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authorTopi Reinio <topi.reinio@theqtcompany.com>2016-08-12 11:21:11 +0200
committerTopi Reiniƶ <topi.reinio@theqtcompany.com>2016-08-15 07:10:39 +0000
commit2778071f6c80b5397a183db37114aef881ade855 (patch)
tree7d2396078d0475ce3e6f92e19b94a2ae457cea9c
parent2821ee4b3bc6cb7fe79fcd79c908cfde9eb86bff (diff)
Doc: Change instances of 'OS X' to 'macOS'
As of version 10.12 (Sierra), the name of Apple's desktop operating system will be macOS. Change all occurrences where the platform is discussed to use the macro \macos (defined in the documentation configuration in qtbase). Change-Id: I38f2a16e8e56601d6da6da8c9c3b0aa9a364f1e5 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r--src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
index 41f81cf..8898728 100644
--- a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
+++ b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
@@ -207,7 +207,7 @@
*
* \list
* \li No emulation for vertex attrib 0 arrays. Always have vertex attrib 0 array enabled.
- * In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib
+ * In desktop OpenGL on some platforms (for example \macos), nothing gets drawn if vertex attrib
* 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use
* location 0, and use enableVertexAttribArray() to make it array-enabled.
*