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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QEGLPLATFORMCURSOR_H
#define QEGLPLATFORMCURSOR_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <qpa/qplatformcursor.h>
#include <qpa/qplatformscreen.h>
#include <QtGui/QOpenGLFunctions>

QT_BEGIN_NAMESPACE

class QOpenGLShaderProgram;
class QDeviceDiscovery;
class QEGLPlatformCursor;

class QEGLPlatformCursorDeviceListener : public QObject
{
    Q_OBJECT

public:
    QEGLPlatformCursorDeviceListener(QDeviceDiscovery *dd, QEGLPlatformCursor *cursor);
    bool hasMouse() const;

private slots:
    void onDeviceAdded();
    void onDeviceRemoved();

private:
    QEGLPlatformCursor *m_cursor;
    int m_mouseCount;
};

class QEGLPlatformCursorUpdater : public QObject
{
    Q_OBJECT

public:
    QEGLPlatformCursorUpdater(QPlatformScreen *screen)
        : m_screen(screen), m_active(false) { }

    void scheduleUpdate(const QPoint &pos, const QRegion &rgn);

private slots:
    void update(const QPoint &pos, const QRegion &rgn);

private:
    QPlatformScreen *m_screen;
    bool m_active;
};

class QEGLPlatformCursor : public QPlatformCursor, protected QOpenGLFunctions
{
    Q_OBJECT
public:
    QEGLPlatformCursor(QPlatformScreen *screen);
    ~QEGLPlatformCursor();

#ifndef QT_NO_CURSOR
    void changeCursor(QCursor *cursor, QWindow *widget) Q_DECL_OVERRIDE;
#endif
    void pointerEvent(const QMouseEvent &event) Q_DECL_OVERRIDE;
    QPoint pos() const Q_DECL_OVERRIDE;
    void setPos(const QPoint &pos) Q_DECL_OVERRIDE;

    QRect cursorRect() const;
    void paintOnScreen();
    void resetResources();

    void setMouseDeviceDiscovery(QDeviceDiscovery *dd);
    void updateMouseStatus();

private:
#ifndef QT_NO_CURSOR
    bool setCurrentCursor(QCursor *cursor);
#endif
    void draw(const QRectF &rect);
    void update(const QRegion &region);
    void createShaderPrograms();
    void createCursorTexture(uint *texture, const QImage &image);
    void initCursorAtlas();

    // current cursor information
    struct Cursor {
        Cursor() : texture(0), shape(Qt::BlankCursor), customCursorTexture(0), customCursorPending(false) { }
        uint texture; // a texture from 'image' or the atlas
        Qt::CursorShape shape;
        QRectF textureRect; // normalized rect inside texture
        QSize size; // size of the cursor
        QPoint hotSpot;
        QImage customCursorImage;
        QPoint pos; // current cursor position
        uint customCursorTexture;
        bool customCursorPending;
    } m_cursor;

    // cursor atlas information
    struct CursorAtlas {
        CursorAtlas() : cursorsPerRow(0), texture(0), cursorWidth(0), cursorHeight(0) { }
        int cursorsPerRow;
        uint texture;
        int width, height; // width and height of the atlas
        int cursorWidth, cursorHeight; // width and height of cursors inside the atlas
        QList<QPoint> hotSpots;
        QImage image; // valid until it's uploaded
    } m_cursorAtlas;

    bool m_visible;
    QPlatformScreen *m_screen;
    QOpenGLShaderProgram *m_program;
    int m_vertexCoordEntry;
    int m_textureCoordEntry;
    int m_textureEntry;
    QEGLPlatformCursorDeviceListener *m_deviceListener;
    QEGLPlatformCursorUpdater m_updater;
};

QT_END_NAMESPACE

#endif // QEGLPLATFORMCURSOR_H