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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.  Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: http://www.gnu.org/copyleft/fdl.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \class QWaitCondition
    \inmodule QtCore
    \brief The QWaitCondition class provides a condition variable for
    synchronizing threads.

    \threadsafe

    \ingroup thread

    QWaitCondition allows a thread to tell other threads that some
    sort of condition has been met. One or many threads can block
    waiting for a QWaitCondition to set a condition with wakeOne() or
    wakeAll(). Use wakeOne() to wake one randomly selected thread or
    wakeAll() to wake them all.

    For example, let's suppose that we have three tasks that should
    be performed whenever the user presses a key. Each task could be
    split into a thread, each of which would have a
    \l{QThread::run()}{run()} body like this:

    \snippet code/src_corelib_thread_qwaitcondition_unix.cpp 0

    Here, the \c keyPressed variable is a global variable of type
    QWaitCondition.

    A fourth thread would read key presses and wake the other three
    threads up every time it receives one, like this:

    \snippet code/src_corelib_thread_qwaitcondition_unix.cpp 1

    The order in which the three threads are woken up is undefined.
    Also, if some of the threads are still in \c do_something() when
    the key is pressed, they won't be woken up (since they're not
    waiting on the condition variable) and so the task will not be
    performed for that key press. This issue can be solved using a
    counter and a QMutex to guard it. For example, here's the new
    code for the worker threads:

    \snippet code/src_corelib_thread_qwaitcondition_unix.cpp 2

    Here's the code for the fourth thread:

    \snippet code/src_corelib_thread_qwaitcondition_unix.cpp 3

    The mutex is necessary because the results of two threads
    attempting to change the value of the same variable
    simultaneously are unpredictable.

    Wait conditions are a powerful thread synchronization primitive.
    The \l{Wait Conditions Example} example shows how
    to use QWaitCondition as an alternative to QSemaphore for
    controlling access to a circular buffer shared by a producer
    thread and a consumer thread.

    \sa QMutex, QSemaphore, QThread, {Wait Conditions Example}
*/

/*!
    \fn QWaitCondition::QWaitCondition()

    Constructs a new wait condition object.
*/

/*!
    \fn QWaitCondition::~QWaitCondition()

    Destroys the wait condition object.
*/

/*!
    \fn void QWaitCondition::wakeOne()

    Wakes one thread waiting on the wait condition. The thread that
    is woken up depends on the operating system's scheduling
    policies, and cannot be controlled or predicted.

    If you want to wake up a specific thread, the solution is
    typically to use different wait conditions and have different
    threads wait on different conditions.

    \sa wakeAll()
*/

/*!
    \fn void QWaitCondition::wakeAll()

    Wakes all threads waiting on the wait condition. The order in
    which the threads are woken up depends on the operating system's
    scheduling policies and cannot be controlled or predicted.

    \sa wakeOne()
*/

/*!
    \fn bool QWaitCondition::wait(QMutex *lockedMutex, unsigned long time)

    Releases the \a lockedMutex and waits on the wait condition.  The
    \a lockedMutex must be initially locked by the calling thread. If \a
    lockedMutex is not in a locked state, the behavior is undefined. If
    \a lockedMutex is a recursive mutex, this function
    returns immediately. The \a lockedMutex will be unlocked, and the
    calling thread will block until either of these conditions is met:

    \list
    \li Another thread signals it using wakeOne() or wakeAll(). This
       function will return true in this case.
    \li \a time milliseconds has elapsed. If \a time is \c ULONG_MAX
       (the default), then the wait will never timeout (the event
       must be signalled). This function will return false if the
       wait timed out.
    \endlist

    The \a lockedMutex will be returned to the same locked state. This
    function is provided to allow the atomic transition from the
    locked state to the wait state.

    \sa wakeOne(), wakeAll()
*/

/*!
    \fn bool QWaitCondition::wait(QReadWriteLock *lockedReadWriteLock, unsigned long time)
    \since 4.4

    Releases the \a lockedReadWriteLock and waits on the wait
    condition.  The \a lockedReadWriteLock must be initially locked by the
    calling thread. If \a lockedReadWriteLock is not in a locked state, this
    function returns immediately. The \a lockedReadWriteLock must not be
    locked recursively, otherwise this function will not release the
    lock properly. The \a lockedReadWriteLock will be unlocked, and the
    calling thread will block until either of these conditions is met:

    \list
    \li Another thread signals it using wakeOne() or wakeAll(). This
       function will return true in this case.
    \li \a time milliseconds has elapsed. If \a time is \c ULONG_MAX
       (the default), then the wait will never timeout (the event
       must be signalled). This function will return false if the
       wait timed out.
    \endlist

    The \a lockedReadWriteLock will be returned to the same locked
    state. This function is provided to allow the atomic transition
    from the locked state to the wait state.

    \sa wakeOne(), wakeAll()
*/