summaryrefslogtreecommitdiffstats
path: root/src/opengl/qgraphicssystem_gl.cpp
blob: 0aa3c2e6c7455b88f51c7e202f0689b191a1122a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qgraphicssystem_gl_p.h"
#include <QGraphicsView>

#include "private/qpixmap_raster_p.h"
#include "private/qpixmapdata_gl_p.h"
#include "private/qwindowsurface_gl_p.h"
#include "private/qgl_p.h"
#include <private/qwindowsurface_raster_p.h>

#if defined(Q_WS_X11) && !defined(QT_NO_EGL)
#include "private/qpixmapdata_x11gl_p.h"
#include "private/qwindowsurface_x11gl_p.h"
#endif

#if defined(Q_OS_SYMBIAN)
#include <QtGui/private/qapplication_p.h>
#endif

#ifdef QGL_USE_TEXTURE_POOL
#include "private/qgltexturepool_p.h"
#endif

QT_BEGIN_NAMESPACE

extern QGLWidget *qt_gl_getShareWidget();

QPixmapData *QGLGraphicsSystem::createPixmapData(QPixmapData::PixelType type) const
{
    return new QGLPixmapData(type);
}

QWindowSurface *QGLGraphicsSystem::createWindowSurface(QWidget *widget) const
{
#ifdef Q_WS_WIN
    // On Windows the QGLWindowSurface class can't handle
    // drop shadows and native effects, e.g. fading a menu in/out using
    // top level window opacity.
    if (widget->windowType() == Qt::Popup)
        return new QRasterWindowSurface(widget);
#endif

#if defined(Q_WS_X11) && !defined(QT_NO_EGL)
    if (m_useX11GL && QX11GLPixmapData::hasX11GLPixmaps()) {
        // If the widget is a QGraphicsView which will be re-drawing the entire
        // scene each frame anyway, we should use QGLWindowSurface as this may
        // provide proper buffer flipping, which should be faster than QX11GL's
        // blitting approach:
        QGraphicsView* qgv = qobject_cast<QGraphicsView*>(widget);
        if (qgv && qgv->viewportUpdateMode() == QGraphicsView::FullViewportUpdate)
            return new QGLWindowSurface(widget);
        else
            return new QX11GLWindowSurface(widget);
    }
#endif

#if defined(Q_OS_SYMBIAN)
    if (!QApplicationPrivate::instance()->useTranslucentEGLSurfaces) {
        QWidgetPrivate *d = qt_widget_private(widget);
        if (!d->isOpaque && widget->testAttribute(Qt::WA_TranslucentBackground))
            return d->createDefaultWindowSurface_sys();
    }
#endif

    return new QGLWindowSurface(widget);
}
#ifdef QGL_USE_TEXTURE_POOL
void QGLGraphicsSystem::releaseCachedResources()
{
    QGLTexturePool::instance()->hibernate();
}
#endif
QT_END_NAMESPACE