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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
******************************************************************************/

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#ifndef QOPENGLSHADERCACHE_P_H
#define QOPENGLSHADERCACHE_P_H

#include <QtOpenGL/qtopenglglobal.h>

QT_BEGIN_NAMESPACE


class QOpenGLShaderProgram;
class QOpenGLContext;

class CachedShader
{
public:
    inline CachedShader(const QByteArray &, const QByteArray &)
    {}

    inline bool isCached()
    {
        return false;
    }

    inline bool load(QOpenGLShaderProgram *, QOpenGLContext *)
    {
        return false;
    }

    inline bool store(QOpenGLShaderProgram *, QOpenGLContext *)
    {
        return false;
    }
};

QT_END_NAMESPACE

#endif