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/****************************************************************************
**
** Copyright (C) 2014 BogDan Vatra <bogdan@kde.org>
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
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**
******************************************************************************/
#include "qandroidplatformopenglcontext.h"
#include "qandroidplatformopenglwindow.h"
#include "qandroidplatformintegration.h"
#include "qandroidplatformoffscreensurface.h"
#include <QtGui/private/qeglpbuffer_p.h>
#include <QSurface>
#include <QtGui/private/qopenglcontext_p.h>
#include <QtGui/QOffscreenSurface>
QT_BEGIN_NAMESPACE
QAndroidPlatformOpenGLContext::QAndroidPlatformOpenGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display)
: QEGLPlatformContext(format, share, display, nullptr)
{
}
void QAndroidPlatformOpenGLContext::swapBuffers(QPlatformSurface *surface)
{
if (surface->surface()->surfaceClass() == QSurface::Window &&
static_cast<QAndroidPlatformOpenGLWindow *>(surface)->checkNativeSurface(eglConfig())) {
QEGLPlatformContext::makeCurrent(surface);
}
QEGLPlatformContext::swapBuffers(surface);
}
bool QAndroidPlatformOpenGLContext::makeCurrent(QPlatformSurface *surface)
{
return QEGLPlatformContext::makeCurrent(surface);
}
EGLSurface QAndroidPlatformOpenGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface)
{
if (surface->surface()->surfaceClass() == QSurface::Window) {
return static_cast<QAndroidPlatformOpenGLWindow *>(surface)->eglSurface(eglConfig());
} else {
if (auto *platformOffscreenSurface = dynamic_cast<QAndroidPlatformOffscreenSurface *>(surface))
return platformOffscreenSurface->surface();
else
return static_cast<QEGLPbuffer *>(surface)->pbuffer();
}
}
QT_END_NAMESPACE
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