summaryrefslogtreecommitdiffstats
path: root/src/gui/rhi/qrhimetal_p_p.h
blob: f3292d0fb387babb7028f86a29a9752c80dc8bbe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QRHIMETAL_P_H
#define QRHIMETAL_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qrhimetal_p.h"
#include "qrhi_p_p.h"
#include <QWindow>

QT_BEGIN_NAMESPACE

static const int QMTL_FRAMES_IN_FLIGHT = 2;

// have to hide the ObjC stuff, this header cannot contain MTL* at all
struct QMetalBufferData;

struct QMetalBuffer : public QRhiBuffer
{
    QMetalBuffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size);
    ~QMetalBuffer();
    void destroy() override;
    bool create() override;
    QRhiBuffer::NativeBuffer nativeBuffer() override;

    QMetalBufferData *d;
    uint generation = 0;
    int lastActiveFrameSlot = -1;
    friend class QRhiMetal;
    friend struct QMetalShaderResourceBindings;
};

struct QMetalRenderBufferData;

struct QMetalRenderBuffer : public QRhiRenderBuffer
{
    QMetalRenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
                       int sampleCount, QRhiRenderBuffer::Flags flags,
                       QRhiTexture::Format backingFormatHint);
    ~QMetalRenderBuffer();
    void destroy() override;
    bool create() override;
    QRhiTexture::Format backingFormat() const override;

    QMetalRenderBufferData *d;
    int samples = 1;
    uint generation = 0;
    int lastActiveFrameSlot = -1;
    friend class QRhiMetal;
};

struct QMetalTextureData;

struct QMetalTexture : public QRhiTexture
{
    QMetalTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize,
                  int sampleCount, Flags flags);
    ~QMetalTexture();
    void destroy() override;
    bool create() override;
    bool createFrom(NativeTexture src) override;
    NativeTexture nativeTexture() override;

    bool prepareCreate(QSize *adjustedSize = nullptr);

    QMetalTextureData *d;
    int mipLevelCount = 0;
    int samples = 1;
    uint generation = 0;
    int lastActiveFrameSlot = -1;
    friend class QRhiMetal;
    friend struct QMetalShaderResourceBindings;
    friend struct QMetalTextureData;
};

struct QMetalSamplerData;

struct QMetalSampler : public QRhiSampler
{
    QMetalSampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
                  AddressMode u, AddressMode v, AddressMode w);
    ~QMetalSampler();
    void destroy() override;
    bool create() override;

    QMetalSamplerData *d;
    uint generation = 0;
    int lastActiveFrameSlot = -1;
    friend class QRhiMetal;
    friend struct QMetalShaderResourceBindings;
};

struct QMetalRenderPassDescriptor : public QRhiRenderPassDescriptor
{
    QMetalRenderPassDescriptor(QRhiImplementation *rhi);
    ~QMetalRenderPassDescriptor();
    void destroy() override;
    bool isCompatible(const QRhiRenderPassDescriptor *other) const override;

    // there is no MTLRenderPassDescriptor here as one will be created for each pass in beginPass()

    // but the things needed for the render pipeline descriptor have to be provided
    static const int MAX_COLOR_ATTACHMENTS = 8;
    int colorAttachmentCount = 0;
    bool hasDepthStencil = false;
    int colorFormat[MAX_COLOR_ATTACHMENTS];
    int dsFormat;
};

struct QMetalRenderTargetData;

struct QMetalReferenceRenderTarget : public QRhiRenderTarget
{
    QMetalReferenceRenderTarget(QRhiImplementation *rhi);
    ~QMetalReferenceRenderTarget();
    void destroy() override;

    QSize pixelSize() const override;
    float devicePixelRatio() const override;
    int sampleCount() const override;

    QMetalRenderTargetData *d;
};

struct QMetalTextureRenderTarget : public QRhiTextureRenderTarget
{
    QMetalTextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
    ~QMetalTextureRenderTarget();
    void destroy() override;

    QSize pixelSize() const override;
    float devicePixelRatio() const override;
    int sampleCount() const override;

    QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
    bool create() override;

    QMetalRenderTargetData *d;
    friend class QRhiMetal;
};

struct QMetalShaderResourceBindings : public QRhiShaderResourceBindings
{
    QMetalShaderResourceBindings(QRhiImplementation *rhi);
    ~QMetalShaderResourceBindings();
    void destroy() override;
    bool create() override;

    QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
    int maxBinding = -1;

    struct BoundUniformBufferData {
        quint64 id;
        uint generation;
    };
    struct BoundSampledTextureData {
        int count;
        struct {
            quint64 texId;
            uint texGeneration;
            quint64 samplerId;
            uint samplerGeneration;
        } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
    };
    struct BoundStorageImageData {
        quint64 id;
        uint generation;
    };
    struct BoundStorageBufferData {
        quint64 id;
        uint generation;
    };
    struct BoundResourceData {
        union {
            BoundUniformBufferData ubuf;
            BoundSampledTextureData stex;
            BoundStorageImageData simage;
            BoundStorageBufferData sbuf;
        };
    };
    QVarLengthArray<BoundResourceData, 8> boundResourceData;

    uint generation = 0;
    friend class QRhiMetal;
};

struct QMetalGraphicsPipelineData;

struct QMetalGraphicsPipeline : public QRhiGraphicsPipeline
{
    QMetalGraphicsPipeline(QRhiImplementation *rhi);
    ~QMetalGraphicsPipeline();
    void destroy() override;
    bool create() override;

    QMetalGraphicsPipelineData *d;
    uint generation = 0;
    int lastActiveFrameSlot = -1;
    friend class QRhiMetal;
};

struct QMetalComputePipelineData;

struct QMetalComputePipeline : public QRhiComputePipeline
{
    QMetalComputePipeline(QRhiImplementation *rhi);
    ~QMetalComputePipeline();
    void destroy() override;
    bool create() override;

    QMetalComputePipelineData *d;
    uint generation = 0;
    int lastActiveFrameSlot = -1;
    friend class QRhiMetal;
};

struct QMetalCommandBufferData;
struct QMetalSwapChain;

struct QMetalCommandBuffer : public QRhiCommandBuffer
{
    QMetalCommandBuffer(QRhiImplementation *rhi);
    ~QMetalCommandBuffer();
    void destroy() override;

    QMetalCommandBufferData *d = nullptr;
    QRhiMetalCommandBufferNativeHandles nativeHandlesStruct;

    enum PassType {
        NoPass,
        RenderPass,
        ComputePass
    };

    // per-pass (render or compute command encoder) persistent state
    PassType recordingPass;
    QRhiRenderTarget *currentTarget;

    // per-pass (render or compute command encoder) volatile (cached) state
    QRhiGraphicsPipeline *currentGraphicsPipeline;
    QRhiComputePipeline *currentComputePipeline;
    uint currentPipelineGeneration;
    QRhiShaderResourceBindings *currentGraphicsSrb;
    QRhiShaderResourceBindings *currentComputeSrb;
    uint currentSrbGeneration;
    int currentResSlot;
    QRhiBuffer *currentIndexBuffer;
    quint32 currentIndexOffset;
    QRhiCommandBuffer::IndexFormat currentIndexFormat;
    int currentCullMode;
    int currentFrontFaceWinding;
    QPair<float, float> currentDepthBiasValues;

    const QRhiNativeHandles *nativeHandles();
    void resetState();
    void resetPerPassState();
    void resetPerPassCachedState();
};

struct QMetalSwapChainData;

struct QMetalSwapChain : public QRhiSwapChain
{
    QMetalSwapChain(QRhiImplementation *rhi);
    ~QMetalSwapChain();
    void destroy() override;

    QRhiCommandBuffer *currentFrameCommandBuffer() override;
    QRhiRenderTarget *currentFrameRenderTarget() override;
    QSize surfacePixelSize() override;

    QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;

    bool createOrResize() override;

    void chooseFormats();

    QWindow *window = nullptr;
    QSize pixelSize;
    int currentFrameSlot = 0; // 0..QMTL_FRAMES_IN_FLIGHT-1
    int frameCount = 0;
    int samples = 1;
    QMetalReferenceRenderTarget rtWrapper;
    QMetalCommandBuffer cbWrapper;
    QMetalRenderBuffer *ds = nullptr;
    QMetalSwapChainData *d = nullptr;
};

struct QRhiMetalData;

class QRhiMetal : public QRhiImplementation
{
public:
    QRhiMetal(QRhiMetalInitParams *params, QRhiMetalNativeHandles *importDevice = nullptr);
    ~QRhiMetal();

    bool create(QRhi::Flags flags) override;
    void destroy() override;

    QRhiGraphicsPipeline *createGraphicsPipeline() override;
    QRhiComputePipeline *createComputePipeline() override;
    QRhiShaderResourceBindings *createShaderResourceBindings() override;
    QRhiBuffer *createBuffer(QRhiBuffer::Type type,
                             QRhiBuffer::UsageFlags usage,
                             int size) override;
    QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
                                         const QSize &pixelSize,
                                         int sampleCount,
                                         QRhiRenderBuffer::Flags flags,
                                         QRhiTexture::Format backingFormatHint) override;
    QRhiTexture *createTexture(QRhiTexture::Format format,
                               const QSize &pixelSize,
                               int sampleCount,
                               QRhiTexture::Flags flags) override;
    QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
                               QRhiSampler::Filter minFilter,
                               QRhiSampler::Filter mipmapMode,
                               QRhiSampler:: AddressMode u,
                               QRhiSampler::AddressMode v,
                               QRhiSampler::AddressMode w) override;

    QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
                                                       QRhiTextureRenderTarget::Flags flags) override;

    QRhiSwapChain *createSwapChain() override;
    QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
    QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
    QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
    QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
    QRhi::FrameOpResult finish() override;

    void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;

    void beginPass(QRhiCommandBuffer *cb,
                   QRhiRenderTarget *rt,
                   const QColor &colorClearValue,
                   const QRhiDepthStencilClearValue &depthStencilClearValue,
                   QRhiResourceUpdateBatch *resourceUpdates) override;
    void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;

    void setGraphicsPipeline(QRhiCommandBuffer *cb,
                             QRhiGraphicsPipeline *ps) override;

    void setShaderResources(QRhiCommandBuffer *cb,
                            QRhiShaderResourceBindings *srb,
                            int dynamicOffsetCount,
                            const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;

    void setVertexInput(QRhiCommandBuffer *cb,
                        int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
                        QRhiBuffer *indexBuf, quint32 indexOffset,
                        QRhiCommandBuffer::IndexFormat indexFormat) override;

    void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
    void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
    void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
    void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;

    void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
              quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;

    void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
                     quint32 instanceCount, quint32 firstIndex,
                     qint32 vertexOffset, quint32 firstInstance) override;

    void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
    void debugMarkEnd(QRhiCommandBuffer *cb) override;
    void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;

    void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
    void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
    void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
    void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;

    const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
    void beginExternal(QRhiCommandBuffer *cb) override;
    void endExternal(QRhiCommandBuffer *cb) override;

    QVector<int> supportedSampleCounts() const override;
    int ubufAlignment() const override;
    bool isYUpInFramebuffer() const override;
    bool isYUpInNDC() const override;
    bool isClipDepthZeroToOne() const override;
    QMatrix4x4 clipSpaceCorrMatrix() const override;
    bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
    bool isFeatureSupported(QRhi::Feature feature) const override;
    int resourceLimit(QRhi::ResourceLimit limit) const override;
    const QRhiNativeHandles *nativeHandles() override;
    void sendVMemStatsToProfiler() override;
    bool makeThreadLocalNativeContextCurrent() override;
    void releaseCachedResources() override;
    bool isDeviceLost() const override;

    void executeDeferredReleases(bool forced = false);
    void finishActiveReadbacks(bool forced = false);
    qsizetype subresUploadByteSize(const QRhiTextureSubresourceUploadDescription &subresDesc) const;
    void enqueueSubresUpload(QMetalTexture *texD, void *mp, void *blitEncPtr,
                             int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc,
                             qsizetype *curOfs);
    void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
    void executeBufferHostWritesForSlot(QMetalBuffer *bufD, int slot);
    void executeBufferHostWritesForCurrentFrame(QMetalBuffer *bufD);
    static const int SUPPORTED_STAGES = 3;
    void enqueueShaderResourceBindings(QMetalShaderResourceBindings *srbD,
                                       QMetalCommandBuffer *cbD,
                                       int dynamicOffsetCount,
                                       const QRhiCommandBuffer::DynamicOffset *dynamicOffsets,
                                       bool offsetOnlyChange,
                                       const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[SUPPORTED_STAGES]);
    int effectiveSampleCount(int sampleCount) const;

    bool importedDevice = false;
    bool importedCmdQueue = false;
    QMetalSwapChain *currentSwapChain = nullptr;
    QSet<QMetalSwapChain *> swapchains;
    QRhiMetalNativeHandles nativeHandlesStruct;

    struct {
        int maxTextureSize = 4096;
    } caps;

    QRhiMetalData *d = nullptr;
};

QT_END_NAMESPACE

#endif