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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtCanvas3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtQuick.Window 2.1
+import QtCanvas3D 1.0
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.1
+
+import "jsonmodels.js" as GLCode
+
+Window {
+ visible: true
+ width: 1200
+ height: 900
+ color: "#e6e6e6"
+
+ //! [3]
+ property int previousY: 0
+ property int previousX: 0
+ //! [3]
+
+ Rectangle {
+ id: valuePanel
+ width: 150
+ height: 100
+ anchors.left: parent.left
+ anchors.top: parent.top
+ opacity: 0.3
+ border.color: "black"
+ border.width: 2
+ radius: 5
+ z: 1
+ }
+ ColumnLayout {
+ width: valuePanel.width
+ height: valuePanel.height
+ x: 10
+ z: 2
+ Label {
+ font.pixelSize: 20
+ text: "x angle: " + angle
+ readonly property int angle: canvas3d.xRot
+ }
+ Label {
+ font.pixelSize: 20
+ text: "y angle: " + angle
+ readonly property int angle: canvas3d.yRot
+ }
+ Label {
+ font.pixelSize: 20
+ text: "distance: " + distance
+ readonly property int distance: canvas3d.distance * 10
+ }
+ }
+
+ ColumnLayout {
+ anchors.fill: parent
+ RowLayout {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ Canvas3D {
+ id: canvas3d
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ //! [1]
+ property double xRot: 0.0
+ property double yRot: 45.0
+ property double distance: 2.0
+ //! [1]
+ property double itemSize: 1.0
+ property double lightX: 0.0
+ property double lightY: 45.0
+ property double lightDistance: 2.0
+ property bool animatingLight: false
+ property bool animatingCamera: false
+ property bool drawWireframe: false
+
+ onInitializeGL: {
+ GLCode.initializeGL(canvas3d);
+ }
+
+ onPaintGL: {
+ GLCode.paintGL(canvas3d);
+ }
+
+ onResizeGL: {
+ GLCode.resizeGL(canvas3d);
+ }
+
+ //! [0]
+ MouseArea {
+ anchors.fill: parent
+ //! [0]
+ //! [2]
+ onMouseXChanged: {
+ // Do not rotate if we don't have previous value
+ if (previousY !== 0)
+ canvas3d.yRot += mouseY - previousY
+ previousY = mouseY
+ // Limit the rotation to -90...90 degrees
+ if (canvas3d.yRot > 90)
+ canvas3d.yRot = 90
+ if (canvas3d.yRot < -90)
+ canvas3d.yRot = -90
+ }
+ onMouseYChanged: {
+ // Do not rotate if we don't have previous value
+ if (previousX !== 0)
+ canvas3d.xRot += mouseX - previousX
+ previousX = mouseX
+ // Wrap the rotation around
+ if (canvas3d.xRot > 180)
+ canvas3d.xRot -= 360
+ if (canvas3d.xRot < -180)
+ canvas3d.xRot += 360
+ }
+ onReleased: {
+ // Reset previous mouse positions to avoid rotation jumping
+ previousX = 0
+ previousY = 0
+ }
+ //! [2]
+ //! [4]
+ onWheel: {
+ canvas3d.distance -= wheel.angleDelta.y / 1000.0
+ // Limit the distance to 0.5...10
+ if (canvas3d.distance < 0.5)
+ canvas3d.distance = 0.5
+ if (canvas3d.distance > 10)
+ canvas3d.distance = 10
+ }
+ //! [4]
+ }
+ }
+ }
+ RowLayout {
+ Layout.fillWidth: true
+ Button {
+ id: lightButton
+ Layout.fillWidth: true
+ text: "Animate Light"
+ checkable: true
+ onCheckedChanged: canvas3d.animatingLight = checked
+ }
+ Button {
+ id: cameraButton
+ Layout.fillWidth: true
+ text: "Animate Camera"
+ checkable: true
+ onCheckedChanged: canvas3d.animatingCamera = checked
+ }
+ Button {
+ id: drawButton
+ Layout.fillWidth: true
+ text: "Wireframe"
+ checkable: true
+ onCheckedChanged: canvas3d.drawWireframe = checked
+ }
+ Button {
+ Layout.fillWidth: true
+ text: "Reset"
+ onClicked: {
+ canvas3d.xRot = 0.0
+ canvas3d.yRot = 45.0
+ canvas3d.distance = 2.0
+ canvas3d.itemSize = 1.0
+ canvas3d.lightX = 0.0
+ canvas3d.lightY = 45.0
+ canvas3d.lightDistance = 2.0
+ lightButton.checked = false
+ cameraButton.checked = false
+ drawButton.checked = false
+ }
+ }
+ Button {
+ Layout.fillWidth: true
+ text: "Quit"
+ onClicked: Qt.quit()
+ }
+ }
+ }
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: canvas3d.animatingLight
+ NumberAnimation {
+ target: canvas3d
+ property: "lightX"
+ from: 0.0
+ to: 360.0
+ duration: 5000
+ }
+ }
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: canvas3d.animatingLight
+ NumberAnimation {
+ target: canvas3d
+ property: "lightY"
+ from: 0.0
+ to: 90.0
+ duration: 10000
+ }
+ NumberAnimation {
+ target: canvas3d
+ property: "lightY"
+ from: 90.0
+ to: 0.0
+ duration: 10000
+ }
+ }
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: canvas3d.animatingLight
+ NumberAnimation {
+ target: canvas3d
+ property: "lightDistance"
+ from: 10.0
+ to: 0.5
+ duration: 30000
+ }
+ NumberAnimation {
+ target: canvas3d
+ property: "lightDistance"
+ from: 0.5
+ to: 10.0
+ duration: 30000
+ }
+ }
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: canvas3d.animatingCamera
+ NumberAnimation {
+ target: canvas3d
+ property: "xRot"
+ from: -180.0
+ to: 180.0
+ duration: 5000
+ easing.type: Easing.InOutSine
+ }
+ NumberAnimation {
+ target: canvas3d
+ property: "xRot"
+ from: 180.0
+ to: -180.0
+ duration: 5000
+ easing.type: Easing.InOutSine
+ }
+ }
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: canvas3d.animatingCamera
+ NumberAnimation {
+ target: canvas3d
+ property: "yRot"
+ from: 0.0
+ to: 90.0
+ duration: 10000
+ easing.type: Easing.InOutSine
+ }
+ NumberAnimation {
+ target: canvas3d
+ property: "yRot"
+ from: 90.0
+ to: 0.0
+ duration: 10000
+ easing.type: Easing.InOutSine
+ }
+ }
+
+ SequentialAnimation {
+ loops: Animation.Infinite
+ running: canvas3d.animatingCamera
+ NumberAnimation {
+ target: canvas3d
+ property: "distance"
+ from: 10.0
+ to: 0.5
+ duration: 30000
+ easing.type: Easing.InOutSine
+ }
+ NumberAnimation {
+ target: canvas3d
+ property: "distance"
+ from: 0.5
+ to: 10.0
+ duration: 30000
+ easing.type: Easing.InOutSine
+ }
+ }
+}