summaryrefslogtreecommitdiffstats
path: root/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
blob: c7cfafc246a99f017eb9ef4369581ece775e5fa3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
From 0fede57f6fc052942b910995fdfa4cd76a32f586 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Tue, 18 Feb 2014 12:11:45 +0200
Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
 environment

If the default compiler cannot be found, load it from a list of DLL names,
including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
the default compiler can also be specified by an environment variable,
QT_D3DCOMPILER_DLL.

Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
---
 .../angle/src/libGLESv2/renderer/Renderer.cpp      | 34 ++++++++++++++++++++--
 1 file changed, 32 insertions(+), 2 deletions(-)

diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index e74120d..94cbc0e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -43,6 +43,10 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
 
 #endif // __MINGW32__
 
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
 namespace rx
 {
 
@@ -77,10 +81,36 @@ bool Renderer::initializeCompiler()
     }
 #endif  // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
 
-    if (!mD3dCompilerModule)
+    // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+    const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+    if (!defaultCompiler)
+        defaultCompiler = QT_D3DCOMPILER_DLL;
+#else // !ANGLE_OS_WINRT
+#  ifdef _DEBUG
+    const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
+#  else
+    const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
+#  endif
+#endif // ANGLE_OS_WINRT
+
+    const wchar_t *compilerDlls[] = {
+        defaultCompiler,
+        L"d3dcompiler_47.dll",
+        L"d3dcompiler_46.dll",
+        L"d3dcompiler_45.dll",
+        L"d3dcompiler_44.dll",
+        L"d3dcompiler_43.dll",
+        0
+    };
+
+    // Load the first available known compiler DLL
+    for (int i = 0; compilerDlls[i]; ++i)
     {
         // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
-        mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+        mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
+        if (mD3dCompilerModule)
+            break;
     }
 
     if (!mD3dCompilerModule)
-- 
1.8.4.msysgit.0