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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qopenwfdglcontext.h"
#include "qopenwfdwindow.h"
#include "qopenwfdscreen.h"
QOpenWFDGLContext::QOpenWFDGLContext(QOpenWFDDevice *device)
: QPlatformOpenGLContext()
, mWfdDevice(device)
{
}
QSurfaceFormat QOpenWFDGLContext::format() const
{
return QSurfaceFormat();
}
bool QOpenWFDGLContext::makeCurrent(QPlatformSurface *surface)
{
Q_ASSERT(surface->surface()->surfaceType() == QSurface::OpenGLSurface);
EGLDisplay display = mWfdDevice->eglDisplay();
EGLContext context = mWfdDevice->eglContext();
if (!eglMakeCurrent(display,EGL_NO_SURFACE,EGL_NO_SURFACE,context)) {
qDebug() << "GLContext: eglMakeCurrent FAILED!";
}
QPlatformWindow *window = static_cast<QPlatformWindow *>(surface);
QOpenWFDScreen *screen = static_cast<QOpenWFDScreen *>(QPlatformScreen::platformScreenForWindow(window->window()));
screen->bindFramebuffer();
return true;
}
void QOpenWFDGLContext::doneCurrent()
{
//do nothing :)
}
void QOpenWFDGLContext::swapBuffers(QPlatformSurface *surface)
{
glFlush();
QPlatformWindow *window = static_cast<QPlatformWindow *>(surface);
QOpenWFDScreen *screen = static_cast<QOpenWFDScreen *>(QPlatformScreen::platformScreenForWindow(window->window()));
screen->swapBuffers();
}
void (*QOpenWFDGLContext::getProcAddress(const QByteArray &procName)) ()
{
return eglGetProcAddress(procName.data());
}
EGLContext QOpenWFDGLContext::eglContext() const
{
return mWfdDevice->eglContext();
}
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