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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qeglplatformscreen_p.h"
#include <QtGui/qwindow.h>
#include <qpa/qwindowsysteminterface.h>
#include <QtPlatformSupport/private/qopenglcompositor_p.h>

QT_BEGIN_NAMESPACE

/*!
    \class QEGLPlatformScreen
    \brief Base class for EGL-based platform screen implementations.
    \since 5.2
    \internal
    \ingroup qpa
 */

QEGLPlatformScreen::QEGLPlatformScreen(EGLDisplay dpy)
    : m_dpy(dpy),
      m_pointerWindow(0)
{
}

QEGLPlatformScreen::~QEGLPlatformScreen()
{
    QOpenGLCompositor::destroy();
}

void QEGLPlatformScreen::handleCursorMove(const QPoint &pos)
{
    const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
    const QList<QOpenGLCompositorWindow *> windows = compositor->windows();

    // Generate enter and leave events like a real windowing system would do.
    if (windows.isEmpty())
        return;

    // First window is always fullscreen.
    if (windows.count() == 1) {
        QWindow *window = windows[0]->sourceWindow();
        if (m_pointerWindow != window) {
            m_pointerWindow = window;
            QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
        }
        return;
    }

    QWindow *enter = 0, *leave = 0;
    for (int i = windows.count() - 1; i >= 0; --i) {
        QWindow *window = windows[i]->sourceWindow();
        const QRect geom = window->geometry();
        if (geom.contains(pos)) {
            if (m_pointerWindow != window) {
                leave = m_pointerWindow;
                m_pointerWindow = window;
                enter = window;
            }
            break;
        }
    }

    if (enter && leave)
        QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
}

QT_END_NAMESPACE