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From 806fbe22a3515792b6716b5072a2131e2ce3437a Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Sat, 7 Dec 2013 23:57:39 +0200
Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
 environment

If the default compiler cannot be found, load it from a list of DLL names,
including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
the default compiler can also be specified by an environment variable,
QT_D3DCOMPILER_DLL.

Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
---
 .../angle/src/libGLESv2/renderer/Renderer.cpp      | 44 ++++++++++++++++++----
 1 file changed, 36 insertions(+), 8 deletions(-)

diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 7ba183d..39fd0f4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -29,12 +29,12 @@
 #endif
 
 #ifndef D3DCOMPILER_DLL
-#ifndef ANGLE_OS_WINPHONE
 #define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
-#else
-#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
-#endif // ANGLE_OS_WINPHONE
-#endif // D3DCOMPILER_DLL
+#endif
+
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
 
 #if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
 
@@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
         }
     }
 #else
-    // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+    // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+    const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+    if (!defaultCompiler)
+        defaultCompiler = QT_D3DCOMPILER_DLL;
+#else // !ANGLE_OS_WINRT
+#  ifdef _DEBUG
+    const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
+#  else
+    const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
+#  endif
+#endif // ANGLE_OS_WINRT
+
+    const wchar_t *compilerDlls[] = {
+        defaultCompiler,
+        L"d3dcompiler_47.dll",
+        L"d3dcompiler_46.dll",
+        L"d3dcompiler_45.dll",
+        L"d3dcompiler_44.dll",
+        L"d3dcompiler_43.dll",
+        0
+    };
+
+    // Load the first available known compiler DLL
+    for (int i = 0; compilerDlls[i]; ++i)
+    {
 #if !defined(ANGLE_OS_WINRT)
-    mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+        mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
 #else
-    mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
+        mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
 #endif
+        if (mD3dCompilerModule)
+            break;
+    }
 #endif  // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
 
     if (!mD3dCompilerModule)
-- 
1.8.4.msysgit.0