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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QXCBEGLCONTEXT_H
#define QXCBEGLCONTEXT_H
#include "qxcbeglwindow.h"
#include <QtEglSupport/private/qeglplatformcontext_p.h>
#include <QtEglSupport/private/qeglpbuffer_p.h>
#include <QtPlatformHeaders/QEGLNativeContext>
QT_BEGIN_NAMESPACE
class QXcbEglContext : public QEGLPlatformContext
{
public:
QXcbEglContext(const QSurfaceFormat &glFormat, QPlatformOpenGLContext *share,
EGLDisplay display, const QVariant &nativeHandle)
: QEGLPlatformContext(glFormat, share, display, nullptr, nativeHandle)
{
}
void swapBuffers(QPlatformSurface *surface)
{
QEGLPlatformContext::swapBuffers(surface);
if (surface->surface()->surfaceClass() == QSurface::Window) {
QXcbWindow *platformWindow = static_cast<QXcbWindow *>(surface);
// OpenGL context might be bound to a non-gui thread use QueuedConnection to sync
// the window from the platformWindow's thread as QXcbWindow is no QObject, an
// event is sent to QXcbConnection. (this is faster than a metacall)
if (platformWindow->needsSync())
platformWindow->postSyncWindowRequest();
}
}
bool makeCurrent(QPlatformSurface *surface)
{
return QEGLPlatformContext::makeCurrent(surface);
}
void doneCurrent()
{
QEGLPlatformContext::doneCurrent();
}
EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface)
{
if (surface->surface()->surfaceClass() == QSurface::Window)
return static_cast<QXcbEglWindow *>(surface)->eglSurface();
else
return static_cast<QEGLPbuffer *>(surface)->pbuffer();
}
QVariant nativeHandle() const {
return QVariant::fromValue<QEGLNativeContext>(QEGLNativeContext(eglContext(), eglDisplay()));
}
};
QT_END_NAMESPACE
#endif //QXCBEGLCONTEXT_H
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