summaryrefslogtreecommitdiffstats
path: root/src/widgets/graphicsview/qgraphicssceneindex.cpp
blob: aab9068374d0098dc1b7b4c407a3d9a1395c9a9f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWidgets module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
    \class QGraphicsSceneIndex
    \brief The QGraphicsSceneIndex class provides a base class to implement
    a custom indexing algorithm for discovering items in QGraphicsScene.
    \since 4.6
    \ingroup graphicsview-api

    \internal

    The QGraphicsSceneIndex class provides a base class to implement
    a custom indexing algorithm for discovering items in QGraphicsScene. You
    need to subclass it and reimplement addItem, removeItem, estimateItems
    and items in order to have an functional indexing.

    \sa QGraphicsScene, QGraphicsView
*/

#include "qdebug.h"
#include "qgraphicsscene.h"
#include "qgraphicsitem_p.h"
#include "qgraphicsscene_p.h"
#include "qgraphicswidget.h"
#include "qgraphicssceneindex_p.h"
#include "qgraphicsscenebsptreeindex_p.h"
#include <QtGui/qpainterpath.h>

QT_BEGIN_NAMESPACE

namespace QtPrivate { // just to keep indentation of the following functions at the same level

    static bool intersect_rect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
                               const QTransform &deviceTransform, const void *intersectData)
    {
        const QRectF sceneRect = *static_cast<const QRectF *>(intersectData);

        QRectF brect = item->boundingRect();
        _q_adjustRect(&brect);

        // ### Add test for this (without making things slower?)
        Q_UNUSED(exposeRect);

        bool keep = true;
        const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
        if (itemd->itemIsUntransformable()) {
            // Untransformable items; map the scene rect to item coordinates.
            const QTransform transform = item->deviceTransform(deviceTransform);
            QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect);
            if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
                keep = itemRect.contains(brect) && itemRect != brect;
            else
                keep = itemRect.intersects(brect);
            if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
                QPainterPath itemPath;
                itemPath.addRect(itemRect);
                keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
            }
        } else {
            Q_ASSERT(!itemd->dirtySceneTransform);
            const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly
                                               ? brect.translated(itemd->sceneTransform.dx(),
                                                                  itemd->sceneTransform.dy())
                                               : itemd->sceneTransform.mapRect(brect);
            if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
                keep = sceneRect != brect && sceneRect.contains(itemSceneBoundingRect);
            else
                keep = sceneRect.intersects(itemSceneBoundingRect);
            if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
                QPainterPath rectPath;
                rectPath.addRect(sceneRect);
                if (itemd->sceneTransformTranslateOnly)
                    rectPath.translate(-itemd->sceneTransform.dx(), -itemd->sceneTransform.dy());
                else
                    rectPath = itemd->sceneTransform.inverted().map(rectPath);
                keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, rectPath, mode);
            }
        }
        return keep;
    }

    static bool intersect_point(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
                                const QTransform &deviceTransform, const void *intersectData)
    {
        const QPointF scenePoint = *static_cast<const QPointF *>(intersectData);

        QRectF brect = item->boundingRect();
        _q_adjustRect(&brect);

        // ### Add test for this (without making things slower?)
        Q_UNUSED(exposeRect);

        bool keep = false;
        const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
        if (itemd->itemIsUntransformable()) {
            // Untransformable items; map the scene point to item coordinates.
            const QTransform transform = item->deviceTransform(deviceTransform);
            QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint);
            keep = brect.contains(itemPoint);
            if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
                QPainterPath pointPath;
                pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1)));
                keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode);
            }
        } else {
            Q_ASSERT(!itemd->dirtySceneTransform);
            QRectF sceneBoundingRect = itemd->sceneTransformTranslateOnly
                                     ? brect.translated(itemd->sceneTransform.dx(),
                                                        itemd->sceneTransform.dy())
                                     : itemd->sceneTransform.mapRect(brect);
            keep = sceneBoundingRect.intersects(QRectF(scenePoint, QSizeF(1, 1)));
            if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
                QPointF p = itemd->sceneTransformTranslateOnly
                          ? QPointF(scenePoint.x() - itemd->sceneTransform.dx(),
                                    scenePoint.y() - itemd->sceneTransform.dy())
                          : itemd->sceneTransform.inverted().map(scenePoint);
                keep = item->contains(p);
            }
        }

        return keep;
    }

    static bool intersect_path(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
                               const QTransform &deviceTransform, const void *intersectData)
    {
        const QPainterPath scenePath = *static_cast<const QPainterPath *>(intersectData);

        QRectF brect = item->boundingRect();
        _q_adjustRect(&brect);

        // ### Add test for this (without making things slower?)
        Q_UNUSED(exposeRect);

        bool keep = true;
        const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
        if (itemd->itemIsUntransformable()) {
            // Untransformable items; map the scene rect to item coordinates.
            const QTransform transform = item->deviceTransform(deviceTransform);
            QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath);
            if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
                keep = itemPath.contains(brect);
            else
                keep = itemPath.intersects(brect);
            if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape))
                keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
        } else {
            Q_ASSERT(!itemd->dirtySceneTransform);
            const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly
                                               ? brect.translated(itemd->sceneTransform.dx(),
                                                                  itemd->sceneTransform.dy())
                                               : itemd->sceneTransform.mapRect(brect);
            if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
                keep = scenePath.contains(itemSceneBoundingRect);
            else
                keep = scenePath.intersects(itemSceneBoundingRect);
            if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
                QPainterPath itemPath = itemd->sceneTransformTranslateOnly
                                      ? scenePath.translated(-itemd->sceneTransform.dx(),
                                                             -itemd->sceneTransform.dy())
                                      : itemd->sceneTransform.inverted().map(scenePath);
                keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
            }
        }
        return keep;
    }

} // namespace QtPrivate

/*!
    Constructs a private scene index.
*/
QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene)
{
}

/*!
    Destructor of private scene index.
*/
QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate()
{
}

/*!
    \internal

    Checks if item collides with the path and mode, but also checks that if it
    doesn't collide, maybe its frame rect will.
*/
bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item,
                                                      const QPainterPath &path,
                                                      Qt::ItemSelectionMode mode)
{
    if (item->collidesWithPath(path, mode))
        return true;
    if (item->isWidget()) {
        // Check if this is a window, and if its frame rect collides.
        const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item);
        if (widget->isWindow()) {
            QRectF frameRect = widget->windowFrameRect();
            QPainterPath framePath;
            framePath.addRect(frameRect);
            bool intersects = path.intersects(frameRect);
            if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect)
                return intersects || path.contains(frameRect.topLeft())
                    || framePath.contains(path.elementAt(0));
            return !intersects && path.contains(frameRect.topLeft());
        }
    }
    return false;
}

/*!
    \internal
    This function returns the items in ascending order.
*/
void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect,
                                                        QGraphicsSceneIndexIntersector intersect,
                                                        QList<QGraphicsItem *> *items,
                                                        const QTransform &viewTransform,
                                                        Qt::ItemSelectionMode mode,
                                                        qreal parentOpacity, const void *intersectData) const
{
    Q_ASSERT(item);
    if (!item->d_ptr->visible)
        return;

    const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity);
    const bool itemIsFullyTransparent = QGraphicsItemPrivate::isOpacityNull(opacity);
    const bool itemHasChildren = !item->d_ptr->children.isEmpty();
    if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity()))
        return;

    // Update the item's scene transform if dirty.
    const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable();
    const bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform && !itemIsUntransformable;
    if (wasDirtyParentSceneTransform) {
        item->d_ptr->updateSceneTransformFromParent();
        Q_ASSERT(!item->d_ptr->dirtySceneTransform);
    }

    const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape
                                           || item->d_ptr->flags & QGraphicsItem::ItemContainsChildrenInShape);
    bool processItem = !itemIsFullyTransparent;
    if (processItem) {
        processItem = intersect(item, exposeRect, mode, viewTransform, intersectData);
        if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) {
            if (wasDirtyParentSceneTransform)
                item->d_ptr->invalidateChildrenSceneTransform();
            return;
        }
    } // else we know for sure this item has children we must process.

    int i = 0;
    if (itemHasChildren) {
        // Sort children.
        item->d_ptr->ensureSortedChildren();

        // Clip to shape.
        if (itemClipsChildrenToShape && !itemIsUntransformable) {
            QPainterPath mappedShape = item->d_ptr->sceneTransformTranslateOnly
                                     ? item->shape().translated(item->d_ptr->sceneTransform.dx(),
                                                                item->d_ptr->sceneTransform.dy())
                                     : item->d_ptr->sceneTransform.map(item->shape());
            exposeRect &= mappedShape.controlPointRect();
        }

        // Process children behind
        for (i = 0; i < item->d_ptr->children.size(); ++i) {
            QGraphicsItem *child = item->d_ptr->children.at(i);
            if (wasDirtyParentSceneTransform)
                child->d_ptr->dirtySceneTransform = 1;
            if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent))
                break;
            if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
                continue;
            recursive_items_helper(child, exposeRect, intersect, items, viewTransform,
                                   mode, opacity, intersectData);
        }
    }

    // Process item
    if (processItem)
        items->append(item);

    // Process children in front
    if (itemHasChildren) {
        for (; i < item->d_ptr->children.size(); ++i) {
            QGraphicsItem *child = item->d_ptr->children.at(i);
            if (wasDirtyParentSceneTransform)
                child->d_ptr->dirtySceneTransform = 1;
            if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
                continue;
            recursive_items_helper(child, exposeRect, intersect, items, viewTransform,
                                   mode, opacity, intersectData);
        }
    }
}

void QGraphicsSceneIndexPrivate::init()
{
    if (!scene)
        return;

    QObject::connect(scene, SIGNAL(sceneRectChanged(QRectF)),
                     q_func(), SLOT(updateSceneRect(QRectF)));
}

/*!
    Constructs an abstract scene index for a given \a scene.
*/
QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene)
: QObject(*new QGraphicsSceneIndexPrivate(scene), scene)
{
    d_func()->init();
}

/*!
    \internal
*/
QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene)
    : QObject(dd, scene)
{
    d_func()->init();
}

/*!
    Destroys the scene index.
*/
QGraphicsSceneIndex::~QGraphicsSceneIndex()
{

}

/*!
    Returns the scene of this index.
*/
QGraphicsScene* QGraphicsSceneIndex::scene() const
{
    Q_D(const QGraphicsSceneIndex);
    return d->scene;
}

/*!
    \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos,
    Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
    &deviceTransform) const

    Returns all visible items that, depending on \a mode, are at the specified
    \a pos and return a list sorted using \a order.

    The default value for \a mode is Qt::IntersectsItemShape; all items whose
    exact shape intersects with \a pos are returned.

    \a deviceTransform is the transformation apply to the view.

    This method use the estimation of the index (estimateItems) and refine the
    list to get an exact result. If you want to implement your own refinement
    algorithm you can reimplement this method.

    \sa estimateItems()

*/
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode,
                                                  Qt::SortOrder order, const QTransform &deviceTransform) const
{

    Q_D(const QGraphicsSceneIndex);
    QList<QGraphicsItem *> itemList;
    d->items_helper(QRectF(pos, QSizeF(1, 1)), &QtPrivate::intersect_point, &itemList, deviceTransform, mode, order, &pos);
    return itemList;
}

/*!
    \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect,
    Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
    &deviceTransform) const

    \overload

    Returns all visible items that, depending on \a mode, are either inside or
    intersect with the specified \a rect and return a list sorted using \a order.

    The default value for \a mode is Qt::IntersectsItemShape; all items whose
    exact shape intersects with or is contained by \a rect are returned.

    \a deviceTransform is the transformation apply to the view.

    This method use the estimation of the index (estimateItems) and refine
    the list to get an exact result. If you want to implement your own
    refinement algorithm you can reimplement this method.

    \sa estimateItems()

*/
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode,
                                                  Qt::SortOrder order, const QTransform &deviceTransform) const
{
    Q_D(const QGraphicsSceneIndex);
    QRectF exposeRect = rect;
    _q_adjustRect(&exposeRect);
    QList<QGraphicsItem *> itemList;
    d->items_helper(exposeRect, &QtPrivate::intersect_rect, &itemList, deviceTransform, mode, order, &rect);
    return itemList;
}

/*!
    \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF
    &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const
    QTransform &deviceTransform) const

    \overload

    Returns all visible items that, depending on \a mode, are either inside or
    intersect with the specified \a polygon and return a list sorted using \a order.

    The default value for \a mode is Qt::IntersectsItemShape; all items whose
    exact shape intersects with or is contained by \a polygon are returned.

    \a deviceTransform is the transformation apply to the view.

    This method use the estimation of the index (estimateItems) and refine
    the list to get an exact result. If you want to implement your own
    refinement algorithm you can reimplement this method.

    \sa estimateItems()

*/
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode,
                                                  Qt::SortOrder order, const QTransform &deviceTransform) const
{
    Q_D(const QGraphicsSceneIndex);
    QList<QGraphicsItem *> itemList;
    QRectF exposeRect = polygon.boundingRect();
    _q_adjustRect(&exposeRect);
    QPainterPath path;
    path.addPolygon(polygon);
    d->items_helper(exposeRect, &QtPrivate::intersect_path, &itemList, deviceTransform, mode, order, &path);
    return itemList;
}

/*!
    \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath
    &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
    &deviceTransform) const

    \overload

    Returns all visible items that, depending on \a mode, are either inside or
    intersect with the specified \a path and return a list sorted using \a order.

    The default value for \a mode is Qt::IntersectsItemShape; all items whose
    exact shape intersects with or is contained by \a path are returned.

    \a deviceTransform is the transformation apply to the view.

    This method use the estimation of the index (estimateItems) and refine
    the list to get an exact result. If you want to implement your own
    refinement algorithm you can reimplement this method.

    \sa estimateItems()

*/
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode,
                                                  Qt::SortOrder order, const QTransform &deviceTransform) const
{
    Q_D(const QGraphicsSceneIndex);
    QList<QGraphicsItem *> itemList;
    QRectF exposeRect = path.controlPointRect();
    _q_adjustRect(&exposeRect);
    d->items_helper(exposeRect, &QtPrivate::intersect_path, &itemList, deviceTransform, mode, order, &path);
    return itemList;
}

/*!
    This virtual function return an estimation of items at position \a point.
    This method return a list sorted using \a order.
*/
QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order) const
{
    return estimateItems(QRectF(point, QSize(1, 1)), order);
}

QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const
{
    Q_D(const QGraphicsSceneIndex);
    Q_UNUSED(rect);
    QGraphicsScenePrivate *scened = d->scene->d_func();
    scened->ensureSortedTopLevelItems();
    if (order == Qt::DescendingOrder) {
        QList<QGraphicsItem *> sorted;
        const int numTopLevelItems = scened->topLevelItems.size();
        sorted.reserve(numTopLevelItems);
        for (int i = numTopLevelItems - 1; i >= 0; --i)
            sorted << scened->topLevelItems.at(i);
        return sorted;
    }
    return scened->topLevelItems;
}

/*!
    \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const

    This pure virtual function all items in the index and sort them using
    \a order.
*/


/*!
    Notifies the index that the scene's scene rect has changed. \a rect
    is thew new scene rect.

    \sa QGraphicsScene::sceneRect()
*/
void QGraphicsSceneIndex::updateSceneRect(const QRectF &rect)
{
    Q_UNUSED(rect);
}

/*!
    This virtual function removes all items in the scene index.
*/
void QGraphicsSceneIndex::clear()
{
    const QList<QGraphicsItem *> allItems = items();
    for (int i = 0 ; i < allItems.size(); ++i)
        removeItem(allItems.at(i));
}

/*!
    \fn virtual void QGraphicsSceneIndex::addItem(QGraphicsItem *item) = 0

    This pure virtual function inserts an \a item to the scene index.

    \sa removeItem(), deleteItem()
*/

/*!
    \fn virtual void QGraphicsSceneIndex::removeItem(QGraphicsItem *item) = 0

    This pure virtual function removes an \a item to the scene index.

    \sa addItem(), deleteItem()
*/

/*!
    This method is called when an \a item has been deleted.
    The default implementation call removeItem. Be carefull,
    if your implementation of removeItem use pure virtual method
    of QGraphicsItem like boundingRect(), then you should reimplement
    this method.

    \sa addItem(), removeItem()
*/
void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item)
{
    removeItem(item);
}

/*!
    This virtual function is called by QGraphicsItem to notify the index
    that some part of the \a item 's state changes. By reimplementing this
    function, your can react to a change, and in some cases, (depending on \a
    change,) adjustments in the index can be made.

    \a change is the parameter of the item that is changing. \a value is the
    value that changed; the type of the value depends on \a change.

    The default implementation does nothing.

    \sa QGraphicsItem::GraphicsItemChange
*/
void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value)
{
    Q_UNUSED(item);
    Q_UNUSED(change);
    Q_UNUSED(value);
}

/*!
    Notify the index for a geometry change of an \a item.

    \sa QGraphicsItem::prepareGeometryChange()
*/
void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item)
{
    Q_UNUSED(item);
}

QT_END_NAMESPACE

#include "moc_qgraphicssceneindex_p.cpp"