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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
****************************************************************************/
#ifndef QSHADERGRAPH_P_H
#define QSHADERGRAPH_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
#include <QtGui/private/qshadernode_p.h>
QT_BEGIN_NAMESPACE
class QShaderGraph
{
public:
class Edge
{
public:
QStringList layers;
QUuid sourceNodeUuid;
QString sourcePortName;
QUuid targetNodeUuid;
QString targetPortName;
};
class Statement
{
public:
Q_GUI_EXPORT QUuid uuid() const noexcept;
Q_GUI_EXPORT int portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept;
QShaderNode node;
QVector<int> inputs;
QVector<int> outputs;
};
Q_GUI_EXPORT void addNode(const QShaderNode &node);
Q_GUI_EXPORT void removeNode(const QShaderNode &node);
Q_GUI_EXPORT QVector<QShaderNode> nodes() const noexcept;
Q_GUI_EXPORT void addEdge(const Edge &edge);
Q_GUI_EXPORT void removeEdge(const Edge &edge);
Q_GUI_EXPORT QVector<Edge> edges() const noexcept;
Q_GUI_EXPORT QVector<Statement> createStatements(const QStringList &enabledLayers = QStringList()) const;
private:
QVector<QShaderNode> m_nodes;
QVector<Edge> m_edges;
};
Q_GUI_EXPORT bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept;
inline bool operator!=(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept
{
return !(lhs == rhs);
}
Q_GUI_EXPORT bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept;
inline bool operator!=(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept
{
return !(lhs == rhs);
}
Q_DECLARE_TYPEINFO(QShaderGraph, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QShaderGraph::Edge, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QShaderGraph::Statement, Q_MOVABLE_TYPE);
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QShaderGraph)
Q_DECLARE_METATYPE(QShaderGraph::Edge)
Q_DECLARE_METATYPE(QShaderGraph::Statement)
#endif // QSHADERGRAPH_P_H
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