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Task-number: QTBUG-68933
Change-Id: Ia02aa2a78aa4a4f3c6502b6fcac965e969060cb2
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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This patch updates the png files giving warnings known incorrect
sRGB profile.
Task-number: QTBUG-64878
Change-Id: Icc378f4081727d1d37b1debdeddf66e718e636e6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Use the 3-int ctor of QColor instead.
Change-Id: Ib00e3f6c93a153dfdaddde6e72cb6f8f3234fdc4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Task-number: QTBUG-50393
Change-Id: I3da3fede43ede5e8d4a942e0c4df4e83117ca4cc
Reviewed-by: Sami Makkonen <sami.makkonen@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Conflicts:
.qmake.conf
Change-Id: Ic5484d9d51b7ff5f4fe17d3876daba2123045244
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this includes removing an intermediate level from the source hierarchy.
Change-Id: Ic601e15c05ccc451a291f2b3991db5034013484f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Change-Id: I30b435f828cc2a0381e8ed34baacf4ecca545e6e
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Subjects each *.png file that matched grep -law "sRGB" to:
pngcrush -ow -brute -rem allb -reduce
Change-Id: I968920638ff587b9ead6a2396bb41dd266a8a161
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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'debugger' keyword was causing "Unimplemented code." prints.
Change-Id: Ic1a018208e6c2fcc818416fc72d4d3b15e095bb1
Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com>
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Updated affected examples as well.
Planets example click detection was refactored, as r74 raycaster seems
a lot slower than r71. Added a set of simpler dummy spheres to
massively speed up the click detection.
Change-Id: Idb07fccfa65a0b06277b215a7c5cc2c03a78e819
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com>
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Conflicts:
.qmake.conf
Change-Id: If24938cb15392873cfd45c49901c6f1cc3e9f128
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Apparently Flickable has changed internally so that giving two
flick commands with same parameters in a row results in no flicking
done at all. Fixed the example so that we only ever send one flick.
Change-Id: I3ebd514e7958a86b918735df57612984fab6c8fa
Task-number: QTBUG-50393
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com>
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Updated license headers to use new BSD header instead of LGPL3 one
(in those files which will be under BSD)
Change-Id: Id8773e1fd61510d186d76a29728086d35c2821b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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With embedded devices it is hard to hit the slider handle
Change-Id: If70a29a8794e34634d75b06744a780c674b102d1
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com>
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Change-Id: I287e8fb36c95a65eb14c846d430f759ebdf5750e
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Using both full screen opaque canvas and background Rectangle item
causes one unnecessary fullscreen fill. Changed Rectangles to Items
and used window background color instead, which is the recommended way.
Change-Id: Ia2689fcafba7b66333f5e98574c28566faba4764
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Camera lookat needs to be calculated after camera position is set.
Change-Id: I0a858e47074573037e590211d9ae383c5b8171ff
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Added doc images for new examples and fixed one version number.
Change-Id: I7b867cd93be1c4abfa20567faf44d93f79974cf5
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Tried to clarify some method names and comments.
Change-Id: If94bd7ccddc0f43cb91d6cae99b09ef37dbdbc61
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Qt 3D Planets example has scale offset that makes the cloud layer appear
to be higher up from the surface, added same scaling factor for the three.js
version.
Change-Id: I76b487320f7e36ed2de3a3689a99f6b243bc229d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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The cellphone demo creates an interactive mobile phone UI with QML
and displays it on 3D model of the phone. The UI is fully interactive
when phone is rotated to face the used.
Change-Id: I8d3c94a75c853747b68208c9aed00429764174ea
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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On touch devices the button labels were invisible until clicked. This task
removes the on hover animation to make the text visible all the time
Change-Id: Ie93157655acd34add5df8ac3966c802818f878ec
Task-number: QTBUG-48107
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: If8152a586fc0e0c704f6494a80a33aa5d73f455a
Task-number: QTBUG-46917
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Removed example.pri and added missing EXAMPLE_FILES declarations
to make installed examples buildable.
Change-Id: I20fad76429b7e4a2af684999de9b894e4fca59dd
Task-number: QTBUG-46997
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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The default texture was invalid (GL id 0), so canvas drew as black
rectangle before the first frame was rendered. Changed the default
texture to a valid fully transparent one pixel texture to give
applications control over what to show before the first frame.
[ChangeLog][Renderer] Fix black canvas at startup
Change-Id: Ia91a494c002403f1622e093a75d00cf224166e94
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Use QQuickWindow::TextureHasAlphaChannel texture option in render
node when 'alpha' context attribute is true. The 'alpha'
attribute now defaults to true as per WebGL spec.
Also fixed the default values and the documentation of other context
attributes to match WebGL spec.
[ChangeLog][Context3D] Support for 'alpha' context attribute
Task-number: QTBUG-46515
Change-Id: Ic4d4e46e4e323517343690a2916b6b9363107a87
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Conflicts:
src/imports/qtcanvas3d/canvas3d.cpp
src/imports/qtcanvas3d/canvas3d_p.h
The Canvas::frameTimeMs() method had to be changed a bit to fit
the new architecture.
Change-Id: I34a3db1b07492bf37045376bd42690993a2d2f15
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Implemented QTCANVAS3D_texture_provider extension for creating
a texture object for QQuickItems that implement texture providers.
[ChangeLog][Renderer] Enabled using Qt Quick items as textures.
Change-Id: I947304155734af50c8a21f34292b244bb099702f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Conflicts:
src/imports/qtcanvas3d/canvas3d.cpp
src/imports/qtcanvas3d/context3d.cpp
src/imports/qtcanvas3d/context3d_p.h
src/imports/qtcanvas3d/framebuffer3d.cpp
src/imports/qtcanvas3d/framebuffer3d_p.h
src/imports/qtcanvas3d/program3d.cpp
src/imports/qtcanvas3d/uniformlocation.cpp
src/imports/qtcanvas3d/uniformlocation_p.h
Change-Id: I214239d40936e14dd69498167b08f199a692f325
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The render loop has been redesigned.
The OpenGL commands are queued instead of executed immediately.
updatePaintNode() now transfers the commands to the renderer,
which implements all OpenGL related things that used to be in
the Canvas class. The actual rendering is done in response to
beforeRendering signal in the render thread.
[ChangeLog][Renderer] OpenGL rendering moved to render thread.
Task-number: QTBUG-44953
Change-Id: Ibd5897e64b84b6c7ce169cece8293381eca94ab9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Task-number: QTEE-943
Change-Id: I90b4a8433a5ce965e8447a74706f959bb1ff42e7
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Adds custom Info.plist for iOS and all the icon variants.
Change-Id: I68e3a0704b871782425e825cf7810c05bf7510e5
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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This breaks when including the demo in a pure QML environment (like the
Boot2Qt demo launcher). Omitting the prefix is the best since it works both
with and without a QRC.
Change-Id: I31f0f9f074d7c5656e7fc44680e7327aa3456c11
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I1068ecb4cbab4e9a04d7e3f2d2783b6da41a5971
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Snippets were missing due to obsolete paths.
Task-number: QTBUG-46568
Change-Id: I4f0bde17ea33513973a2b7195bf74756c2f98221
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Changes font sizes to fit iPad screen resolution, adds custom Info.plist
for iOS and all the icon variants.
Change-Id: I67c29d4cc87305c82f726f7190283a3c28cbaf7e
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I2b4d151ce55ca68c7fb5dd0f8ff022dcdb83e38e
Task-number: QTBUG-46585
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Changed Planets example to use the BufferedGeometry that
is more optimal as it keeps all data in the GPU. This increased
performance on iPad Air 5%
Change-Id: I38d01065f5d34ec74df3217d4baccec474c6bb32
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I9a2c5c684b6d0f31c18a4eae23f08f60cf6cca3a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Qt Quick compiler builds failed to load the images if everything
was under the same qresource tag. Possibly some generated structure
got too large.
Change-Id: I17494189658fa7fee3a5ae82f56ca622d0a91098
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: If72f2e7f7110d4ac58862cde019fa25b3cf5fdca
Task-number: QTBUG-46370
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I10d2202468518e85b4cea850a9a335bb70937856
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: If7134c579aea73e43cf6e8f98ee1c888dc1b5c8b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: If482e713c834fdbaf14c63281984309cc23ad48e
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Task-number: QTBUG-44180
Change-Id: I3c6b10354435716e503254cbea0dd75901234242
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Image link corrected.
Change-Id: I6edb60d0aae6ef92f5ac5457042c71ece5fcc3e1
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I4bc2add33b39ea562d0ecbccbc4badb026037a51
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I6377e0f845cac98e8933e8ef503779a6bb6565a1
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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The shininess of the planets in the example were left to the default 30.0 which is
quite shiny. To achieve more realistic look'n'feel the planets with specular texture
(earth) are tweaked to be a bit more shiny and the planets without a specual texture
(the rest) are tweaked to be not shiny at all.
Change-Id: I01acf6789cc632c8fba9be80a0792ae9170d05fd
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Now examples compile with Qt Quick compiler.
Change-Id: I389c163fb25cdb0afc3f62fc39a670e206f78b63
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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