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Diffstat (limited to 'examples/canvas3d/threejs/cellphone/qml/cellphone/main.qml')
-rw-r--r-- | examples/canvas3d/threejs/cellphone/qml/cellphone/main.qml | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/examples/canvas3d/threejs/cellphone/qml/cellphone/main.qml b/examples/canvas3d/threejs/cellphone/qml/cellphone/main.qml new file mode 100644 index 0000000..24b61b2 --- /dev/null +++ b/examples/canvas3d/threejs/cellphone/qml/cellphone/main.qml @@ -0,0 +1,140 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtCanvas3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.6 +import QtQuick.Window 2.2 + +Window { + property int initialWidth: 800 + property int initialHeight: 600 + id: mainView + width: initialWidth + height: initialHeight + visible: true + title: "Interactive Mobile Phone Demo" + color: "black" + + //! [0] + Item { + id: textureSource + layer.enabled: true + layer.smooth: true + layer.textureMirroring: ShaderEffectSource.NoMirroring + //! [0] + anchors.centerIn: parent + // The dimensions of the texture source item determine the actual OpenGL texture dimensions. + // We want a fairly large texture, so that even the smallest text we use renders nicely. + width: 512 + height: 1024 + // Hide texture source behind the canvas normally, so you can't interact with it. + // It would also be possible to set visible property to false instead, but if the item + // is hidden, some things don't update correctly. For example, the Flickable doesn't update + // its content if it is not visible. + z: -2 + // Specify transform to make the visual representation of the item match the size and + // orientation of the ui presented in Canvas. If the window initial dimensions, + // textureSource dimensions, or phone mesh dimensions or position are changed, + // scaling needs to be adjusted accordingly. + //! [2] + transform: [ + Scale { + origin.y: textureSource.height / 2 + origin.x: textureSource.width / 2 + yScale: 0.5 * mainView.height / mainView.initialHeight + xScale: 0.5 * mainView.height / mainView.initialHeight + } + ] + opacity: 0.0 + //! [2] + + // CellphoneApp implements the UI of the phone + CellphoneApp { + id: cellphoneApp + anchors.fill: parent + backgroundColor: "black" + textColor: "white" + onLocked: canvas3d.state = "running" + } + } + + // CellphoneCanvas displays the rotating phone and the color selector + CellphoneCanvas { + id: canvas3d + anchors.fill:parent + textureSource: textureSource + onRotationStopped: { + cellphoneApp.resetLockTimer() + // Bring the UI to the foreground so that it can be interacted with + textureSource.z = 1 + } + onRotationStarted: { + // Hide the texture source behind canvas to ensure UI cannot be + // interacted while the phone is rotating. + textureSource.z = -1 + } + } + + ColorSelector { + anchors.right: parent.right + anchors.top: parent.top + width: parent.width / 16 + + onSelectedColorChanged: canvas3d.caseColor = selectedColor + } + + // FPS display, initially hidden, clicking will show it + FpsDisplay { + anchors.left: parent.left + anchors.top: parent.top + width: 32 + height: 64 + fps: canvas3d.fps + } +} |