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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QWINDOWSEGLCONTEXT_H
#define QWINDOWSEGLCONTEXT_H

#include "qwindowsopenglcontext.h"
#include "qwindowsopengltester.h"
#include <EGL/egl.h>

QT_BEGIN_NAMESPACE

struct QWindowsLibEGL
{
    bool init();

    EGLint (EGLAPIENTRY * eglGetError)(void);
    EGLDisplay (EGLAPIENTRY * eglGetDisplay)(EGLNativeDisplayType display_id);
    EGLBoolean (EGLAPIENTRY * eglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
    EGLBoolean (EGLAPIENTRY * eglTerminate)(EGLDisplay dpy);
    EGLBoolean (EGLAPIENTRY * eglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list,
                                               EGLConfig *configs, EGLint config_size,
                                               EGLint *num_config);
    EGLBoolean (EGLAPIENTRY * eglGetConfigAttrib)(EGLDisplay dpy, EGLConfig config,
                                                  EGLint attribute, EGLint *value);
    EGLSurface (EGLAPIENTRY * eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config,
                                                      EGLNativeWindowType win,
                                                      const EGLint *attrib_list);
    EGLSurface (EGLAPIENTRY * eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config,
                                                       const EGLint *attrib_list);
    EGLBoolean (EGLAPIENTRY * eglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
    EGLBoolean (EGLAPIENTRY * eglBindAPI)(EGLenum api);
    EGLBoolean (EGLAPIENTRY * eglSwapInterval)(EGLDisplay dpy, EGLint interval);
    EGLContext (EGLAPIENTRY * eglCreateContext)(EGLDisplay dpy, EGLConfig config,
                                                EGLContext share_context,
                                                const EGLint *attrib_list);
    EGLBoolean (EGLAPIENTRY * eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
    EGLBoolean (EGLAPIENTRY * eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw,
                                              EGLSurface read, EGLContext ctx);
    EGLContext (EGLAPIENTRY * eglGetCurrentContext)(void);
    EGLSurface (EGLAPIENTRY * eglGetCurrentSurface)(EGLint readdraw);
    EGLDisplay (EGLAPIENTRY * eglGetCurrentDisplay)(void);
    EGLBoolean (EGLAPIENTRY * eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
    QFunctionPointer (EGLAPIENTRY *eglGetProcAddress)(const char *procname);

    EGLDisplay (EGLAPIENTRY * eglGetPlatformDisplayEXT)(EGLenum platform, void *native_display, const EGLint *attrib_list);

private:
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
    void *resolve(const char *name);
    HMODULE m_lib;
#endif
};

struct QWindowsLibGLESv2
{
    bool init();

#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
    void *moduleHandle() const { return m_lib; }
#else
    void *moduleHandle() const { return Q_NULLPTR; }
#endif

    // GL1+GLES2 common
    void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
    void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
    void (APIENTRY * glClear)(GLbitfield mask);
    void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    void (APIENTRY * glClearStencil)(GLint s);
    void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    void (APIENTRY * glCullFace)(GLenum mode);
    void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
    void (APIENTRY * glDepthFunc)(GLenum func);
    void (APIENTRY * glDepthMask)(GLboolean flag);
    void (APIENTRY * glDisable)(GLenum cap);
    void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
    void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
    void (APIENTRY * glEnable)(GLenum cap);
    void (APIENTRY * glFinish)();
    void (APIENTRY * glFlush)();
    void (APIENTRY * glFrontFace)(GLenum mode);
    void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
    void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
    GLenum (APIENTRY * glGetError)();
    void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
    void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
    const GLubyte * (APIENTRY * glGetString)(GLenum name);
    void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
    void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
    void (APIENTRY * glHint)(GLenum target, GLenum mode);
    GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
    GLboolean (APIENTRY * glIsTexture)(GLuint texture);
    void (APIENTRY * glLineWidth)(GLfloat width);
    void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
    void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
    void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
    void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
    void (APIENTRY * glStencilMask)(GLuint mask);
    void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
    void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
    void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
    void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
    void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
    void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
    void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);

    // GLES2
    void (APIENTRY * glActiveTexture)(GLenum texture);
    void (APIENTRY * glAttachShader)(GLuint program, GLuint shader);
    void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name);
    void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer);
    void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer);
    void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
    void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    void (APIENTRY * glBlendEquation)(GLenum mode);
    void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
    void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
    void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
    GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target);
    void (APIENTRY * glCompileShader)(GLuint shader);
    void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
    void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
    GLuint (APIENTRY * glCreateProgram)();
    GLuint (APIENTRY * glCreateShader)(GLenum type);
    void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers);
    void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
    void (APIENTRY * glDeleteProgram)(GLuint program);
    void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
    void (APIENTRY * glDeleteShader)(GLuint shader);
    void (APIENTRY * glDetachShader)(GLuint program, GLuint shader);
    void (APIENTRY * glDisableVertexAttribArray)(GLuint index);
    void (APIENTRY * glEnableVertexAttribArray)(GLuint index);
    void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers);
    void (APIENTRY * glGenerateMipmap)(GLenum target);
    void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
    void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
    void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
    void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
    void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name);
    void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
    void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
    void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
    void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
    void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
    void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
    void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
    void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
    void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
    void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params);
    GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name);
    void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
    void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
    void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
    GLboolean (APIENTRY * glIsBuffer)(GLuint buffer);
    GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer);
    GLboolean (APIENTRY * glIsProgram)(GLuint program);
    GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer);
    GLboolean (APIENTRY * glIsShader)(GLuint shader);
    void (APIENTRY * glLinkProgram)(GLuint program);
    void (APIENTRY * glReleaseShaderCompiler)();
    void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert);
    void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
    void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
    void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
    void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask);
    void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    void (APIENTRY * glUniform1f)(GLint location, GLfloat x);
    void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
    void (APIENTRY * glUniform1i)(GLint location, GLint x);
    void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v);
    void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y);
    void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
    void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y);
    void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v);
    void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
    void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
    void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z);
    void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v);
    void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
    void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
    void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v);
    void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    void (APIENTRY * glUseProgram)(GLuint program);
    void (APIENTRY * glValidateProgram)(GLuint program);
    void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x);
    void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
    void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
    void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
    void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
    void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
    void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);

    // ES only
    void (APIENTRY * glClearDepthf)(GLclampf depth);
    void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal);

private:
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
    void *resolve(const char *name);
    HMODULE m_lib;
#endif
};

class QWindowsEGLStaticContext : public QWindowsStaticOpenGLContext
{
    Q_DISABLE_COPY(QWindowsEGLStaticContext)

public:
    static QWindowsEGLStaticContext *create(QWindowsOpenGLTester::Renderers preferredType);
    ~QWindowsEGLStaticContext();

    EGLDisplay display() const { return m_display; }

    QWindowsOpenGLContext *createContext(QOpenGLContext *context);
    void *moduleHandle() const { return libGLESv2.moduleHandle(); }
    QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGLES; }

    void *createWindowSurface(void *nativeWindow, void *nativeConfig, int *err) Q_DECL_OVERRIDE;
    void destroyWindowSurface(void *nativeSurface) Q_DECL_OVERRIDE;

    QSurfaceFormat formatFromConfig(EGLDisplay display, EGLConfig config, const QSurfaceFormat &referenceFormat);

    static QWindowsLibEGL libEGL;
    static QWindowsLibGLESv2 libGLESv2;

private:
    QWindowsEGLStaticContext(EGLDisplay display, int version);

    const EGLDisplay m_display;
    const int m_version; //! majorVersion<<8 + minorVersion
};

class QWindowsEGLContext : public QWindowsOpenGLContext
{
public:
    QWindowsEGLContext(QWindowsEGLStaticContext *staticContext,
                       const QSurfaceFormat &format,
                       QPlatformOpenGLContext *share);
    ~QWindowsEGLContext();

    bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
    void doneCurrent() Q_DECL_OVERRIDE;
    void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
    QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;

    QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; }
    bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; }
    bool isValid() const Q_DECL_OVERRIDE { return m_eglContext != EGL_NO_CONTEXT; }

    void *nativeContext() const Q_DECL_OVERRIDE { return m_eglContext; }
    void *nativeDisplay() const Q_DECL_OVERRIDE { return m_eglDisplay; }
    void *nativeConfig() const Q_DECL_OVERRIDE { return m_eglConfig; }

private:
    EGLConfig chooseConfig(const QSurfaceFormat &format);

    QWindowsEGLStaticContext *m_staticContext;
    EGLContext m_eglContext;
    EGLContext m_shareContext;
    EGLDisplay m_eglDisplay;
    EGLConfig m_eglConfig;
    QSurfaceFormat m_format;
    EGLenum m_api;
    int m_swapInterval;
};

QT_END_NAMESPACE

#endif // QWINDOWSEGLCONTEXT_H