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From bbb62a69dd2b49d7cc4214937077c22b6997ffac Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@intopalo.com>
Date: Fri, 27 Mar 2015 17:27:38 +0200
Subject: [PATCH 4/5] ANGLE: Dynamically load D3D compiler from a list
If the default compiler cannot be found, load it from a list of DLL names,
including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
the default compiler can also be specified by an environment variable,
QT_D3DCOMPILER_DLL.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
---
.../src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 25 ++++++++++++++++++++++
1 file changed, 25 insertions(+)
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
index 9c72d6f..8961a36 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
@@ -12,6 +12,10 @@
#include "third_party/trace_event/trace_event.h"
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
// Definitions local to the translation unit
namespace
{
@@ -143,6 +147,27 @@ bool HLSLCompiler::initialize()
}
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
+ {
+ mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
+ if (mD3DCompilerModule)
+ break;
+ }
+
if (!mD3DCompilerModule)
{
// Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
--
2.1.4
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