diff options
author | Topi Reinio <topi.reinio@theqtcompany.com> | 2016-08-12 11:21:11 +0200 |
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committer | Topi Reiniƶ <topi.reinio@theqtcompany.com> | 2016-08-15 07:10:39 +0000 |
commit | 2778071f6c80b5397a183db37114aef881ade855 (patch) | |
tree | 7d2396078d0475ce3e6f92e19b94a2ae457cea9c | |
parent | 2821ee4b3bc6cb7fe79fcd79c908cfde9eb86bff (diff) |
Doc: Change instances of 'OS X' to 'macOS'
As of version 10.12 (Sierra), the name of Apple's desktop operating
system will be macOS. Change all occurrences where the platform is
discussed to use the macro \macos (defined in the documentation
configuration in qtbase).
Change-Id: I38f2a16e8e56601d6da6da8c9c3b0aa9a364f1e5
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r-- | src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc index 41f81cf..8898728 100644 --- a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc +++ b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc @@ -207,7 +207,7 @@ * * \list * \li No emulation for vertex attrib 0 arrays. Always have vertex attrib 0 array enabled. - * In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib + * In desktop OpenGL on some platforms (for example \macos), nothing gets drawn if vertex attrib * 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use * location 0, and use enableVertexAttribArray() to make it array-enabled. * |