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path: root/src/gui/rhi/qrhivulkan_p_p.h
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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QRHIVULKAN_P_H
#define QRHIVULKAN_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qrhivulkan_p.h"
#include "qrhi_p_p.h"

QT_BEGIN_NAMESPACE

class QVulkanFunctions;
class QVulkanDeviceFunctions;

static const int QVK_FRAMES_IN_FLIGHT = 2;

static const int QVK_DESC_SETS_PER_POOL = 128;
static const int QVK_UNIFORM_BUFFERS_PER_POOL = 256;
static const int QVK_COMBINED_IMAGE_SAMPLERS_PER_POOL = 256;
static const int QVK_STORAGE_BUFFERS_PER_POOL = 128;
static const int QVK_STORAGE_IMAGES_PER_POOL = 128;

static const int QVK_MAX_ACTIVE_TIMESTAMP_PAIRS = 16;

// no vk_mem_alloc.h available here, void* is good enough
typedef void * QVkAlloc;
typedef void * QVkAllocator;

struct QVkBuffer : public QRhiBuffer
{
    QVkBuffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size);
    ~QVkBuffer();
    void release() override;
    bool build() override;

    VkBuffer buffers[QVK_FRAMES_IN_FLIGHT];
    QVkAlloc allocations[QVK_FRAMES_IN_FLIGHT];
    QVarLengthArray<QRhiResourceUpdateBatchPrivate::BufferOp, 16> pendingDynamicUpdates[QVK_FRAMES_IN_FLIGHT];
    VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
    QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
    struct UsageState {
        VkAccessFlags access = 0;
        VkPipelineStageFlags stage = 0;
    };
    UsageState usageState[QVK_FRAMES_IN_FLIGHT];
    int lastActiveFrameSlot = -1;
    uint generation = 0;
    friend class QRhiVulkan;
};

struct QVkTexture;

struct QVkRenderBuffer : public QRhiRenderBuffer
{
    QVkRenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize,
                    int sampleCount, Flags flags);
    ~QVkRenderBuffer();
    void release() override;
    bool build() override;
    QRhiTexture::Format backingFormat() const override;

    VkDeviceMemory memory = VK_NULL_HANDLE;
    VkImage image = VK_NULL_HANDLE;
    VkImageView imageView = VK_NULL_HANDLE;
    VkSampleCountFlagBits samples;
    QVkTexture *backingTexture = nullptr;
    VkFormat vkformat;
    int lastActiveFrameSlot = -1;
    friend class QRhiVulkan;
};

struct QVkTexture : public QRhiTexture
{
    QVkTexture(QRhiImplementation *rhi, Format format, const QSize &pixelSize,
               int sampleCount, Flags flags);
    ~QVkTexture();
    void release() override;
    bool build() override;
    bool buildFrom(const QRhiNativeHandles *src) override;
    const QRhiNativeHandles *nativeHandles() override;

    bool prepareBuild(QSize *adjustedSize = nullptr);
    bool finishBuild();
    VkImageView imageViewForLevel(int level);

    VkImage image = VK_NULL_HANDLE;
    VkImageView imageView = VK_NULL_HANDLE;
    QVkAlloc imageAlloc = nullptr;
    VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
    QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
    VkImageView perLevelImageViews[QRhi::MAX_LEVELS];
    bool owns = true;
    QRhiVulkanTextureNativeHandles nativeHandlesStruct;
    struct UsageState {
        // no tracking of subresource layouts (some operations can keep
        // subresources in different layouts for some time, but that does not
        // need to be kept track of)
        VkImageLayout layout;
        VkAccessFlags access;
        VkPipelineStageFlags stage;
    };
    UsageState usageState;
    VkFormat vkformat;
    uint mipLevelCount = 0;
    VkSampleCountFlagBits samples;
    int lastActiveFrameSlot = -1;
    uint generation = 0;
    friend class QRhiVulkan;
};

struct QVkSampler : public QRhiSampler
{
    QVkSampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
               AddressMode u, AddressMode v);
    ~QVkSampler();
    void release() override;
    bool build() override;

    VkSampler sampler = VK_NULL_HANDLE;
    int lastActiveFrameSlot = -1;
    uint generation = 0;
    friend class QRhiVulkan;
};

struct QVkRenderPassDescriptor : public QRhiRenderPassDescriptor
{
    QVkRenderPassDescriptor(QRhiImplementation *rhi);
    ~QVkRenderPassDescriptor();
    void release() override;
    const QRhiNativeHandles *nativeHandles() override;

    VkRenderPass rp = VK_NULL_HANDLE;
    bool ownsRp = false;
    QRhiVulkanRenderPassNativeHandles nativeHandlesStruct;
    int lastActiveFrameSlot = -1;
};

struct QVkRenderTargetData
{
    VkFramebuffer fb = VK_NULL_HANDLE;
    QVkRenderPassDescriptor *rp = nullptr;
    QSize pixelSize;
    float dpr = 1;
    int sampleCount = 1;
    int colorAttCount = 0;
    int dsAttCount = 0;
    int resolveAttCount = 0;
    static const int MAX_COLOR_ATTACHMENTS = 8;
};

struct QVkReferenceRenderTarget : public QRhiRenderTarget
{
    QVkReferenceRenderTarget(QRhiImplementation *rhi);
    ~QVkReferenceRenderTarget();
    void release() override;

    QSize pixelSize() const override;
    float devicePixelRatio() const override;
    int sampleCount() const override;

    QVkRenderTargetData d;
};

struct QVkTextureRenderTarget : public QRhiTextureRenderTarget
{
    QVkTextureRenderTarget(QRhiImplementation *rhi, const QRhiTextureRenderTargetDescription &desc, Flags flags);
    ~QVkTextureRenderTarget();
    void release() override;

    QSize pixelSize() const override;
    float devicePixelRatio() const override;
    int sampleCount() const override;

    QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
    bool build() override;

    QVkRenderTargetData d;
    VkImageView rtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
    VkImageView resrtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
    int lastActiveFrameSlot = -1;
    friend class QRhiVulkan;
};

struct QVkShaderResourceBindings : public QRhiShaderResourceBindings
{
    QVkShaderResourceBindings(QRhiImplementation *rhi);
    ~QVkShaderResourceBindings();
    void release() override;
    bool build() override;

    QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
    int poolIndex = -1;
    VkDescriptorSetLayout layout = VK_NULL_HANDLE;
    VkDescriptorSet descSets[QVK_FRAMES_IN_FLIGHT]; // multiple sets to support dynamic buffers
    int lastActiveFrameSlot = -1;
    uint generation = 0;

    // Keep track of the generation number of each referenced QRhi* to be able
    // to detect that the underlying descriptor set became out of date and they
    // need to be written again with the up-to-date VkBuffer etc. objects.
    struct BoundUniformBufferData {
        quint64 id;
        uint generation;
    };
    struct BoundSampledTextureData {
        quint64 texId;
        uint texGeneration;
        quint64 samplerId;
        uint samplerGeneration;
    };
    struct BoundStorageImageData {
        quint64 id;
        uint generation;
    };
    struct BoundStorageBufferData {
        quint64 id;
        uint generation;
    };
    struct BoundResourceData {
        union {
            BoundUniformBufferData ubuf;
            BoundSampledTextureData stex;
            BoundStorageImageData simage;
            BoundStorageBufferData sbuf;
        };
    };
    QVarLengthArray<BoundResourceData, 8> boundResourceData[QVK_FRAMES_IN_FLIGHT];

    friend class QRhiVulkan;
};

Q_DECLARE_TYPEINFO(QVkShaderResourceBindings::BoundResourceData, Q_MOVABLE_TYPE);

struct QVkGraphicsPipeline : public QRhiGraphicsPipeline
{
    QVkGraphicsPipeline(QRhiImplementation *rhi);
    ~QVkGraphicsPipeline();
    void release() override;
    bool build() override;

    VkPipelineLayout layout = VK_NULL_HANDLE;
    VkPipeline pipeline = VK_NULL_HANDLE;
    int lastActiveFrameSlot = -1;
    uint generation = 0;
    friend class QRhiVulkan;
};

struct QVkComputePipeline : public QRhiComputePipeline
{
    QVkComputePipeline(QRhiImplementation *rhi);
    ~QVkComputePipeline();
    void release() override;
    bool build() override;

    VkPipelineLayout layout = VK_NULL_HANDLE;
    VkPipeline pipeline = VK_NULL_HANDLE;
    int lastActiveFrameSlot = -1;
    uint generation = 0;
    friend class QRhiVulkan;
};

struct QVkCommandBuffer : public QRhiCommandBuffer
{
    QVkCommandBuffer(QRhiImplementation *rhi);
    ~QVkCommandBuffer();
    void release() override;

    const QRhiNativeHandles *nativeHandles();

    VkCommandBuffer cb = VK_NULL_HANDLE; // primary
    bool useSecondaryCb = false;
    QRhiVulkanCommandBufferNativeHandles nativeHandlesStruct;

    enum PassType {
        NoPass,
        RenderPass,
        ComputePass
    };

    void resetState() {
        recordingPass = NoPass;
        currentTarget = nullptr;

        secondaryCbs.clear();

        resetCommands();
        resetCachedState();
    }

    void resetCachedState() {
        currentGraphicsPipeline = nullptr;
        currentComputePipeline = nullptr;
        currentPipelineGeneration = 0;
        currentGraphicsSrb = nullptr;
        currentComputeSrb = nullptr;
        currentSrbGeneration = 0;
        currentDescSetSlot = -1;
        currentIndexBuffer = VK_NULL_HANDLE;
        currentIndexOffset = 0;
        currentIndexFormat = VK_INDEX_TYPE_UINT16;
        memset(currentVertexBuffers, 0, sizeof(currentVertexBuffers));
        memset(currentVertexOffsets, 0, sizeof(currentVertexOffsets));
        inExternal = false;
    }

    PassType recordingPass;
    QRhiRenderTarget *currentTarget;
    QRhiGraphicsPipeline *currentGraphicsPipeline;
    QRhiComputePipeline *currentComputePipeline;
    uint currentPipelineGeneration;
    QRhiShaderResourceBindings *currentGraphicsSrb;
    QRhiShaderResourceBindings *currentComputeSrb;
    uint currentSrbGeneration;
    int currentDescSetSlot;
    VkBuffer currentIndexBuffer;
    quint32 currentIndexOffset;
    VkIndexType currentIndexFormat;
    static const int VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
    VkBuffer currentVertexBuffers[VERTEX_INPUT_RESOURCE_SLOT_COUNT];
    quint32 currentVertexOffsets[VERTEX_INPUT_RESOURCE_SLOT_COUNT];
    QVarLengthArray<VkCommandBuffer, 4> secondaryCbs;
    bool inExternal;

    struct Command {
        enum Cmd {
            CopyBuffer,
            CopyBufferToImage,
            CopyImage,
            CopyImageToBuffer,
            ImageBarrier,
            BufferBarrier,
            BlitImage,
            BeginRenderPass,
            EndRenderPass,
            BindPipeline,
            BindDescriptorSet,
            BindVertexBuffer,
            BindIndexBuffer,
            SetViewport,
            SetScissor,
            SetBlendConstants,
            SetStencilRef,
            Draw,
            DrawIndexed,
            DebugMarkerBegin,
            DebugMarkerEnd,
            DebugMarkerInsert,
            TransitionPassResources,
            Dispatch,
            ExecuteSecondary
        };
        Cmd cmd;

        union Args {
            struct {
                VkBuffer src;
                VkBuffer dst;
                VkBufferCopy desc;
            } copyBuffer;
            struct {
                VkBuffer src;
                VkImage dst;
                VkImageLayout dstLayout;
                int count;
                int bufferImageCopyIndex;
            } copyBufferToImage;
            struct {
                VkImage src;
                VkImageLayout srcLayout;
                VkImage dst;
                VkImageLayout dstLayout;
                VkImageCopy desc;
            } copyImage;
            struct {
                VkImage src;
                VkImageLayout srcLayout;
                VkBuffer dst;
                VkBufferImageCopy desc;
            } copyImageToBuffer;
            struct {
                VkPipelineStageFlags srcStageMask;
                VkPipelineStageFlags dstStageMask;
                VkImageMemoryBarrier desc;
            } imageBarrier;
            struct {
                VkPipelineStageFlags srcStageMask;
                VkPipelineStageFlags dstStageMask;
                VkBufferMemoryBarrier desc;
            } bufferBarrier;
            struct {
                VkImage src;
                VkImageLayout srcLayout;
                VkImage dst;
                VkImageLayout dstLayout;
                VkFilter filter;
                VkImageBlit desc;
            } blitImage;
            struct {
                VkRenderPassBeginInfo desc;
                int clearValueIndex;
            } beginRenderPass;
            struct {
            } endRenderPass;
            struct {
                VkPipelineBindPoint bindPoint;
                VkPipeline pipeline;
            } bindPipeline;
            struct {
                VkPipelineBindPoint bindPoint;
                VkPipelineLayout pipelineLayout;
                VkDescriptorSet descSet;
                int dynamicOffsetCount;
                int dynamicOffsetIndex;
            } bindDescriptorSet;
            struct {
                int startBinding;
                int count;
                int vertexBufferIndex;
                int vertexBufferOffsetIndex;
            } bindVertexBuffer;
            struct {
                VkBuffer buf;
                VkDeviceSize ofs;
                VkIndexType type;
            } bindIndexBuffer;
            struct {
                VkViewport viewport;
            } setViewport;
            struct {
                VkRect2D scissor;
            } setScissor;
            struct {
                float c[4];
            } setBlendConstants;
            struct {
                uint32_t ref;
            } setStencilRef;
            struct {
                uint32_t vertexCount;
                uint32_t instanceCount;
                uint32_t firstVertex;
                uint32_t firstInstance;
            } draw;
            struct {
                uint32_t indexCount;
                uint32_t instanceCount;
                uint32_t firstIndex;
                int32_t vertexOffset;
                uint32_t firstInstance;
            } drawIndexed;
            struct {
                VkDebugMarkerMarkerInfoEXT marker;
                int markerNameIndex;
            } debugMarkerBegin;
            struct {
            } debugMarkerEnd;
            struct {
                VkDebugMarkerMarkerInfoEXT marker;
                int markerNameIndex;
            } debugMarkerInsert;
            struct {
                int trackerIndex;
            } transitionResources;
            struct {
                int x, y, z;
            } dispatch;
            struct {
                VkCommandBuffer cb;
            } executeSecondary;
        } args;
    };
    QVector<Command> commands;
    QVarLengthArray<QRhiPassResourceTracker, 8> passResTrackers;
    int currentPassResTrackerIndex;

    void resetCommands() {
        commands.clear();
        resetPools();

        passResTrackers.clear();
        currentPassResTrackerIndex = -1;
    }

    void resetPools() {
        pools.clearValue.clear();
        pools.bufferImageCopy.clear();
        pools.dynamicOffset.clear();
        pools.vertexBuffer.clear();
        pools.vertexBufferOffset.clear();
        pools.debugMarkerData.clear();
    }

    struct {
        QVarLengthArray<VkClearValue, 4> clearValue;
        QVarLengthArray<VkBufferImageCopy, 16> bufferImageCopy;
        QVarLengthArray<uint32_t, 4> dynamicOffset;
        QVarLengthArray<VkBuffer, 4> vertexBuffer;
        QVarLengthArray<VkDeviceSize, 4> vertexBufferOffset;
        QVarLengthArray<QByteArray, 4> debugMarkerData;
    } pools;

    friend class QRhiVulkan;
};

Q_DECLARE_TYPEINFO(QVkCommandBuffer::Command, Q_MOVABLE_TYPE);

struct QVkSwapChain : public QRhiSwapChain
{
    QVkSwapChain(QRhiImplementation *rhi);
    ~QVkSwapChain();
    void release() override;

    QRhiCommandBuffer *currentFrameCommandBuffer() override;
    QRhiRenderTarget *currentFrameRenderTarget() override;

    QSize surfacePixelSize() override;

    QRhiRenderPassDescriptor *newCompatibleRenderPassDescriptor() override;
    bool buildOrResize() override;

    bool ensureSurface();

    static const quint32 MAX_BUFFER_COUNT = 3;

    QWindow *window = nullptr;
    QSize pixelSize;
    bool supportsReadback = false;
    VkSwapchainKHR sc = VK_NULL_HANDLE;
    int bufferCount = 0;
    VkSurfaceKHR surface = VK_NULL_HANDLE;
    VkSurfaceKHR lastConnectedSurface = VK_NULL_HANDLE;
    VkFormat colorFormat = VK_FORMAT_B8G8R8A8_UNORM;
    VkColorSpaceKHR colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
    QVkRenderBuffer *ds = nullptr;
    VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
    QVector<VkPresentModeKHR> supportedPresentationModes;
    VkDeviceMemory msaaImageMem = VK_NULL_HANDLE;
    QVkReferenceRenderTarget rtWrapper;
    QVkCommandBuffer cbWrapper;

    struct ImageResources {
        VkImage image = VK_NULL_HANDLE;
        VkImageView imageView = VK_NULL_HANDLE;
        VkFramebuffer fb = VK_NULL_HANDLE;
        VkImage msaaImage = VK_NULL_HANDLE;
        VkImageView msaaImageView = VK_NULL_HANDLE;
        enum LastUse {
            ScImageUseNone,
            ScImageUseRender,
            ScImageUseTransferSource
        };
        LastUse lastUse = ScImageUseNone;
    } imageRes[MAX_BUFFER_COUNT];

    struct FrameResources {
        VkFence imageFence = VK_NULL_HANDLE;
        bool imageFenceWaitable = false;
        VkSemaphore imageSem = VK_NULL_HANDLE;
        VkSemaphore drawSem = VK_NULL_HANDLE;
        bool imageAcquired = false;
        bool imageSemWaitable = false;
        quint32 imageIndex = 0;
        VkCommandBuffer cmdBuf = VK_NULL_HANDLE; // primary
        VkFence cmdFence = VK_NULL_HANDLE;
        bool cmdFenceWaitable = false;
        int timestampQueryIndex = -1;
    } frameRes[QVK_FRAMES_IN_FLIGHT];

    quint32 currentImageIndex = 0; // index in imageRes
    quint32 currentFrameSlot = 0; // index in frameRes
    int frameCount = 0;

    friend class QRhiVulkan;
};

class QRhiVulkan : public QRhiImplementation
{
public:
    QRhiVulkan(QRhiVulkanInitParams *params, QRhiVulkanNativeHandles *importDevice = nullptr);

    bool create(QRhi::Flags flags) override;
    void destroy() override;

    QRhiGraphicsPipeline *createGraphicsPipeline() override;
    QRhiComputePipeline *createComputePipeline() override;
    QRhiShaderResourceBindings *createShaderResourceBindings() override;
    QRhiBuffer *createBuffer(QRhiBuffer::Type type,
                             QRhiBuffer::UsageFlags usage,
                             int size) override;
    QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
                                         const QSize &pixelSize,
                                         int sampleCount,
                                         QRhiRenderBuffer::Flags flags) override;
    QRhiTexture *createTexture(QRhiTexture::Format format,
                               const QSize &pixelSize,
                               int sampleCount,
                               QRhiTexture::Flags flags) override;
    QRhiSampler *createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
                               QRhiSampler::Filter mipmapMode,
                               QRhiSampler:: AddressMode u, QRhiSampler::AddressMode v) override;

    QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
                                                       QRhiTextureRenderTarget::Flags flags) override;

    QRhiSwapChain *createSwapChain() override;
    QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) override;
    QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) override;
    QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) override;
    QRhi::FrameOpResult endOffscreenFrame(QRhi::EndFrameFlags flags) override;
    QRhi::FrameOpResult finish() override;

    void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;

    void beginPass(QRhiCommandBuffer *cb,
                   QRhiRenderTarget *rt,
                   const QColor &colorClearValue,
                   const QRhiDepthStencilClearValue &depthStencilClearValue,
                   QRhiResourceUpdateBatch *resourceUpdates) override;
    void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;

    void setGraphicsPipeline(QRhiCommandBuffer *cb,
                             QRhiGraphicsPipeline *ps) override;

    void setShaderResources(QRhiCommandBuffer *cb,
                            QRhiShaderResourceBindings *srb,
                            int dynamicOffsetCount,
                            const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) override;

    void setVertexInput(QRhiCommandBuffer *cb,
                        int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
                        QRhiBuffer *indexBuf, quint32 indexOffset,
                        QRhiCommandBuffer::IndexFormat indexFormat) override;

    void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) override;
    void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) override;
    void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) override;
    void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) override;

    void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
              quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) override;

    void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
                     quint32 instanceCount, quint32 firstIndex,
                     qint32 vertexOffset, quint32 firstInstance) override;

    void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) override;
    void debugMarkEnd(QRhiCommandBuffer *cb) override;
    void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) override;

    void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
    void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) override;
    void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) override;
    void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) override;

    const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) override;
    void beginExternal(QRhiCommandBuffer *cb) override;
    void endExternal(QRhiCommandBuffer *cb) override;

    QVector<int> supportedSampleCounts() const override;
    int ubufAlignment() const override;
    bool isYUpInFramebuffer() const override;
    bool isYUpInNDC() const override;
    bool isClipDepthZeroToOne() const override;
    QMatrix4x4 clipSpaceCorrMatrix() const override;
    bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const override;
    bool isFeatureSupported(QRhi::Feature feature) const override;
    int resourceLimit(QRhi::ResourceLimit limit) const override;
    const QRhiNativeHandles *nativeHandles() override;
    void sendVMemStatsToProfiler() override;
    bool makeThreadLocalNativeContextCurrent() override;
    void releaseCachedResources() override;
    bool isDeviceLost() const override;

    VkResult createDescriptorPool(VkDescriptorPool *pool);
    bool allocateDescriptorSet(VkDescriptorSetAllocateInfo *allocInfo, VkDescriptorSet *result, int *resultPoolIndex);
    uint32_t chooseTransientImageMemType(VkImage img, uint32_t startIndex);
    bool createTransientImage(VkFormat format, const QSize &pixelSize, VkImageUsageFlags usage,
                              VkImageAspectFlags aspectMask, VkSampleCountFlagBits samples,
                              VkDeviceMemory *mem, VkImage *images, VkImageView *views, int count);

    bool recreateSwapChain(QRhiSwapChain *swapChain);
    void releaseSwapChainResources(QRhiSwapChain *swapChain);

    VkFormat optimalDepthStencilFormat();
    VkSampleCountFlagBits effectiveSampleCount(int sampleCount);
    bool createDefaultRenderPass(VkRenderPass *rp,
                                 bool hasDepthStencil,
                                 VkSampleCountFlagBits samples,
                                 VkFormat colorFormat);
    bool createOffscreenRenderPass(VkRenderPass *rp,
                                   const QRhiColorAttachment *firstColorAttachment,
                                   const QRhiColorAttachment *lastColorAttachment,
                                   bool preserveColor,
                                   bool preserveDs,
                                   QRhiRenderBuffer *depthStencilBuffer,
                                   QRhiTexture *depthTexture);
    bool ensurePipelineCache();
    VkShaderModule createShader(const QByteArray &spirv);

    void prepareNewFrame(QRhiCommandBuffer *cb);
    VkCommandBuffer startSecondaryCommandBuffer(QVkRenderTargetData *rtD = nullptr);
    void endAndEnqueueSecondaryCommandBuffer(VkCommandBuffer cb, QVkCommandBuffer *cbD);
    void deferredReleaseSecondaryCommandBuffer(VkCommandBuffer cb);
    QRhi::FrameOpResult startPrimaryCommandBuffer(VkCommandBuffer *cb);
    QRhi::FrameOpResult endAndSubmitPrimaryCommandBuffer(VkCommandBuffer cb, VkFence cmdFence,
                                                         VkSemaphore *waitSem, VkSemaphore *signalSem);
    void waitCommandCompletion(int frameSlot);
    VkDeviceSize subresUploadByteSize(const QRhiTextureSubresourceUploadDescription &subresDesc) const;
    using BufferImageCopyList = QVarLengthArray<VkBufferImageCopy, 16>;
    void prepareUploadSubres(QVkTexture *texD, int layer, int level,
                             const QRhiTextureSubresourceUploadDescription &subresDesc,
                             size_t *curOfs, void *mp,
                             BufferImageCopyList *copyInfos);
    void enqueueResourceUpdates(QVkCommandBuffer *cbD, QRhiResourceUpdateBatch *resourceUpdates);
    void executeBufferHostWritesForCurrentFrame(QVkBuffer *bufD);
    void enqueueTransitionPassResources(QVkCommandBuffer *cbD);
    void recordPrimaryCommandBuffer(QVkCommandBuffer *cbD);
    void trackedRegisterBuffer(QRhiPassResourceTracker *passResTracker,
                               QVkBuffer *bufD,
                               int slot,
                               QRhiPassResourceTracker::BufferAccess access,
                               QRhiPassResourceTracker::BufferStage stage);
    void trackedRegisterTexture(QRhiPassResourceTracker *passResTracker,
                                QVkTexture *texD,
                                QRhiPassResourceTracker::TextureAccess access,
                                QRhiPassResourceTracker::TextureStage stage);
    void recordTransitionPassResources(QVkCommandBuffer *cbD, const QRhiPassResourceTracker &tracker);
    void activateTextureRenderTarget(QVkCommandBuffer *cbD, QVkTextureRenderTarget *rtD);
    void executeDeferredReleases(bool forced = false);
    void finishActiveReadbacks(bool forced = false);

    void setObjectName(uint64_t object, VkDebugReportObjectTypeEXT type, const QByteArray &name, int slot = -1);
    void trackedBufferBarrier(QVkCommandBuffer *cbD, QVkBuffer *bufD, int slot,
                              VkAccessFlags access, VkPipelineStageFlags stage);
    void trackedImageBarrier(QVkCommandBuffer *cbD, QVkTexture *texD,
                             VkImageLayout layout, VkAccessFlags access, VkPipelineStageFlags stage);
    void subresourceBarrier(QVkCommandBuffer *cbD, VkImage image,
                            VkImageLayout oldLayout, VkImageLayout newLayout,
                            VkAccessFlags srcAccess, VkAccessFlags dstAccess,
                            VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage,
                            int startLayer, int layerCount,
                            int startLevel, int levelCount);
    void updateShaderResourceBindings(QRhiShaderResourceBindings *srb, int descSetIdx = -1);

    QVulkanInstance *inst = nullptr;
    QWindow *maybeWindow = nullptr;
    bool importedDevice = false;
    VkPhysicalDevice physDev = VK_NULL_HANDLE;
    VkDevice dev = VK_NULL_HANDLE;
    bool importedCmdPool = false;
    VkCommandPool cmdPool = VK_NULL_HANDLE;
    int gfxQueueFamilyIdx = -1;
    VkQueue gfxQueue = VK_NULL_HANDLE;
    bool hasCompute = false;
    quint32 timestampValidBits = 0;
    bool importedAllocator = false;
    QVkAllocator allocator = nullptr;
    QVulkanFunctions *f = nullptr;
    QVulkanDeviceFunctions *df = nullptr;
    VkPhysicalDeviceFeatures physDevFeatures;
    VkPhysicalDeviceProperties physDevProperties;
    VkDeviceSize ubufAlign;
    VkDeviceSize texbufAlign;
    bool hasWideLines = false;
    bool deviceLost = false;

    bool debugMarkersAvailable = false;
    bool vertexAttribDivisorAvailable = false;
    PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBegin = nullptr;
    PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEnd = nullptr;
    PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsert = nullptr;
    PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectName = nullptr;

    PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR = nullptr;
    PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
    PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
    PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
    PFN_vkQueuePresentKHR vkQueuePresentKHR;
    PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR = nullptr;
    PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR;
    PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR;

    VkPipelineCache pipelineCache = VK_NULL_HANDLE;
    struct DescriptorPoolData {
        DescriptorPoolData() { }
        DescriptorPoolData(VkDescriptorPool pool_)
            : pool(pool_)
        { }
        VkDescriptorPool pool = VK_NULL_HANDLE;
        int refCount = 0;
        int allocedDescSets = 0;
    };
    QVector<DescriptorPoolData> descriptorPools;

    VkQueryPool timestampQueryPool = VK_NULL_HANDLE;
    QBitArray timestampQueryPoolMap;

    VkFormat optimalDsFormat = VK_FORMAT_UNDEFINED;
    QMatrix4x4 clipCorrectMatrix;

    QVkSwapChain *currentSwapChain = nullptr;
    QSet<QVkSwapChain *> swapchains;
    QRhiVulkanNativeHandles nativeHandlesStruct;

    struct OffscreenFrame {
        OffscreenFrame(QRhiImplementation *rhi) : cbWrapper(rhi) { }
        bool active = false;
        QVkCommandBuffer cbWrapper;
        VkFence cmdFence = VK_NULL_HANDLE;
    } ofr;

    struct TextureReadback {
        int activeFrameSlot = -1;
        QRhiReadbackDescription desc;
        QRhiReadbackResult *result;
        VkBuffer stagingBuf;
        QVkAlloc stagingAlloc;
        quint32 byteSize;
        QSize pixelSize;
        QRhiTexture::Format format;
    };
    QVector<TextureReadback> activeTextureReadbacks;
    struct BufferReadback {
        int activeFrameSlot = -1;
        QRhiBufferReadbackResult *result;
        int byteSize;
        VkBuffer stagingBuf;
        QVkAlloc stagingAlloc;
    };
    QVector<BufferReadback> activeBufferReadbacks;

    struct DeferredReleaseEntry {
        enum Type {
            Pipeline,
            ShaderResourceBindings,
            Buffer,
            RenderBuffer,
            Texture,
            Sampler,
            TextureRenderTarget,
            RenderPass,
            StagingBuffer,
            CommandBuffer
        };
        Type type;
        int lastActiveFrameSlot; // -1 if not used otherwise 0..FRAMES_IN_FLIGHT-1
        union {
            struct {
                VkPipeline pipeline;
                VkPipelineLayout layout;
            } pipelineState;
            struct {
                int poolIndex;
                VkDescriptorSetLayout layout;
            } shaderResourceBindings;
            struct {
                VkBuffer buffers[QVK_FRAMES_IN_FLIGHT];
                QVkAlloc allocations[QVK_FRAMES_IN_FLIGHT];
                VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
                QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
            } buffer;
            struct {
                VkDeviceMemory memory;
                VkImage image;
                VkImageView imageView;
            } renderBuffer;
            struct {
                VkImage image;
                VkImageView imageView;
                QVkAlloc allocation;
                VkBuffer stagingBuffers[QVK_FRAMES_IN_FLIGHT];
                QVkAlloc stagingAllocations[QVK_FRAMES_IN_FLIGHT];
                VkImageView extraImageViews[QRhi::MAX_LEVELS];
            } texture;
            struct {
                VkSampler sampler;
            } sampler;
            struct {
                VkFramebuffer fb;
                VkImageView rtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
                VkImageView resrtv[QVkRenderTargetData::MAX_COLOR_ATTACHMENTS];
            } textureRenderTarget;
            struct {
                VkRenderPass rp;
            } renderPass;
            struct {
                VkBuffer stagingBuffer;
                QVkAlloc stagingAllocation;
            } stagingBuffer;
            struct {
                VkCommandBuffer cb;
            } commandBuffer;
        };
    };
    QVector<DeferredReleaseEntry> releaseQueue;
};

Q_DECLARE_TYPEINFO(QRhiVulkan::DescriptorPoolData, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiVulkan::DeferredReleaseEntry, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiVulkan::TextureReadback, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QRhiVulkan::BufferReadback, Q_MOVABLE_TYPE);

QT_END_NAMESPACE

#endif