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From 9e167b788cc9de1d963fd3fc2145848a6ccc0fa8 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Mon, 22 Sep 2014 23:13:16 +0300
Subject: [PATCH 12/16] ANGLE: fix semantic index lookup

The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.

Change-Id: I75d05ed707f56c45210e3dcbc277f894e3dc5a48
---
 src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp                    | 2 +-
 .../angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp       | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index 1085346..3f6d9e0 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -2788,7 +2788,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
     for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
     {
         int oldIndex = mAttributesByLayout[i];
-        sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
+        sortedSemanticIndices[i] = oldIndex;
         attributes[i] = oldTranslatedAttributes[oldIndex];
     }
 }
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
index b006c04..d835e4f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -112,10 +112,10 @@ gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl
             // Record the type of the associated vertex shader vector in our key
             // This will prevent mismatched vertex shaders from using the same input layout
             GLint attributeSize;
-            programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
+            programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
 
             ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
-            ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
+            ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
             ilKey.elements[ilKey.elementCount].desc.Format = vertexFormatInfo.nativeFormat;
             ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
             ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
-- 
1.9.0.msysgit.0