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path: root/src/angle/patches
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-rw-r--r--0000-General-fixes-for-ANGLE-2.1.patch22474logstatsplain
-rw-r--r--0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch3854logstatsplain
-rw-r--r--0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch2192logstatsplain
-rw-r--r--0009-ANGLE-Support-WinRT.patch34886logstatsplain
-rw-r--r--0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch33009logstatsplain
-rw-r--r--0012-ANGLE-fix-semantic-index-lookup.patch2799logstatsplain
-rw-r--r--0013-ANGLE-Add-support-for-querying-platform-device.patch3238logstatsplain
-rw-r--r--0014-Let-ANGLE-use-multithreaded-devices-if-necessary.patch3288logstatsplain
-rw-r--r--0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch20022logstatsplain
-rw-r--r--0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch8131logstatsplain
-rw-r--r--0017-ANGLE-Fix-compilation-with-D3D9.patch2501logstatsplain
-rw-r--r--0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch4256logstatsplain
-rw-r--r--0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt.patch1240logstatsplain
-rw-r--r--0020-ANGLE-Do-not-use-std-strlen.patch1022logstatsplain
-rw-r--r--0020-ANGLE-Fix-compilation-with-MSVC2013-Update4.patch1595logstatsplain