blob: f1ccf2ee50a9f66f5c1c8615e6e306a3219ebac2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
layout(location = 0) out vec2 uv;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
float opacity;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
uv = texcoord;
gl_Position = ubuf.matrix * position;
}
|