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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtCanvas3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.6
+import QtQuick.Window 2.2
+
+Window {
+ property int initialWidth: 800
+ property int initialHeight: 600
+ id: mainView
+ width: initialWidth
+ height: initialHeight
+ visible: true
+ title: "Interactive Mobile Phone Demo"
+ color: "black"
+
+ //! [0]
+ Item {
+ id: textureSource
+ layer.enabled: true
+ layer.smooth: true
+ layer.textureMirroring: ShaderEffectSource.NoMirroring
+ //! [0]
+ anchors.centerIn: parent
+ // The dimensions of the texture source item determine the actual OpenGL texture dimensions.
+ // We want a fairly large texture, so that even the smallest text we use renders nicely.
+ width: 512
+ height: 1024
+ // Hide texture source behind the canvas normally, so you can't interact with it.
+ // It would also be possible to set visible property to false instead, but if the item
+ // is hidden, some things don't update correctly. For example, the Flickable doesn't update
+ // its content if it is not visible.
+ z: -2
+ // Specify transform to make the visual representation of the item match the size and
+ // orientation of the ui presented in Canvas. If the window initial dimensions,
+ // textureSource dimensions, or phone mesh dimensions or position are changed,
+ // scaling needs to be adjusted accordingly.
+ //! [2]
+ transform: [
+ Scale {
+ origin.y: textureSource.height / 2
+ origin.x: textureSource.width / 2
+ yScale: 0.5 * mainView.height / mainView.initialHeight
+ xScale: 0.5 * mainView.height / mainView.initialHeight
+ }
+ ]
+ opacity: 0.0
+ //! [2]
+
+ // CellphoneApp implements the UI of the phone
+ CellphoneApp {
+ id: cellphoneApp
+ anchors.fill: parent
+ backgroundColor: "black"
+ textColor: "white"
+ onLocked: canvas3d.state = "running"
+ }
+ }
+
+ // CellphoneCanvas displays the rotating phone and the color selector
+ CellphoneCanvas {
+ id: canvas3d
+ anchors.fill:parent
+ textureSource: textureSource
+ onRotationStopped: {
+ cellphoneApp.resetLockTimer()
+ // Bring the UI to the foreground so that it can be interacted with
+ textureSource.z = 1
+ }
+ onRotationStarted: {
+ // Hide the texture source behind canvas to ensure UI cannot be
+ // interacted while the phone is rotating.
+ textureSource.z = -1
+ }
+ }
+
+ ColorSelector {
+ anchors.right: parent.right
+ anchors.top: parent.top
+ width: parent.width / 16
+
+ onSelectedColorChanged: canvas3d.caseColor = selectedColor
+ }
+
+ // FPS display, initially hidden, clicking will show it
+ FpsDisplay {
+ anchors.left: parent.left
+ anchors.top: parent.top
+ width: 32
+ height: 64
+ fps: canvas3d.fps
+ }
+}