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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
******************************************************************************/

#ifndef QRHID3D11_H
#define QRHID3D11_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qrhi_p.h>

// no d3d includes here, to prevent precompiled header mess due to COM

QT_BEGIN_NAMESPACE

struct Q_GUI_EXPORT QRhiD3D11InitParams : public QRhiInitParams
{
    bool enableDebugLayer = false;

    int framesUntilKillingDeviceViaTdr = -1;
    bool repeatDeviceKill = false;
};

struct Q_GUI_EXPORT QRhiD3D11NativeHandles : public QRhiNativeHandles
{
    // to import a device and a context
    void *dev = nullptr;
    void *context = nullptr;
    // alternatively, to specify the device feature level and/or the adapter to use
    int featureLevel = 0;
    quint32 adapterLuidLow = 0;
    qint32 adapterLuidHigh = 0;
};

QT_END_NAMESPACE

#endif