diff options
author | Jani Heikkinen <jani.heikkinen@qt.io> | 2016-11-30 15:16:40 +0200 |
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committer | Jani Heikkinen <jani.heikkinen@qt.io> | 2016-12-01 11:16:16 +0000 |
commit | 5962967a3712ee711fd9ab58da664a3eb0acb24e (patch) | |
tree | f41fe9a84f580acce66725719997bcc264976d23 | |
parent | c8cf923ee5076db1b37fdd012994adf72ce6445e (diff) |
Add changes file for 5.8.0v5.8.0-rc1v5.8.0
Change-Id: Ia2b476603fbe00cd67f98c2a2398432ddf92da36
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
-rw-r--r-- | dist/changes-5.8.0 | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/dist/changes-5.8.0 b/dist/changes-5.8.0 new file mode 100644 index 0000000..a56ff5e --- /dev/null +++ b/dist/changes-5.8.0 @@ -0,0 +1,32 @@ +Qt 5.8 introduces many new features and improvements as well as bugfixes +over the 5.7.x series. For more details, refer to the online documentation +included in this distribution. The documentation is also available online: + + http://doc.qt.io/qt-5/index.html + +The Qt version 5.8 series is binary compatible with the 5.7.x series. +Applications compiled for 5.7 will continue to run with 5.8. + +Some of the changes listed in this file include issue tracking numbers +corresponding to tasks in the Qt Bug Tracker: + + https://bugreports.qt.io/ + +Each of these identifiers can be entered in the bug tracker to obtain more +information about a particular change. + +**************************************************************************** +* Library * +**************************************************************************** + + - [QTBUG-54466] Fix crash when QOpenGLContext::currentContext() is NULL. + - [QTBUG-54876] Aligned pixel-row of the image passed to glTexImage2D to + UNPACK_ALIGN. + - [QTBUG-56673] Improved software opengl renderer detection. + - Fixed quadratic loop in CanvasTextureImageFactory. + +**************************************************************************** +* Examples * +**************************************************************************** + + - [QTBUG-50393] Fix cellphone example flicking |