/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "texture3d_p.h" #include "glcommandqueue_p.h" QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE /*! * \qmltype Canvas3DTexture * \since QtCanvas3D 1.0 * \inqmlmodule QtCanvas3D * \inherits Canvas3DAbstractObject * \brief Contains an OpenGL texture. * \deprecated * * \b{Deprecated in Qt 5.12.} * An uncreatable QML type that contains an OpenGL texture. You can get it by calling * the \l{Context3D::createTexture()}{Context3D.createTexture()} method. */ CanvasTexture::CanvasTexture(CanvasGlCommandQueue *queue, CanvasContext *context, QQuickItem *quickItem) : CanvasAbstractObject(queue, context), m_textureId(queue->createResourceId()), m_isAlive(true), m_context(context), m_quickItem(quickItem) { if (m_quickItem) connect(m_quickItem, &QObject::destroyed, this, &CanvasTexture::handleItemDestroyed); else queueCommand(CanvasGlCommandQueue::glGenTextures, m_textureId); } CanvasTexture::~CanvasTexture() { del(); } void CanvasTexture::bind(CanvasContext::glEnums target) { if (m_textureId) queueCommand(CanvasGlCommandQueue::glBindTexture, GLint(target), m_textureId); } GLint CanvasTexture::textureId() const { if (!m_isAlive) return 0; return m_textureId; } void CanvasTexture::handleItemDestroyed() { del(); } bool CanvasTexture::isAlive() const { return bool(m_textureId); } void CanvasTexture::del() { if (!invalidated() && m_textureId) { if (m_quickItem) { m_context->quickItemToTextureMap().remove(m_quickItem); m_quickItem = 0; queueCommand(CanvasGlCommandQueue::internalClearQuickItemAsTexture, m_textureId); } else { queueCommand(CanvasGlCommandQueue::glDeleteTextures, m_textureId); } } m_textureId = 0; } QDebug operator<<(QDebug dbg, const CanvasTexture *texture) { if (texture) dbg.nospace() << "Canvas3DTexture("<< ((void*) texture) << ", name:" << texture->name() << ", id:" << texture->textureId() << ")"; else dbg.nospace() << "Canvas3DTexture("<< ((void*) texture) <<")"; return dbg.maybeSpace(); } QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE