/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example quickitemtexture \since QtCanvas3D 1.0 \title Qt Quick Item as Texture Example \ingroup qtcanvas3d-examples \brief A simple cube with a Qt Quick item as a texture The Qt Quick Item as Texture example shows how to use other Qt Quick items as a texture source for Qt Canvas3D textures. \image quickitemtexture-example.png \section1 Using Qt Quick Item as a Texture First we create a \l Rectangle with a label that displays the current frame rate and rotation values of the cube: \snippet quickitemtexture/qml/quickitemtexture/main.qml 0 We want to use the above \l Rectangle as the texture on our 3D cube. As a \l Rectangle item doesn't implement QQuickItem::textureProvider() by itself, we make it layered by setting the \c{layer.enabled} property to \c{true}. To create a Canvas3DTexture out of our layered \l{Rectangle}, we create a \l{Canvas3DTextureProvider}{QTCANVAS3D_texture_provider} extension and the texture in the \c initializeGL() function in our JavaScript implementation: \snippet quickitemtexture/qml/quickitemtexture/quickitemtexture.js 0 Once the \c cubeTexture item is created, it can be used like any other texture item in the JavaScript. \note The method of creating the texture from a Qt Quick item differs from how one would create texture from an HTML item in WebGL API. Textures created with \l{Canvas3DTextureProvider}{QTCANVAS3D_texture_provider} extension support automatic live updates, without having to call textureImage2D each frame to re-upload fresh texture data from the item. */