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TARGET = windows
load(qt_plugin)
QT *= core-private
QT *= gui-private
INCLUDEPATH += ../../../3rdparty/harfbuzz/src
QTDIR_build:DESTDIR = $$QT_BUILD_TREE/plugins/platforms
# Note: OpenGL32 must precede Gdi32 as it overwrites some functions.
LIBS *= -lOpenGL32 -lGdi32 -lUser32 -lOle32 -lWinspool -lImm32
win32-g++: LIBS *= -luuid
contains(QT_CONFIG, directwrite) {
LIBS *= -ldwrite
SOURCES += qwindowsfontenginedirectwrite.cpp
HEADERS += qwindowsfontenginedirectwrite.h
} else {
DEFINES *= QT_NO_DIRECTWRITE
}
SOURCES += \
main.cpp \
qwindowsnativeimage.cpp \
qwindowswindow.cpp \
qwindowsintegration.cpp \
qwindowscontext.cpp \
qwindowsbackingstore.cpp \
qwindowsscreen.cpp \
qwindowskeymapper.cpp \
qwindowsfontengine.cpp \
qwindowsfontdatabase.cpp \
qwindowsmousehandler.cpp \
qwindowsguieventdispatcher.cpp \
qwindowsglcontext.cpp \
qwindowsclipboard.cpp \
qwindowsole.cpp \
qwindowsmime.cpp \
qwindowsdrag.cpp \
qwindowscursor.cpp \
pixmaputils.cpp \
qwindowsinputcontext.cpp
HEADERS += \
qwindowsnativeimage.h \
qwindowswindow.h \
qwindowsintegration.h \
qwindowscontext.h \
qwindowsbackingstore.h \
qwindowsscreen.h \
qwindowskeymapper.h \
qwindowsfontengine.h \
qwindowsfontdatabase.h \
qwindowsmousehandler.h \
qwindowsguieventdispatcher.h \
qtwindowsglobal.h \
qtwindows_additional.h \
qwindowsglcontext.h \
qwindowsclipboard.h \
qwindowsole.h \
qwindowsmime.h \
qwindowsdrag.h \
qwindowsinternalmimedata.h \
qwindowscursor.h \
pixmaputils.h \
array.h \
qwindowsinputcontext.h
target.path += $$[QT_INSTALL_PLUGINS]/platforms
INSTALLS += target
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