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authorPasi Keränen <pasi.keranen@digia.com>2015-05-26 19:37:57 +0300
committerPasi Keränen <pasi.keranen@digia.com>2015-05-27 04:42:15 +0000
commitaa8f6cbe8149bfbb23540b8a05d5d9ba7ff6de31 (patch)
tree7d357c9ed9e983fd87fc68f3191e00c163deceba /examples
parent803639ca13fa7769f74d08cf2a3f2e05f69c7273 (diff)
Tweaking the shininess of the planets in Planets example.
The shininess of the planets in the example were left to the default 30.0 which is quite shiny. To achieve more realistic look'n'feel the planets with specular texture (earth) are tweaked to be a bit more shiny and the planets without a specual texture (the rest) are tweaked to be not shiny at all. Change-Id: I01acf6789cc632c8fba9be80a0792ae9170d05fd Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com> Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/canvas3d/canvas3d/threejs/planets/planets.js4
1 files changed, 4 insertions, 0 deletions
diff --git a/examples/canvas3d/canvas3d/threejs/planets/planets.js b/examples/canvas3d/canvas3d/threejs/planets/planets.js
index c689075..21a08aa 100644
--- a/examples/canvas3d/canvas3d/threejs/planets/planets.js
+++ b/examples/canvas3d/canvas3d/threejs/planets/planets.js
@@ -287,7 +287,11 @@ function createPlanet(radius, scale, mapTexture, bumpTexture, specularTexture) {
if (specularTexture) {
material.specularMap = THREE.ImageUtils.loadTexture(specularTexture);
material.specular = new THREE.Color('grey');
+ material.shininess = 50.0;
+ } else {
+ material.shininess = 1.0;
}
+
var mesh = new THREE.Mesh(commonGeometry, material);
mesh.scale.set(radius, radius, radius);