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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QGL_CUSTOM_SHADER_STAGE_H
#define QGL_CUSTOM_SHADER_STAGE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QGLShaderProgram>
QT_BEGIN_NAMESPACE
class QGLCustomShaderStagePrivate;
class Q_OPENGL_EXPORT QGLCustomShaderStage
{
Q_DECLARE_PRIVATE(QGLCustomShaderStage)
public:
QGLCustomShaderStage();
virtual ~QGLCustomShaderStage();
virtual void setUniforms(QGLShaderProgram*) {}
void setUniformsDirty();
bool setOnPainter(QPainter*);
void removeFromPainter(QPainter*);
QByteArray source() const;
void setInactive();
protected:
void setSource(const QByteArray&);
private:
QGLCustomShaderStagePrivate* d_ptr;
};
QT_END_NAMESPACE
#endif
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