/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framebuffer3d_p.h" QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE /*! * \qmltype Canvas3DFrameBuffer * \since QtCanvas3D 1.0 * \inqmlmodule QtCanvas3D * \inherits Canvas3DAbstractObject * \brief Contains an OpenGL framebuffer. * * An uncreatable QML type that contains an OpenGL framebuffer object. You can get it by calling the * \l{Context3D::createFramebuffer()}{Context3D.createFramebuffer()} method. */ CanvasFrameBuffer::CanvasFrameBuffer(CanvasGlCommandQueue *queue, QObject *parent) : CanvasAbstractObject(queue, parent), m_framebufferId(queue->createResourceId()), m_texture(0) { queueCommand(CanvasGlCommandQueue::glGenFramebuffers, m_framebufferId); } CanvasFrameBuffer::~CanvasFrameBuffer() { del(); } bool CanvasFrameBuffer::isAlive() { return bool(m_framebufferId); } void CanvasFrameBuffer::del() { if (m_framebufferId) { queueCommand(CanvasGlCommandQueue::glDeleteFramebuffers, m_framebufferId); m_framebufferId = 0; } } GLint CanvasFrameBuffer::id() { return m_framebufferId; } void CanvasFrameBuffer::setTexture(CanvasTexture *texture) { m_texture = texture; } CanvasTexture *CanvasFrameBuffer::texture() { return m_texture; } QDebug operator<<(QDebug dbg, const CanvasFrameBuffer *buffer) { if (buffer) dbg.nospace() << "Canvas3DFrameBuffer("<< buffer->name() <<", id:" << buffer->m_framebufferId << ")"; else dbg.nospace() << "Canvas3DFrameBuffer("<< ((void*) buffer) <<")"; return dbg.maybeSpace(); } QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE