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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qvolatileimage_p.h"
#include "qvolatileimagedata_p.h"
#include <QtGui/private/qpaintengine_raster_p.h>
#include <QtGui/private/qpixmapdata_p.h>

QT_BEGIN_NAMESPACE

class QVolatileImagePaintEnginePrivate : public QRasterPaintEnginePrivate
{
public:
    QVolatileImagePaintEnginePrivate() { }
    QVolatileImage *img;
};

class QVolatileImagePaintEngine : public QRasterPaintEngine
{
    Q_DECLARE_PRIVATE(QVolatileImagePaintEngine)

public:
    QVolatileImagePaintEngine(QPaintDevice *device, QVolatileImage *img);
    bool begin(QPaintDevice *device);
    bool end();
    void drawPixmap(const QPointF &p, const QPixmap &pm);
    void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
};

QVolatileImage::QVolatileImage()
    : d(new QVolatileImageData)
{
}

QVolatileImage::QVolatileImage(int w, int h, QImage::Format format)
    : d(new QVolatileImageData(w, h, format))
{
}

QVolatileImage::QVolatileImage(const QImage &sourceImage)
    : d(new QVolatileImageData(sourceImage))
{
}

QVolatileImage::QVolatileImage(void *nativeImage, void *nativeMask)
    : d(new QVolatileImageData(nativeImage, nativeMask))
{
}

// Need non-inline, non-autogenerated copy ctor, dtor, op= to keep the
// fwd declared QSharedData working.

QVolatileImage::QVolatileImage(const QVolatileImage &other)
    : d(other.d)
{
}

QVolatileImage::~QVolatileImage()
{
}

QVolatileImage &QVolatileImage::operator=(const QVolatileImage &rhs)
{
    d = rhs.d;
    return *this;
}

bool QVolatileImage::isNull() const
{
    return d->image.isNull();
}

QImage::Format QVolatileImage::format() const
{
    return d->image.format();
}

int QVolatileImage::width() const
{
    return d->image.width();
}

int QVolatileImage::height() const
{
    return d->image.height();
}

int QVolatileImage::bytesPerLine() const
{
    return d->image.bytesPerLine();
}

int QVolatileImage::byteCount() const
{
    return d->image.byteCount();
}

int QVolatileImage::depth() const
{
    return d->image.depth();
}

bool QVolatileImage::hasAlphaChannel() const
{
    return d->image.hasAlphaChannel();
}

void QVolatileImage::beginDataAccess() const
{
    d->beginDataAccess();
}

void QVolatileImage::endDataAccess(bool readOnly) const
{
    d->endDataAccess(readOnly);
}

/*!
  Access to pixel data via bits() or constBits() should be guarded by
  begin/endDataAccess().
 */
uchar *QVolatileImage::bits()
{
    return d->image.bits();
}

const uchar *QVolatileImage::constBits() const
{
    return d->image.constBits();
}

bool QVolatileImage::ensureFormat(QImage::Format format)
{
    return d->ensureFormat(format);
}

/*!
  This will always perform a copy of the pixel data.
 */
QImage QVolatileImage::toImage() const
{
    d->beginDataAccess();
    QImage newImage = d->image.copy(); // no sharing allowed
    d->endDataAccess(true);
    return newImage;
}

/*!
  Returns a reference to the image that is potentially using some native
  buffer internally. Access to the image's pixel data should be guarded by
  begin/endDataAccess(). Use it when there is a need for QImage APIs not provided
  by this class. The returned QImage must never be shared or assigned to.
  */
QImage &QVolatileImage::imageRef() // non-const, in order to cause a detach
{
    d->ensureImage();
    return d->image;
}

void *QVolatileImage::duplicateNativeImage() const
{
    return d->duplicateNativeImage();
}

void QVolatileImage::setAlphaChannel(const QPixmap &alphaChannel)
{
    ensureFormat(QImage::Format_ARGB32_Premultiplied);
    beginDataAccess();
    imageRef().setAlphaChannel(alphaChannel.toImage());
    endDataAccess();
    d->ensureImage();
}

void QVolatileImage::fill(uint pixelValue)
{
    beginDataAccess();
    imageRef().fill(pixelValue);
    endDataAccess();
    d->ensureImage();
}

void QVolatileImage::copyFrom(QVolatileImage *source, const QRect &rect)
{
    if (source->isNull()) {
        return;
    }
    QRect r = rect;
    if (rect.isNull()) {
        r = QRect(0, 0, source->width(), source->height());
    }
    source->beginDataAccess();
    QImage &srcImgRef(source->imageRef());
    int srcbpl = srcImgRef.bytesPerLine();
    int srcbpp = srcImgRef.depth() / 8;
    const uchar *sptr = srcImgRef.constBits() + r.y() * srcbpl;
    beginDataAccess();
    QImage &dstImgRef(imageRef());
    int dstbpl = dstImgRef.bytesPerLine();
    uchar *dptr = dstImgRef.bits();
    for (int y = 0; y < r.height(); ++y) {
        qMemCopy(dptr, sptr + r.x() * srcbpp, r.width() * srcbpp);
        sptr += srcbpl;
        dptr += dstbpl;
    }
    endDataAccess();
    source->endDataAccess(true);
}

/*!
    To be called from the PixmapData's paintEngine().
  */
QPaintEngine *QVolatileImage::paintEngine()
{
    if (!d->pengine) {
        d->pengine = new QVolatileImagePaintEngine(&imageRef(), this);
    }
    return d->pengine;
}

QVolatileImagePaintEngine::QVolatileImagePaintEngine(QPaintDevice *device,
                                                             QVolatileImage *img)
    : QRasterPaintEngine(*(new QVolatileImagePaintEnginePrivate), device)
{
    Q_D(QVolatileImagePaintEngine);
    d->img = img;
}

bool QVolatileImagePaintEngine::begin(QPaintDevice *device)
{
    Q_D(QVolatileImagePaintEngine);
    d->img->beginDataAccess();
    return QRasterPaintEngine::begin(device);
}

bool QVolatileImagePaintEngine::end()
{
    Q_D(QVolatileImagePaintEngine);
    bool ret = QRasterPaintEngine::end();
    d->img->endDataAccess();
    return ret;
}

// For non-RasterClass pixmaps drawPixmap() would call toImage() which is slow in
// our case. Therefore drawPixmap() is rerouted to drawImage().

void QVolatileImagePaintEngine::drawPixmap(const QPointF &p, const QPixmap &pm)
{
#ifdef Q_OS_SYMBIAN
    void *nativeData = pm.pixmapData()->toNativeType(QPixmapData::VolatileImage);
    if (nativeData) {
        QVolatileImage *img = static_cast<QVolatileImage *>(nativeData);
        img->beginDataAccess();
        QRasterPaintEngine::drawImage(p, img->imageRef());
        img->endDataAccess(true);
    } else {
        QRasterPaintEngine::drawPixmap(p, pm);
    }
#else
    QRasterPaintEngine::drawPixmap(p, pm);
#endif
}

void QVolatileImagePaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
{
#ifdef Q_OS_SYMBIAN
    void *nativeData = pm.pixmapData()->toNativeType(QPixmapData::VolatileImage);
    if (nativeData) {
        QVolatileImage *img = static_cast<QVolatileImage *>(nativeData);
        img->beginDataAccess();
        QRasterPaintEngine::drawImage(r, img->imageRef(), sr);
        img->endDataAccess(true);
    } else {
        QRasterPaintEngine::drawPixmap(r, pm, sr);
    }
#else
    QRasterPaintEngine::drawPixmap(r, pm, sr);
#endif
}

QT_END_NAMESPACE