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Diffstat (limited to 'examples/canvas3d/threejs/cellphone/qml/cellphone/fpsdisplay.qml')
-rw-r--r-- | examples/canvas3d/threejs/cellphone/qml/cellphone/fpsdisplay.qml | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/examples/canvas3d/threejs/cellphone/qml/cellphone/fpsdisplay.qml b/examples/canvas3d/threejs/cellphone/qml/cellphone/fpsdisplay.qml new file mode 100644 index 0000000..7130c6a --- /dev/null +++ b/examples/canvas3d/threejs/cellphone/qml/cellphone/fpsdisplay.qml @@ -0,0 +1,103 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtCanvas3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +Item { + id: fpsDisplayControl + property bool hidden: true + property real fps: 0.0 + + onFpsChanged: fpsDisplay.updateFps(); + + Rectangle { + anchors.fill: parent + id: fpsDisplay + color: "black" + visible: !fpsDisplayControl.hidden + + property real maxFps: 60.0 + property color maxFpsColor: "#00FF00" + property color minFpsColor: "#FF0000" + + function updateFps() { + var scale = (fps > maxFps)?1.0:(fps/maxFps); + var r = (1 - scale) * minFpsColor.r + scale * maxFpsColor.r; + var g = (1 - scale) * minFpsColor.g + scale * maxFpsColor.g; + var b = (1 - scale) * minFpsColor.b + scale * maxFpsColor.b; + var a = (1 - scale) * minFpsColor.a + scale * maxFpsColor.a; + fpsCauge.height = scale * fpsDisplay.height; + fpsCauge.color = Qt.rgba(r,g,b,a); + } + + Rectangle { + id: fpsCauge + width: parent.width + anchors.bottom: parent.bottom + } + + Text { + id: fpsText + text: ""+(fps | 0) + font.family: "Helvetica" + font.pixelSize: 16 + font.weight: Font.Light + color: "white" + anchors.fill: parent + verticalAlignment: Text.AlignVCenter + horizontalAlignment: Text.AlignHCenter + } + } + MouseArea { + anchors.fill: parent + onClicked: fpsDisplayControl.hidden = !fpsDisplayControl.hidden; + } +} + |