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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
******************************************************************************/
#ifndef QANIMATIONGROUP_P_H
#define QANIMATIONGROUP_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qanimationgroup.h"
#include <QtCore/qlist.h>
#include "private/qabstractanimation_p.h"
QT_REQUIRE_CONFIG(animation);
QT_BEGIN_NAMESPACE
class QAnimationGroupPrivate : public QAbstractAnimationPrivate
{
Q_DECLARE_PUBLIC(QAnimationGroup)
public:
QAnimationGroupPrivate()
{
isGroup = true;
}
virtual void animationInsertedAt(int) { }
virtual void animationRemoved(int, QAbstractAnimation *);
void clear(bool onDestruction);
void disconnectUncontrolledAnimation(QAbstractAnimation *anim)
{
//0 for the signal here because we might be called from the animation destructor
QObject::disconnect(anim, nullptr, q_func(), SLOT(_q_uncontrolledAnimationFinished()));
}
void connectUncontrolledAnimation(QAbstractAnimation *anim)
{
QObject::connect(anim, SIGNAL(finished()), q_func(), SLOT(_q_uncontrolledAnimationFinished()));
}
QList<QAbstractAnimation *> animations;
};
QT_END_NAMESPACE
#endif //QANIMATIONGROUP_P_H
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