    }

    SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
    SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
    mWindowSubclassed = true;
}

void Surface::unsubclassWindow()
{
    if(!mWindowSubclassed)
    {
        return;
    }

    // un-subclass
    LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc));

    // Check the windowproc is still SurfaceWindowProc.
    // If this assert fails, then it is likely the application has subclassed the
    // hwnd as well and did not unsubclass before destroying its EGL context. The
    // application should be modified to either subclass before initializing the
    // EGL context, or to unsubclass before destroying the EGL context.
    if(parentWndFunc)
    {
        LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
        ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
    }

    RemoveProp(mWindow, kSurfaceProperty);
    RemoveProp(mWindow, kParentWndProc);
    mWindowSubclassed = false;
}

bool Surface::checkForOutOfDateSwapChain()
{
    RECT client;
    if (!GetClientRect(getWindowHandle(), &client))
    {
        ASSERT(false);
        return false;
    }

    // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
    int clientWidth = client.right - client.left;
    int clientHeight = client.bottom - client.top;
    bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();

    if (sizeDirty || mPresentIntervalDirty)
    {
        resetSwapChain(clientWidth, clientHeight);
        if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
        {
            glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
        }

        return true;
    }
    return false;
}

DWORD Surface::convertInterval(EGLint interval)
{
    switch(interval)
    {
      case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
      case 1: return D3DPRESENT_INTERVAL_ONE;
      case 2: return D3DPRESENT_INTERVAL_TWO;
      case 3: return D3DPRESENT_INTERVAL_THREE;
      case 4: return D3DPRESENT_INTERVAL_FOUR;
      default: UNREACHABLE();
    }

    return D3DPRESENT_INTERVAL_DEFAULT;
}

bool Surface::swap()
{
    return swapRect(0, 0, mWidth, mHeight);
}

bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
    if (!mPostSubBufferSupported)
    {
        // Spec is not clear about how this should be handled.
        return true;
    }
    
    return swapRect(x, y, width, height);
}

EGLint Surface::getWidth() const
{
    return mWidth;
}

EGLint Surface::getHeight() const
{
    return mHeight;
}

EGLint Surface::isPostSubBufferSupported() const
{
    return mPostSubBufferSupported;
}

// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *Surface::getRenderTarget()
{
    if (mRenderTarget)
    {
        mRenderTarget->AddRef();
    }

    return mRenderTarget;
}

// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *Surface::getDepthStencil()
{
    if (mDepthStencil)
    {
        mDepthStencil->AddRef();
    }

    return mDepthStencil;
}

IDirect3DTexture9 *Surface::getOffscreenTexture()
{
    if (mOffscreenTexture)
    {
        mOffscreenTexture->AddRef();
    }

    return mOffscreenTexture;
}

void Surface::setSwapInterval(EGLint interval)
{
    if (mSwapInterval == interval)
    {
        return;
    }
    
    mSwapInterval = interval;
    mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval());
    mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval());

    mPresentInterval = convertInterval(mSwapInterval);
    mPresentIntervalDirty = true;
}

EGLenum Surface::getTextureFormat() const
{
    return mTextureFormat;
}

EGLenum Surface::getTextureTarget() const
{
    return mTextureTarget;
}

void Surface::setBoundTexture(gl::Texture2D *texture)
{
    mTexture = texture;
}

gl::Texture2D *Surface::getBoundTexture() const
{
    return mTexture;
}

D3DFORMAT Surface::getFormat() const
{
    return mConfig->mRenderTargetFormat;
}
}