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# custom tests
# Check for Direct X SDK (include, lib, and direct shader compiler 'fxc').
# Up to Direct X SDK June 2010 and for MinGW, this is pointed to by the
# DXSDK_DIR variable. Starting with Windows Kit 8, it is included in
# the Windows SDK. Checking for the header is not sufficient, since it
# is also present in MinGW.
defineTest(qtConfTest_directX) {
dxdir = $$getenv("DXSDK_DIR")
!isEmpty(dxdir) {
EXTRA_INCLUDEPATH += $$dxdir/include
equals(QT_ARCH, x86_64): \
EXTRA_LIBDIR += $$dxdir/lib/x64
else: \
EXTRA_LIBDIR += $$dxdir/lib/x86
EXTRA_PATH += $$dxdir/Utilities/bin/x86
}
$$qtConfEvaluate("features.sse2") {
ky = $$size($${1}.files._KEYS_)
$${1}.files._KEYS_ += $$ky
# Not present on MinGW-32
$${1}.files.$${ky} = "intrin.h"
}
qtConfTest_files($${1}): return(true)
return(false)
}
defineTest(qtConfTest_xkbConfigRoot) {
qtConfTest_getPkgConfigVariable($${1}): return(true)
for (dir, $$list("/usr/share/X11/xkb", "/usr/local/share/X11/xkb")) {
exists($$dir) {
$${1}.value = $$dir
export($${1}.value)
$${1}.cache += value
export($${1}.cache)
return(true)
}
}
return(false)
}
defineTest(qtConfTest_qpaDefaultPlatform) {
name =
!isEmpty(config.input.qpa_default_platform): name = $$config.input.qpa_default_platform
else: !isEmpty(QT_QPA_DEFAULT_PLATFORM): name = $$QT_QPA_DEFAULT_PLATFORM
else: winrt: name = winrt
else: win32: name = windows
else: android: name = android
else: macos: name = cocoa
else: ios: name = ios
else: qnx: name = qnx
else: integrity: name = integrityfb
else: name = xcb
$${1}.value = $$name
$${1}.plugin = q$$name
$${1}.name = "\"$$name\""
export($${1}.value)
export($${1}.plugin)
export($${1}.name)
$${1}.cache += value plugin name
export($${1}.cache)
return(true)
}
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