summaryrefslogtreecommitdiffstats
path: root/src/gui/rhi/qrhi_p_p.h
blob: 0914cf268bac551f0bc17b339a0273c463cc6586 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QRHI_P_H
#define QRHI_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qrhi_p.h"
#include "qrhiprofiler_p_p.h"
#include <QBitArray>
#include <QAtomicInt>
#include <QLoggingCategory>

QT_BEGIN_NAMESPACE

#define QRHI_RES(t, x) static_cast<t *>(x)
#define QRHI_RES_RHI(t) t *rhiD = static_cast<t *>(m_rhi)
#define QRHI_PROF QRhiProfilerPrivate *rhiP = m_rhi->profilerPrivateOrNull()
#define QRHI_PROF_F(f) for (bool qrhip_enabled = rhiP != nullptr; qrhip_enabled; qrhip_enabled = false) rhiP->f

Q_DECLARE_LOGGING_CATEGORY(QRHI_LOG_INFO)

class QRhiImplementation
{
public:
    virtual ~QRhiImplementation();

    virtual bool create(QRhi::Flags flags) = 0;
    virtual void destroy() = 0;

    virtual QRhiGraphicsPipeline *createGraphicsPipeline() = 0;
    virtual QRhiComputePipeline *createComputePipeline() = 0;
    virtual QRhiShaderResourceBindings *createShaderResourceBindings() = 0;
    virtual QRhiBuffer *createBuffer(QRhiBuffer::Type type,
                                     QRhiBuffer::UsageFlags usage,
                                     int size) = 0;
    virtual QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
                                                 const QSize &pixelSize,
                                                 int sampleCount,
                                                 QRhiRenderBuffer::Flags flags) = 0;
    virtual QRhiTexture *createTexture(QRhiTexture::Format format,
                                       const QSize &pixelSize,
                                       int sampleCount,
                                       QRhiTexture::Flags flags) = 0;
    virtual QRhiSampler *createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
                                       QRhiSampler::Filter mipmapMode,
                                       QRhiSampler:: AddressMode u, QRhiSampler::AddressMode v) = 0;

    virtual QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
                                                               QRhiTextureRenderTarget::Flags flags) = 0;

    virtual QRhiSwapChain *createSwapChain() = 0;
    virtual QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) = 0;
    virtual QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) = 0;
    virtual QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) = 0;
    virtual QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) = 0;
    virtual QRhi::FrameOpResult finish() = 0;

    virtual void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;

    virtual void beginPass(QRhiCommandBuffer *cb,
                           QRhiRenderTarget *rt,
                           const QColor &colorClearValue,
                           const QRhiDepthStencilClearValue &depthStencilClearValue,
                           QRhiResourceUpdateBatch *resourceUpdates) = 0;
    virtual void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;

    virtual void setGraphicsPipeline(QRhiCommandBuffer *cb,
                                     QRhiGraphicsPipeline *ps) = 0;

    virtual void setShaderResources(QRhiCommandBuffer *cb,
                                    QRhiShaderResourceBindings *srb,
                                    int dynamicOffsetCount,
                                    const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) = 0;

    virtual void setVertexInput(QRhiCommandBuffer *cb,
                                int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
                                QRhiBuffer *indexBuf, quint32 indexOffset,
                                QRhiCommandBuffer::IndexFormat indexFormat) = 0;

    virtual void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) = 0;
    virtual void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) = 0;
    virtual void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) = 0;
    virtual void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) = 0;

    virtual void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
                      quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) = 0;
    virtual void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
                             quint32 instanceCount, quint32 firstIndex,
                             qint32 vertexOffset, quint32 firstInstance) = 0;

    virtual void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) = 0;
    virtual void debugMarkEnd(QRhiCommandBuffer *cb) = 0;
    virtual void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) = 0;

    virtual void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
    virtual void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
    virtual void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) = 0;
    virtual void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) = 0;

    virtual const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) = 0;
    virtual void beginExternal(QRhiCommandBuffer *cb) = 0;
    virtual void endExternal(QRhiCommandBuffer *cb) = 0;

    virtual QVector<int> supportedSampleCounts() const = 0;
    virtual int ubufAlignment() const = 0;
    virtual bool isYUpInFramebuffer() const = 0;
    virtual bool isYUpInNDC() const = 0;
    virtual bool isClipDepthZeroToOne() const = 0;
    virtual QMatrix4x4 clipSpaceCorrMatrix() const = 0;
    virtual bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const = 0;
    virtual bool isFeatureSupported(QRhi::Feature feature) const = 0;
    virtual int resourceLimit(QRhi::ResourceLimit limit) const = 0;
    virtual const QRhiNativeHandles *nativeHandles() = 0;
    virtual void sendVMemStatsToProfiler() = 0;
    virtual void makeThreadLocalNativeContextCurrent() = 0;

    bool isCompressedFormat(QRhiTexture::Format format) const;
    void compressedFormatInfo(QRhiTexture::Format format, const QSize &size,
                              quint32 *bpl, quint32 *byteSize,
                              QSize *blockDim) const;
    void textureFormatInfo(QRhiTexture::Format format, const QSize &size,
                           quint32 *bpl, quint32 *byteSize) const;
    quint32 approxByteSizeForTexture(QRhiTexture::Format format, const QSize &baseSize,
                                     int mipCount, int layerCount);

    QRhiProfilerPrivate *profilerPrivateOrNull()
    {
        // return null when QRhi::EnableProfiling was not set
        QRhiProfilerPrivate *p = QRhiProfilerPrivate::get(&profiler);
        return p->rhiDWhenEnabled ? p : nullptr;
    }

    // only really care about resources that own native graphics resources underneath
    void registerResource(QRhiResource *res)
    {
        resources.insert(res);
    }

    void unregisterResource(QRhiResource *res)
    {
        resources.remove(res);
    }

    QSet<QRhiResource *> activeResources() const
    {
        return resources;
    }

    void addReleaseAndDestroyLater(QRhiResource *res)
    {
        if (inFrame)
            pendingReleaseAndDestroyResources.insert(res);
        else
            delete res;
    }

    void addCleanupCallback(const QRhi::CleanupCallback &callback)
    {
        cleanupCallbacks.append(callback);
    }

    QRhi *q;

protected:
    bool debugMarkers = false;
    int currentFrameSlot = 0; // for vk, mtl, and similar. unused by gl and d3d11.
    bool inFrame = false;

private:
    QRhi::Implementation implType;
    QThread *implThread;
    QRhiProfiler profiler;
    QVector<QRhiResourceUpdateBatch *> resUpdPool;
    QBitArray resUpdPoolMap;
    QSet<QRhiResource *> resources;
    QSet<QRhiResource *> pendingReleaseAndDestroyResources;
    QVector<QRhi::CleanupCallback> cleanupCallbacks;

    friend class QRhi;
    friend class QRhiResourceUpdateBatchPrivate;
};

template<typename T, size_t N>
bool qrhi_toTopLeftRenderTargetRect(const QSize &outputSize, const std::array<T, N> &r,
                                    T *x, T *y, T *w, T *h)
{
    // x,y are bottom-left in QRhiScissor and QRhiViewport but top-left in
    // Vulkan/Metal/D3D. We also need proper clamping since some
    // validation/debug layers are allergic to out of bounds scissor or
    // viewport rects.

    const T outputWidth = outputSize.width();
    const T outputHeight = outputSize.height();
    const T inputWidth = r[2];
    const T inputHeight = r[3];

    *x = qMax<T>(0, r[0]);
    *y = qMax<T>(0, outputHeight - (r[1] + inputHeight));
    *w = inputWidth;
    *h = inputHeight;

    if (*x >= outputWidth || *y >= outputHeight)
        return false;

    if (*x + *w > outputWidth)
        *w = outputWidth - *x;
    if (*y + *h > outputHeight)
        *h = outputHeight - *y;

    return true;
}

class QRhiResourceUpdateBatchPrivate
{
public:
    struct DynamicBufferUpdate {
        DynamicBufferUpdate() { }
        DynamicBufferUpdate(QRhiBuffer *buf_, int offset_, int size_, const void *data_)
            : buf(buf_), offset(offset_), data(reinterpret_cast<const char *>(data_), size_)
        { }

        QRhiBuffer *buf = nullptr;
        int offset = 0;
        QByteArray data;
    };

    struct StaticBufferUpload {
        StaticBufferUpload() { }
        StaticBufferUpload(QRhiBuffer *buf_, int offset_, int size_, const void *data_)
            : buf(buf_), offset(offset_), data(reinterpret_cast<const char *>(data_), size_ ? size_ : buf_->size())
        { }

        QRhiBuffer *buf = nullptr;
        int offset = 0;
        QByteArray data;
    };

    struct TextureOp {
        enum Type {
            Upload,
            Copy,
            Read,
            MipGen
        };
        Type type;
        struct SUpload {
            QRhiTexture *tex = nullptr;
            // Specifying multiple uploads for a subresource must be supported.
            // In the backend this can then end up, where applicable, as a
            // single, batched copy operation with only one set of barriers.
            // This helps when doing for example glyph cache fills.
            QVector<QRhiTextureSubresourceUploadDescription> subresDesc[QRhi::MAX_LAYERS][QRhi::MAX_LEVELS];
        } upload;
        struct SCopy {
            QRhiTexture *dst = nullptr;
            QRhiTexture *src = nullptr;
            QRhiTextureCopyDescription desc;
        } copy;
        struct SRead {
            QRhiReadbackDescription rb;
            QRhiReadbackResult *result;
        } read;
        struct SMipGen {
            QRhiTexture *tex = nullptr;
            int layer = 0;
        } mipgen;

        static TextureOp textureUpload(QRhiTexture *tex, const QRhiTextureUploadDescription &desc)
        {
            TextureOp op;
            op.type = Upload;
            op.upload.tex = tex;
            const QVector<QRhiTextureUploadEntry> &entries(desc.entries());
            for (const QRhiTextureUploadEntry &entry : entries)
                op.upload.subresDesc[entry.layer()][entry.level()].append(entry.description());
            return op;
        }

        static TextureOp textureCopy(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc)
        {
            TextureOp op;
            op.type = Copy;
            op.copy.dst = dst;
            op.copy.src = src;
            op.copy.desc = desc;
            return op;
        }

        static TextureOp textureRead(const QRhiReadbackDescription &rb, QRhiReadbackResult *result)
        {
            TextureOp op;
            op.type = Read;
            op.read.rb = rb;
            op.read.result = result;
            return op;
        }

        static TextureOp textureMipGen(QRhiTexture *tex, int layer)
        {
            TextureOp op;
            op.type = MipGen;
            op.mipgen.tex = tex;
            op.mipgen.layer = layer;
            return op;
        }
    };

    QVector<DynamicBufferUpdate> dynamicBufferUpdates;
    QVector<StaticBufferUpload> staticBufferUploads;
    QVector<TextureOp> textureOps;

    QRhiResourceUpdateBatch *q = nullptr;
    QRhiImplementation *rhi = nullptr;
    int poolIndex = -1;

    void free();
    void merge(QRhiResourceUpdateBatchPrivate *other);

    static QRhiResourceUpdateBatchPrivate *get(QRhiResourceUpdateBatch *b) { return b->d; }
};

Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::DynamicBufferUpdate, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::StaticBufferUpload, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::TextureOp, Q_MOVABLE_TYPE);

class Q_GUI_EXPORT QRhiShaderResourceBindingPrivate
{
public:
    QRhiShaderResourceBindingPrivate()
        : ref(1)
    {
    }

    QRhiShaderResourceBindingPrivate(const QRhiShaderResourceBindingPrivate *other)
        : ref(1),
          binding(other->binding),
          stage(other->stage),
          type(other->type),
          u(other->u)
    {
    }

    static QRhiShaderResourceBindingPrivate *get(QRhiShaderResourceBinding *s) { return s->d; }
    static const QRhiShaderResourceBindingPrivate *get(const QRhiShaderResourceBinding *s) { return s->d; }

    QAtomicInt ref;
    int binding;
    QRhiShaderResourceBinding::StageFlags stage;
    QRhiShaderResourceBinding::Type type;
    struct UniformBufferData {
        QRhiBuffer *buf;
        int offset;
        int maybeSize;
        bool hasDynamicOffset;
    };
    struct SampledTextureData {
        QRhiTexture *tex;
        QRhiSampler *sampler;
    };
    struct StorageImageData {
        QRhiTexture *tex;
        int level;
    };
    struct StorageBufferData {
        QRhiBuffer *buf;
        int offset;
        int maybeSize;
    };
    union {
        UniformBufferData ubuf;
        SampledTextureData stex;
        StorageImageData simage;
        StorageBufferData sbuf;
    } u;
};

template<typename T>
struct QRhiBatchedBindings
{
    void feed(int binding, T resource) { // binding must be strictly increasing
        if (curBinding == -1 || binding > curBinding + 1) {
            finish();
            curBatch.startBinding = binding;
            curBatch.resources.clear();
            curBatch.resources.append(resource);
        } else {
            Q_ASSERT(binding == curBinding + 1);
            curBatch.resources.append(resource);
        }
        curBinding = binding;
    }

    void finish() {
        if (!curBatch.resources.isEmpty())
            batches.append(curBatch);
    }

    void clear() {
        batches.clear();
        curBatch.resources.clear();
        curBinding = -1;
    }

    struct Batch {
        uint startBinding;
        QVarLengthArray<T, 4> resources;

        bool operator==(const Batch &other) const
        {
            return startBinding == other.startBinding && resources == other.resources;
        }

        bool operator!=(const Batch &other) const
        {
            return !operator==(other);
        }
    };

    QVarLengthArray<Batch, 4> batches; // sorted by startBinding

    bool operator==(const QRhiBatchedBindings<T> &other) const
    {
        return batches == other.batches;
    }

    bool operator!=(const QRhiBatchedBindings<T> &other) const
    {
        return !operator==(other);
    }

private:
    Batch curBatch;
    int curBinding = -1;
};

class QRhiGlobalObjectIdGenerator
{
public:
#ifdef Q_ATOMIC_INT64_IS_SUPPORTED
    using Type = quint64;
#else
    using Type = quint32;
#endif
    static Type newId();
};

class QRhiPassResourceTracker
{
public:
    bool isEmpty() const;
    void reset();

    struct UsageState {
        int layout;
        int access;
        int stage;
    };

    enum BufferStage {
        BufVertexInputStage,
        BufVertexStage,
        BufFragmentStage,
        BufComputeStage
    };

    enum BufferAccess {
        BufVertexInput,
        BufIndexRead,
        BufUniformRead,
        BufStorageLoad,
        BufStorageStore,
        BufStorageLoadStore
    };

    void registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage,
                        const UsageState &state);

    enum TextureStage {
        TexVertexStage,
        TexFragmentStage,
        TexColorOutputStage,
        TexDepthOutputStage,
        TexComputeStage
    };

    enum TextureAccess {
        TexSample,
        TexColorOutput,
        TexDepthOutput,
        TexStorageLoad,
        TexStorageStore,
        TexStorageLoadStore
    };

    void registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage,
                         const UsageState &state);

    struct Buffer {
        QRhiBuffer *buf;
        int slot;
        BufferAccess access;
        BufferStage stage;
        UsageState stateAtPassBegin;
    };
    const QVector<Buffer> *buffers() const { return &m_buffers; }

    struct Texture {
        QRhiTexture *tex;
        TextureAccess access;
        TextureStage stage;
        UsageState stateAtPassBegin;
    };
    const QVector<Texture> *textures() const { return &m_textures; }

    static BufferStage toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages);
    static TextureStage toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages);

private:
    QVector<Buffer> m_buffers;
    QVector<Texture> m_textures;
};

Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Buffer, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Texture, Q_MOVABLE_TYPE);

QT_END_NAMESPACE

#endif